**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
^That's what scares me. GMC and FGMCs ruined the game's economy altogether, and 6* FGMCs will be the final nail in the coffin for 5*s.
What do you mean? The drop rate is 100% for a 6*...
I have a question: why did you put Drop rates in Featured 6* Crystal saying "100% chance of a 6* hero " ?
It's obvious that you gonna get a 6* in featured 6*.... Why didn't you show that chances of getting a 6* Void are the same than a 6* Juggernaut? I woudl expect something like this:
Bishop = 4%
Storm = 4%
Cable = 4%
Beast = 4%
Killmonger = 4%
Hawkeye = 4%
Thor (Ragnarok) = 4%
King Pin = 4%
Sentry = 4%
Void = 4%
Hulk (Ragnarok) = 4%
Luke Cage = 4%
Iron Fist = 4%
Guillotine = 4%
Morning Star = 4%
Juggernaut = 4%
Hela = 4%
Drax = 4%
Angela = 4%
King Groot = 4%
Sentinel = 4%
Yondu = 4%
Nebula = 4%
Green Goblin = 4%
(or, simply, "All heroes have 4% to be taken")
In this way, you are showing that all the heroes have equal chances to be found. I'm afraid of opening a featured if I don't know that those drop rates are equal or a bad champ is more likely to be found, because at this point I open the classic 6* and I savev 5000 fragments.
In the post you quoted it says that all champs are equal. Why do you need it said ingame too?
current 6* champs feat. crystals ends in a week, which 6* champs will be replacing them?
You are right. I didn't read that, my fault. Any way, I would like to read the same sentence like "This crystal provides an equal chance at any Champion in this Crystal." Just a little fix, instead of the obvious 100% chance of getting 6* hero. My Fault @Kabam Lyra , sorry
You are right, my fault, I didn't remember that last sentence. Sorry @Kabam Lyra
He had a synergy with void that grants him fear of the void. I just it’s for that
If you think the current version of Carnage is better than the current version of Sentry, I think you're using Sentry incorrectly. I've been using 2* and 3* Sentry in the Danger Rooms and he is destroying everything in sight. If you're just trying to Parry/MLLLM your way through every fight, you're not getting the most out of him. @idelest has a lot of great Sentry gameplay on his youtube channel too. I'd suggest taking a look.
OK, I'll check that out. I'm fighting normal some parry, some intercept but pushing him into combos like 100 to 200 and I'm not seeing any change. Confused because all his abilities are based on his combo count. Only good thing I notice is sometimes he gets 100% perfect block for about 10 hits then loses it to another mode he turns into.
The newer feature of displaying info on the pause screen helps a lot. Let's say "Overpowering Light" comes onto the screen and you don't know what that means. Hit pause and it'll tell you that you get a big increase to L1 damage and it becomes unblockable. At some points you should be focusing on heavies. Pause the fight often until you learn them. It'll go a long way.