**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
YellowJacket Buff
Namelez
Posts: 992 ★★★
Passive: YellowJacket becomes more focused as the fight goes on granting him a permanent Precision after 15 hits. After 30 hits gain a Permanent Cruelty. Stacks to 3 of each.
Precision: Increases Crit Chance by 15% per stack.
Cruelty: Increases Crit Damage by 300 per stack.
Passive: YellowJacket has the ability to shrink or grow at his own will. Providing a 10% chance to glance an attack.
Glanced Attacks: Glanced attacks cannot crit and cannot activate any buff or debuff.
Special 1: The beams from YellowJacket's suit blast the opponent and shocks them for 350 damage every .5 seconds. (Lasts 3 seconds) (Power Sting remains.)
Special 2: YellowJacket knocks hit opponents back placing a concussion on then lasting 15 seconds. His beams shock the opponent for 500 damage every .5 seconds. (Lasts 5 seconds) (Power Sting remains.)
Special 3: YellowJacket surprises his opponents with multiple strikes (Placing a concussion lasting 30 seconds) and placing a PERMANENT Power Sting lasting until the opponent uses a special attack
Power Sting: Deals direct damage. Special 1 = 250 damage per stack. Special 2 = 400 per stack. Special 3 deals 2500. If Power Sting ends leave the opponent stunned for 2.5 seconds.
Signature Ability: Power Stings last 5 seconds longer and increase the stun duration by .5 seconds per Power Sting
Synergies: Float like a butterfly sting like a bee: (Doctor Strange) YellowJacket deals 200 direct damage per hit of his special attacks.
Dr Strange: Dr Strange changes stances 1 second faster and all abilities are 25% more effective.
Burn !!!: (Modok and Red Hulk) YJ places a 100 damage incinerate on the opponent lasting 5 seconds when using specials.
Modok increases his Incinerate damage by 25%.
Red Hulk deals 20% more Heat Damage.
Enhanced Suits: (Doctor Octopus) All champions wearing a suit have their buffs/debuffs increases by 3 seconds.
Precision: Increases Crit Chance by 15% per stack.
Cruelty: Increases Crit Damage by 300 per stack.
Passive: YellowJacket has the ability to shrink or grow at his own will. Providing a 10% chance to glance an attack.
Glanced Attacks: Glanced attacks cannot crit and cannot activate any buff or debuff.
Special 1: The beams from YellowJacket's suit blast the opponent and shocks them for 350 damage every .5 seconds. (Lasts 3 seconds) (Power Sting remains.)
Special 2: YellowJacket knocks hit opponents back placing a concussion on then lasting 15 seconds. His beams shock the opponent for 500 damage every .5 seconds. (Lasts 5 seconds) (Power Sting remains.)
Special 3: YellowJacket surprises his opponents with multiple strikes (Placing a concussion lasting 30 seconds) and placing a PERMANENT Power Sting lasting until the opponent uses a special attack
Power Sting: Deals direct damage. Special 1 = 250 damage per stack. Special 2 = 400 per stack. Special 3 deals 2500. If Power Sting ends leave the opponent stunned for 2.5 seconds.
Signature Ability: Power Stings last 5 seconds longer and increase the stun duration by .5 seconds per Power Sting
Synergies: Float like a butterfly sting like a bee: (Doctor Strange) YellowJacket deals 200 direct damage per hit of his special attacks.
Dr Strange: Dr Strange changes stances 1 second faster and all abilities are 25% more effective.
Burn !!!: (Modok and Red Hulk) YJ places a 100 damage incinerate on the opponent lasting 5 seconds when using specials.
Modok increases his Incinerate damage by 25%.
Red Hulk deals 20% more Heat Damage.
Enhanced Suits: (Doctor Octopus) All champions wearing a suit have their buffs/debuffs increases by 3 seconds.
1
Comments
Thanks and yeah he's not in desperate need of a buff he just came to my mind first haha
Honestly im enhancing his abilities at best.