**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
It would be a shorter list to outline where it DOES NOT happen.
Anytime the AI's PI is close to or higher then the players PI this is most likely to happen.
All game modes.
The AI's recovery timing, especially in EQ/AQ/AW after a 5 hit combo of MLLLL or MLLLM, happens faster then the player can fire off an SP.
My list of devices which I have tried this with, all with the latest and greatest OS and Patches.
OnePlus 3T
OnePlus 5
OnePlus 5T
LG G7
LG G6
Samsung Galaxy S6
Samsung Galaxy S7
Samsung Galaxy S8
Asus ZenFone 5
I could go on and on as I get to play with a lot of phones at work.
Wow..
After 8 pages and a lot of time, not being able to reproduce this problem..
Maybe it's the person who tries to reproduce or the device on which it is tried...
Just maybe...
Hulk sp1 very often unless pinned against wall.
Iron man sp2 very often.
(Very often might as well be always)
Samsung s9
So yeah, probably my device peformance..
Or indeed what also has been said, the lack of my skill.
(After MLLLM combo)
How will you ever be able to reproduce it? Blocking within 500 msec cannot be device specifc and people have been playing on the same devices for ages!! How did this start happening suddenly unless something wasnt tweaked?
I’m sure the game team is testing something, but I would suggest some specific tests that are (in my experience) more likely to trigger the miracle block by the AI.
For example, run Ch. 3 of this month’s UC EQ and try the following with several of the fights along the paths:
1) Use Sp1 at the end of a 5-hit, 4-hit and 3-hit combo, each one ending in a light hit. Do the same with similar combos ending in a medium hit.
2) Use Sp2 at the end of a 5-hit, 4-hit and 3-hit combo, each one ending in a light hit. Do the same with similar combos ending in a medium hit.
My recent experience is with both 5* R4 Medusa and Blade as well as 4* Stark. I use a iPhone 7+ on the most correct iOS and play on both WiFi and cell connection; I’ve noticed it happening equally on both connections. In fact, I had a fight today against the 3.1 Guillotine where every one of Blade’s specials were blocked, which is a new one for me.
If you are unable to reproduce any AI blocking of specials doing the above (across several paths—not just a nominal fight here and there), then please let us know your own device, OS and connection. That would be instructive.
Thank you.
Dr. Zola
Parry, Medium, Special 1 or 2.
That's the only combo that works 99% of the time....which technically isn't a combo since it's just one medium hit followed by a special.
The only champs that can do a 5 hit combo followed by a special 1 or 2 and not get blocked all the time (just some of the time) is Magik and Gamora (probably because they have similar animations).
My device: Samsung Note8 & Ipad
Well one of the misconceptions is that this started happening suddenly. It has been happening and getting progressively worse since 12.0.
The part the device plays into this is how long a go it started becoming an issue.
Although I have no proof of this, I firmly believe that CR ties in to this significantly. More sp are blocked when going against a higher CR champ than when even or lower.
I'm sure it does... but since this happens more frequently now even when CR should not be a factor, there seems to be something else at play.
Maybe a "Frame Rate enhancement" which gives the AI more time to recover....
Device iPhone 8
iOS 12.0
Game 20.0
WiFi
AQ arena dungeons and danger rooms
And then a couple frames later at the end of the special, there’s this, which I think proves it’s an issue with ai speed and recovery time:
Happy trails!
There is no way on earth I believe you have not been able to reproduce this problem. There are so many videos, I could reproduce this with Iron Man and Moon Knight 30 times in an hour. Running an IPhone X so far I’m pretty it can handle the game
Any champ, all game modes, block fails, evade fails, AI activate specials when we’re in combo, our combos drop and we freeze. Everywhere you look this is what is talked about. Since last few updates game mechanics are just poor.
Gifted Danger Room
3* Phoenix vs Juggernaut boss.
Specials 1 and 2 blocked following 4 hit MLLL combos.
Android. Galaxy S7.
Wifi with 4G backup.
No connection issues.
«- Various performance and stability improvements»
Given that they 'can't' reproduce the issues, I'm doubtful it will be fixed
They can't 'fix' what the can't see.
But uve notice since alliance war seasons were made active my spacials are been blocked almost everytime and then you get hit with a comb and have no time to react to the attack tge is mainly on my sp1.
The main champs this happens with are stark spidey, gwenpool, dr voodoo, arch angel to name a few.
It doesn't matter what combo i use before using it gets blocked. This is really effecting my act 5 run.
Device and Version: iPhone 7
Device Operating System: iOS 12.0
Mobile Carrier: N/A
Cellular or WiFi: CenturyLink 500MB/s WiFi
Game Version Installed: 20.1.0
Game Mode: Epic Occult Labs
Champions Affected: 5/65 Doctor Voodoo
Active Boosts: No
Description of the Issue: Doctor Voodoo is unable to chain his sp2 before finishing his combo. For more examples of this bug dating as far back as January 2018, see this thread:
https://forums.playcontestofchampions.com/en/discussion/100611/bugs-becoming-more-frequent-what-to-do-when-forum-bug-report-templates-get-no-response#latest
Screenshot or Video:
https://youtu.be/3bqvuZI6M_w