**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Can the Salve mastery be reworked to be based on percentages of champs life?
KRONOSDOUBLE
Posts: 548 ★★
The salve mastery is one that is only really necessary if you are playing with 2 and 3 star champions, it doesn't really have a good purpose to be maxed out for us higher level players when we can only get 480 health generated for the first minute of the fight when our 4/55 5 star champs have 25k and higher health points.
Could this mastery be changed to heal a small flat percentage of your champs total health, such as 2-8%? The first rank could start out at only healing 2%, Rank 2 of salve could be 5%, and rank 3 could be 8%? I think this would be a fair re-work of the mastery, considering it has been overshadowed by other masteries such as dexterity and mystic dispersion.
Comment what yall think! Just trying to help make some old masteries relevant again!
Could this mastery be changed to heal a small flat percentage of your champs total health, such as 2-8%? The first rank could start out at only healing 2%, Rank 2 of salve could be 5%, and rank 3 could be 8%? I think this would be a fair re-work of the mastery, considering it has been overshadowed by other masteries such as dexterity and mystic dispersion.
Comment what yall think! Just trying to help make some old masteries relevant again!
12
Comments
I like free health, I just don’t quite have the vision to fully comprehend the effects of such a change.
However, if the Salve mastery is not reworked to be more useful, it really needs to just be scraped and removed altogether
I agree that Salve is trash as is. The issue I see isn’t with defenders being too strong, it’s with attackers having no issues. With that kind of regen per fight, defenders like Iceman, electro, or anyone with unavoidable damage become much less threatening... but it’s like I said, I don’t have the foresight to know what kinds of effects we would see with a change like this. It’s definitely fun to speculate!
Great idea.
So yeah, about time salve got a rework especially moving forward when champs are shooting upwards 30k in HP.
A %-based life steal per hit wouldn't be too bad either as some posted above. Maybe something along the lines of Morningstar's 5th soul ability. A 20% chance to steal 50% damage done or something just a tad bit weaker and along those lines.