**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
But what's the benefit of taunt when using Sparky on defense?
Doesn't his taunt also lower the other champion's attack during the duration?
Yes, Atk is reduce by 40% and there’s a 70% higher chance to trigger special atk
The point is we have one champ that has an ability that affects the AI in a way that it does not affect the player. Now we have a champ with an ability that affects the player in a way that it does not affect the AI. No reason why the first is reasonable and the second isn't.
Let’s be very clear that this is two very different subject matter altogether. Taunt is an ability, and it shouldn’t be grouped with ‘special atk’
Taunt doesn’t cause ‘direct damage’ whereas using the wrong evading mechanism does.
I don’t see it as unreasonable to seek clarification from Kabam why it is so when a player is subject to a differing mechanism to evade special atk whereas AI isn’t. And again, let me stress ‘special atks’ not ability.
In what scenario has the AI ever managed to dex any of your special attacks before? The only time I've ever fired it without knowing for certain it would land is either out of desperation or when it's unblockable, and I've probably had the AI dex a special maybe twice in the past year I've played.
So maybe this doesn't really matter? Either you use it so that it lands every time (which is what players usually do), or the AI just blocks it and doesn't try dexing it either way.
Excellently put! I was thinking the same thing.
i would love to find the old thread where kabam have said
"we do not release champs specifically for defenders."
I cannot remember who it was in regards to.
Pretty sure the comment was by Kabam Miiike.
and i think it was in regards to Mephisto and his aura of incineration.
fast forward to know and the release emma with this ability.
that only affects the player. only has value on defence.
and in the video Miiike says
"she is the best defender we have released"
i dont like to call kabam out on things but this is a complete 180 no matter what way you spin it.....
These abilities have a tendency to start showing up for more and more characters, and with the overwhelming stream of new characters we get now, I wouldn't be surprised to see more soon.
I feel I’m going in circles on this issue. Let me reiterate that this is not about AI vs Player abilities but instead this is about the game principle. Insofar, be it Player or AI, your move sets are somewhat fixed. You string combos, dash, block, evade and use special Attack. All these movesets are similar to both Player and AI.
But we have never encountered a situation where a direct damage is a consequent of a differing move set (ie inverse control), and more so when it applies to Player only. This is a very dangerous precedent Kabam is treading into.
Just imagine a Player brings Emma to AW and faces a defending Emma (AI controllled). You, as a player are compelled to use a differing move set or else suffer direct damage from her special atrack but the AI can choose to block or evade a special Attack with normal move set. If I, as a Player am subjected to a differing move set in order to avoid damage then why can’t the AI be coded to also follow the same rule? The visibility of the effect is not in question but instead the game principle is.
I agree I don’t know why most aren’t grasping this point. Like I said earlier she is just being introduced as an awesome champ to drive sales but when you look through all the bull she is just going to be another champ for garbage war. Personally I’m sick of champs that serve only war purpose. I want champs that are fun and great for endgame content not just a champ I just put on a board to not use and hope they get at least one kill that someone can just keep using potions to beat anyway. Idk just my two cents. Was excited when I heard she was being added but not so much now.
i find that fair
I suppose this should be a major flaw in design, you need to put another mastery where the evading is don’t 50% automatic by AI and mostly AI takes Damage, look people will put money on that champ to grab her and buy everything to unlock that mastery
So true
But doesn't Taunt reduce Attack rating meaning it does affect the player? 🤔
nvm she changes form due to power bar
When Telepath Form is active and Emma Frost would lose more than 15% of her Max Health from a single source, she activates Diamond Form for 3 seconds to reduce the damage. This ability activates before checking Armor and Resistances.