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Please explain the black widow/quake/Hawkeye syngergy

Hi,

As many are aware this will be extremely important for the new web slinger challenge.

If you run quake, black widow and Hawkeye together, the synergies add 2x lots of 15% to black widows signature ability.

Assuming you have her at 99 sig, you get

70%
15%
15%
Plus 15% more if the opponent is a science champ which I'll assume for this exercise.

Could you explain how this works? Is it;

70x1.15x1.15x1.15 = 106.46

70x1.15 + 70x0.15 + 70x0.15 = 101.5

70 + 15 + 15 + 15 = 115

Or do we get 4 "dice rolls" of 70, 15, 15, 15

Which one is it? It's confusing because any of the first 3 means Spiderman should never evade against BW with this team in place. Is that correct?
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Comments

  • ADDZZADDZZ Posts: 71
    I realized I may have made a mistake in the sense her sig ability allows 15% more for science champs. So it goes from 70 to 85, not 70x1.15.

    Either way the question stands and is still completely valid.
  • NoobeeusNoobeeus Posts: 332 ★★
    It is and you're correct with your assumptions but regardless of synergies you cant get it to 100% anymore
  • ADDZZADDZZ Posts: 71
    Noobeeus wrote: »
    It is and you're correct with your assumptions but regardless of synergies you cant get it to 100% anymore

    So what's the max?
  • NoobeeusNoobeeus Posts: 332 ★★
    they haven't confirmed and even with that synergy against 5* spiderman in map 6 he was still evading
  • CoatHang3rCoatHang3r Posts: 4,965 ★★★★★
    70x1.15+15=95.5
    BW's signature ability accuracy is already 100% her potency is 70/85% which is what is boosted so the HE synergy won't affect it.
  • DrizzitsDrizzits Posts: 157
    @Kronos987654321
    I know You were thinking of bw, it seems she might be bugged out right now.
  • NoobeeusNoobeeus Posts: 332 ★★
    @CoatHang3r the synergies are:

    Quake and Hawkeye - +15% AA for all champions
    Quake and BW - +15% to AA and Buff duration for Quake and BW only

    Add to that BW sig 99 having 69.99% AA reduction, plus 15% against science.

    How does the HE synergy not affect it?
  • Kronos987654321Kronos987654321 Posts: 584 ★★★
    Drizzits wrote: »
    @Kronos987654321
    I know You were thinking of bw, it seems she might be bugged out right now.

    I was under the impression it was just a flat 15% for each one. Been trying some fights with the team and haven't procced anything yet? Need some mod to figure this out lol
  • Kronos987654321Kronos987654321 Posts: 584 ★★★
    edited July 2017
    CoatHang3r wrote: »
    70x1.15+15=95.5
    BW's signature ability accuracy is already 100% her potency is 70/85% which is what is boosted so the HE synergy won't affect it.
    So you're saying that the ability accuracy increase doesn't effect her sig ability?
  • Kronos987654321Kronos987654321 Posts: 584 ★★★
    This is confusing af
  • ADDZZADDZZ Posts: 71
    Glad we're having this convo before the event comes out. Let's keep it going so we can get some admin input.
  • NoobeeusNoobeeus Posts: 332 ★★
    ADDZZ wrote: »
    Glad we're having this convo before the event comes out. Let's keep it going so we can get some admin input.

    don't hold your breath...
  • Kronos987654321Kronos987654321 Posts: 584 ★★★
    ADDZZ wrote: »
    Glad we're having this convo before the event comes out. Let's keep it going so we can get some admin input.

