**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Dead Beat Dungeon Players
![hephaestus](https://us.v-cdn.net/6029252/uploads/avatarstock/nJ3EWQVB2HOJH.png)
Last night I got paired in a dungeon with an idiot who never communicated a word, just went charging in, and was dead by room 2. I went ahead and took down the boss with the link still up and hit the option to conclude the dungeon but I guess the idiot just walked away or something once he was dead and never picked any options. I was forced to sit there for the remainder of the dungeon (Over 10 minutes.) before I could move on to another dungeon. Is there any way around this? I saw how to leave the lobby or whatever it's called but that didn't end that particular dungeon to allow me to move onto another. It seems like, if a player wants to leave a dungeon party, they should be able to do so without the consent / agreement of the other player. One player should not have the ability to hold captive another against their will.
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