**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Is it really that much of a problem in this case? Signature Stones are pretty straightforward...just look at the number of stars, the color, and the number of lvls it raises SA by. Same for AG
Hi rogueKlyntar,
First, u can't see which heroes have the highest sigs so u can place ur sigs into them to get max number of maxed heroes to get max sig crystal next time u pull him from crystal.
U can't even see what items reach max unless u got them beyond max and it's in ur stash.
How does this impact AI? Seems this feature affects just the player base....
I never thought about how useless that ability is when fighting against UI until I read you post
When taunt starts overriding the player controls, then I think you will have a valid complaint here.
The game is catching a lot. Especially at the beginning of the fight and before the special attacks. The lock lasts a half second for more.
What complaint? It was a question. And for that matter it was a question for kabam, not a troll
A quick heads up! We're just about to release a 20.0.1 Hotfix release. This is not a required update for any of our existing players. It addresses a possible infinite load issue during the tutorial of the game and will only affect new players.
If you mean ø, then it means that the opponent's health is mathematically undefined, so basically they are immortal and unbeatable.
Forced to update. Already lagging on crystal opening (without spinning). I think Mods should create another separate thread for registering feedback. The existing one in Bugs section on v19 is obsolete.
Will Kabam take more than 20 days to fix the bugs of the update 20.0?
It's the number of times you have to un- and reinstall the game...on .01G internet
PS: I have discovered the art of putting words in peoples mouths on this forum! You will observe that HULK_BREAK did not actually quote 180290anderson above... The possibilities are endless...muahahahaha
I am not too worried about the inversion itself; but what if the game does not undo the inversion?
No lag now! If something was made, thanks!
Spoke too soon. Nearly lost streak. Continued and after a while lost 2nd fight. Had to pause game. Sigh.
Again, I am disappointed by the whole thing. If this is what we know so far, what DONT we know???
Can't she at least give them a migraine?