    Yeah because I have only recently gotten a sig 99 BW and quake. Haven't had a hunch of time to say this for sure.
  • AdzomaticAdzomatic Posts: 66
    So this is what I believe it is:
    The 15% increase is not added to it is a % increase on the existing % e.g.

    xrr85rg70cov.png



  • Kronos987654321Kronos987654321 Posts: 584 ★★★
    Adzomatic wrote: »
    So this is what I believe it is:
    The 15% increase is not added to it is a % increase on the existing % e.g.

    xrr85rg70cov.png



    I could believe that. But with science class bonus wouldn't that get her to 100%?
  • AdzomaticAdzomatic Posts: 66
    2t20um0d5i2w.png

    with Science and Mutant base stats, but I think they impact it differently as I have also seen spidey evade BW when she has Quake and HE in toe
  • AdzomaticAdzomatic Posts: 66
    edited July 2017
    jv5agdh7lnxl.png

    Even if I calulate the Quake and HE increase % off the Base 69.99% it is still over 100%
  • Kronos987654321Kronos987654321 Posts: 584 ★★★
    Adzomatic wrote: »
    jv5agdh7lnxl.png

    Even if I calulate the Quake and HE increase % off the Base 69.99% it is still over 100%

    That's what I want to believe
  • CoatHang3rCoatHang3r Posts: 4,965 ★★★★★
    edited July 2017
    CoatHang3r wrote: »
    70x1.15+15=95.5
    BW's signature ability accuracy is already 100% her potency is 70/85% which is what is boosted so the HE synergy won't affect it.
    So you're saying that the ability accuracy increase doesn't effect her sig ability?
    Yes there was a discussion I participated in after 12.0 where a consensus was reached based on the Quake spotlight thread from the old forums; there is a post from dev.
    Some examples:

    - "Potency" means the overall strength of the status effect. A stun will last longer, and have higher chance to activate if not already at 100%. That means Quake's aftershock charges will deal more damage, have higher chance to stun the opponent and so on. Blackwidow's subtlety is also affected by this if you don't already have it at signature level 99.

    Meanwhile, Hawkeye's synergy works for the entire team that you bring. That one just affects the accuracy of status effects. That means abilities like Hawkeye's Hemorrhage also status effects like Black Panther's CW Armor ups will trigger more often. Hope you guys have fun with this new synergy!

    @Noobeeus There is also the potency from the Q BW synergy which is the one at play for BWs SA.
  • Kronos987654321Kronos987654321 Posts: 584 ★★★
    CoatHang3r wrote: »
    CoatHang3r wrote: »
    70x1.15+15=95.5
    BW's signature ability accuracy is already 100% her potency is 70/85% which is what is boosted so the HE synergy won't affect it.
    So you're saying that the ability accuracy increase doesn't effect her sig ability?
    Yes there was a discussion I participated in after 12.0 where a consensus was reached based on the Quake spotlight thread from the old forums; there is a post from dev.
    Some examples:

    - "Potency" means the overall strength of the status effect. A stun will last longer, and have higher chance to activate if not already at 100%. That means Quake's aftershock charges will deal more damage, have higher chance to stun the opponent and so on. Blackwidow's subtlety is also affected by this if you don't already have it at signature level 99.

    Meanwhile, Hawkeye's synergy works for the entire team that you bring. That one just affects the accuracy of status effects. That means abilities like Hawkeye's Hemorrhage also status effects like Black Panther's CW Armor ups will trigger more often. Hope you guys have fun with this new synergy!

    @Noobeeus There is also the potency from the Q BW synergy which is the one at play for BWs SA.

    Can you elaborate on the whole "BW subtlety is also affected by this if you don't already have it at sig 99"? I'm not following that.
  • CoatHang3rCoatHang3r Posts: 4,965 ★★★★★
    @Kronos987654321
    That was written when BW still had 100% at SA99, so if you were below SA99 the potency portion of the syngery would boost her SA.
  • ADDZZADDZZ Posts: 71
    Well that's a bit disappointing.

    So if you're fighting a spiderman, you get 85x1.15 for the potency synergy which is 97.75%?

    Still good enough I guess!
  • Kronos987654321Kronos987654321 Posts: 584 ★★★
    CoatHang3r wrote: »
    @Kronos987654321
    That was written when BW still had 100% at SA99, so if you were below SA99 the potency portion of the syngery would boost her SA.

    So since the cap is now at ~70% then why wouldn't these boost it to old SA99?
  • CoatHang3rCoatHang3r Posts: 4,965 ★★★★★
    edited July 2017
    ADDZZ wrote: »
    Well that's a bit disappointing.

    So if you're fighting a spiderman, you get 85x1.15 for the potency synergy which is 97.75%?

    Still good enough I guess!
    Fairly certain all modifiers apply to the base percentage.
    CoatHang3r wrote: »
    @Kronos987654321
    That was written when BW still had 100% at SA99, so if you were below SA99 the potency portion of the syngery would boost her SA.

    So since the cap is now at ~70% then why wouldn't these boost it to old SA99?
    The synergy is multiplicative (70x1.15) and the SA ability is additive/flat (70+15). Modifiers work off the base value. 70x1.15+15=95.5.

    If you want 100% need a 5* Quake for the extra 15% synergy. And even then it would be 70x1.3=91 unless you were up against science 70x1.3+15=106
  • ADDZZADDZZ Posts: 71
    CoatHang3r wrote: »
    ADDZZ wrote: »
    Well that's a bit disappointing.

    So if you're fighting a spiderman, you get 85x1.15 for the potency synergy which is 97.75%?

    Still good enough I guess!
    Fairly certain all modifiers apply to the base percentage.
    CoatHang3r wrote: »
    @Kronos987654321
    That was written when BW still had 100% at SA99, so if you were below SA99 the potency portion of the syngery would boost her SA.

    So since the cap is now at ~70% then why wouldn't these boost it to old SA99?
    The synergy is multiplicative (70x1.15) and the SA ability is additive/flat (70+15). Modifiers work off the base value. 70x1.15+15=95.5.

    If you want 100% need a 5* Quake for the extra 15% synergy. And even then it would be 70x1.3=91 unless you were up against science 70x1.3+15=106

    Got you! Thanks. Well you could bring a 4* and 3* quake right? Don't need a 5* lol. It's good to know you can get her above 100 in that situation!

    Very useful info you've provided.
  • CoatHang3rCoatHang3r Posts: 4,965 ★★★★★
    The 3* does not have the required synergy with BW.
  • ADDZZADDZZ Posts: 71
    ADDZZ wrote: »
    CoatHang3r wrote: »
    ADDZZ wrote: »
    Well that's a bit disappointing.

    So if you're fighting a spiderman, you get 85x1.15 for the potency synergy which is 97.75%?

    Still good enough I guess!
    Fairly certain all modifiers apply to the base percentage.
    CoatHang3r wrote: »
    @Kronos987654321
    That was written when BW still had 100% at SA99, so if you were below SA99 the potency portion of the syngery would boost her SA.

    So since the cap is now at ~70% then why wouldn't these boost it to old SA99?
    The synergy is multiplicative (70x1.15) and the SA ability is additive/flat (70+15). Modifiers work off the base value. 70x1.15+15=95.5.

    If you want 100% need a 5* Quake for the extra 15% synergy. And even then it would be 70x1.3=91 unless you were up against science 70x1.3+15=106

    Got you! Thanks. Well you could bring a 4* and 3* quake right? Don't need a 5* lol. It's good to know you can get her above 100 in that situation!

    Very useful info you've provided.

    My mistake, 3* quake doesn't have the synergy. So only the 4* and 5*.

    I guess I'll live with 95% for BW lol
  • AdzomaticAdzomatic Posts: 66
    Still not right test have shown that even with Quake and Hawk eye synergy BW at 99 signature vs Org Spidey he will still evade, it is greatly reduced but he still evades. So at this point the jury is still out on how the synergy works but I think it safe to say nothing give BW 100% ability reduction.
  • Josh2PlayJosh2Play Posts: 115
    I was going to be an **** and say "They make a threesome That is why the synergy works" But then i saw this was a serious post and now i just look like an ignorant noob, which i may be :P.
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