We all agree that the game must progress and that at times AW can seem a bit easy with the right attackers/synergies. However, when it comes to having to spend in order to progress in a war, it can become frustrating.
To enter a fight with a 5* r5 Level 151 Blade against an unduped 6* Kingping and time out on the fight after 155 hits is ridiculous. Also to not even make it to 50% health taken from him is even more frustrating. So of course have to buy boosts, go in with r4 Stark Enhanced spidey and even that fight takes 88 hits.
It’s turning away from skill basedand if you want to compete then you have to spend on boosts every war. skill is not as necessary if you have to constantly spend to boost up in order to clear paths.
So please look into adjusting the scoring system or adressing the issue of having to constantly buy potions for completion. Bringing back death counts.
I understand this is a work in progress but now we have champs that we have used lots of resources on that can’t be used anymore and don’t have resources to rank other champs because all attention was placed on certain champs.
Pictures shown for reference:


