**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
First of all, if you sell, that's your decision. Nobody "made the game" all about prestige and rank. That is a player decision, period. If they choose to sell, and later that decision comes back to haunt them, that is a 100% self-inflicted wound. This was a poor position years ago, but today it is completely impossible to justify the belief that the game somehow failed to warn people that selling champs risks not having them when they might be needed.
As to why this sort of thing is worth doing at all, that's actually a question of adding a new option to reward calculus. Right now, the developers set the rewards for a particular content while having to realize that players can generally bring almost anything into that content. That content is going to be far easier for someone bringing a team of 5/65s than someone bringing a team of 4/40s. In general, that's fine: that's the intrinsic progressional reward for having a larger and stronger roster. But it means that rewards always have to be set based on a high estimate of what players will bring to combat that content. With champion restrictions, the range of what players can bring to the content is much narrower, and that makes the difficulty range also narrower. The net effect of this is that the developers can set the rewards for content to be much better relative to mid-tier and lower players, because that content will have a much more similar level of difficulty across a larger swath of the playerbase.
So while some content will, in relative terms, continue to give better rewards for higher tier players (the rewards will be the same, but higher tier players will have a far easier time earning them if at all), other content can now have a more equal level of reward across the playerbase. This is an overall win for presenting different content options in the game. You wouldn't want all content to be overly restrictive, but allowing some of it to use champion requirements will add a component of nuance to the rewards players can earn in the game.
Yes, if people spend time collecting hundreds of Champs, it's nice to use them.
Maybe have it be champ specific? Have three champs a day each from a different class.
Can set it up like Dungeons where you go as far as you can with that champ. Collect shards like from dungeons that can be used to purchase items you want.
For example, first day it’s Hulk, War Machine, Cable. So you can enter each room with any star level of that champ. You can enter once with each star level. So if you have a 5* R4 Hulk you’ll go through a lot of levels the first time and get all your milestones. But if all you have are low ranks of 2* 3* and 4* War Machines then you’ll have to use all 3 possibly in order to achieve all milestones.
Or maybe you are super skilled and can achieve all the milestones needed with 3* max Cable and your 3/30 4* Cable.
But this would force people to learn new champs. How to use them. So we all aren’t using the same 10 champs for all the content. Maybe you only play with War Machine on this day but at least he’s useful one day every couple of months.
Also this wouldn’t make people feel like they are forced to rank 2*. People would rank up the highest version of each champ that they have.
Thanks!
Did you not see the part that says you only use science champs on day 1 or whatever lol
Update 20.0 now live; the Danger Rooms start in 30 minutes. The 7-day Alliance completion event is showing up in the Coming Soon tab; 5 milestones total, each giving some shards as well as 3 Uncanny Passes for each of the 5 difficulties, from Beginner up to Epic. Top milestone is 1,900,000 for each week, which can be done if all 30 members put in on average about 9000 points per day all 7 days. Epic difficulty is worth 10k points so if everyone does that every day, you're good!
Where's the sig stones and purchasable ingame awakening crystal at? game started to move up with t2a but yet you hold on both those and halve progression of most players. Those are side quests rewards we want. we already have shards from monthly, arena and war.
I'm thinking the actual challenge isn't quite balanced right, though. This is my Heroic challenge, which was challenging:
This is my Epic challenge, which wasn't:
Shouldn't my Epic opponent have been a bit more buffed? Given the relative power of the champions I was able to bring in?
Black Widow.
I was confussed about that too. If we needed the 2* in there it would have been more fun/more of a challange. Right now it was autobattle central.
But the difficulty is probably less than arena fights, which is a major downer for me.
To each his own. It adds up and the milestones for the alliance can be easy to reach if everyone in the alliance pulls their weight.
I wanted to give you all a heads up on some refinements/fixes coming to Danger Rooms tomorrow. We're seeing a lot of feedback on the difficulty curve in Master and Epic. While we want to address the difficulty in Master, we also need to make a fix that will affect the difficulty of Epic as well. These changes will take effect tomorrow:
- Reducing the Champion Boost on the Boss of Master Difficulty from 150% to 100%.
- Increasing the Champion Boost on Epic from 200% to 400%, and enabling a global "WARNING" Buff for the quest.
The Boss in Epic was intended to be a 4-Star Champion, however, do to a limitation, we are not able to have a different Rarity Champion as the boss in the Epic difficulty level. To compensate for this, we are boosting the Node Buffs on the Epic Boss to bring it more in line with a 4-Star 5/50 Champion. This will make it more difficult, but will bring it in line with the Difficulty that it was intended to be.
Additionally, we're rearranging the schedule of the Danger Rooms to match the Daily Quests. This way, if you need to pick up a Catalyst or 2 to take your Champion to the Next Rank to tackle the Danger Room, you'll be able to do so that same day.
This means the new Schedule is:
Science
Mystic
Cosmic
Tech
Hero (Use Hero Champions)
Mutant
Skill + Uncanny
Thank you all for your feedback on our first day of Danger Rooms!