**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Game down Aug. 22 [Merged Threads]
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Comments
I see people claim they will quit the game or whatever, but the only reason we get upset is because we want to play this frankly awesome game all the time. Sure, Kabam could just stick to a few games and never innovate or add anything, and we'd trade some stability for less to do, and possible getting bored with the same contests each week.
Let's all take a moment to chill out about these things.
😏
Are you aware Kabam doesnt own the servers? Thats my reference. The game files for the "new content" I.e week 4 have been in the game since the last release. What I'm saying, the server side issue probably has little to do with the game if its the server. Its a connection issue so I'm willing to bet thats the case. Just like your internet at home. If an outage happens in your neighborhood while you are playing a game, its not the game. Again, Kabam doesn't own the servers the game is run on.
Now go check your connection Kabam...
I work for an IT outsourcing company, over 100000 employees, we can do this no problem. We run banks and other high profile clients. More you spend the better quality service you get (e.g. disaster recovery plans, cloud solutions etc) but given this is a mobile game, it could be a software issue.
Its already in the game files that you updated with at the beginning of the month. "New" implies updated released content. Nothing was updated nor released.
Found it. I’d still like a redo though
This is legitimately what this game is like!
Even under the best circumstances, it's typically as stable as Charles Manson....
but thanks for the notice!
Some components of the game are hosted or cloud based, but some components are almost certainly systems that Kabam has responsibility for operating. It is possible that this is a hosted infrastructure issue, but it is equally likely to me this is an actual game issue, especially as this is the second unexpected downtime since Dungeons were released. Also, just for the record, content can cause downtime even if the content files have been in the game for a long time, if the problem involves something that requires the content to be live and active. Parts of the game code that normally don't do anything could become active only when certain content is actually live, and that can cause problems.,