**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Except that it's not a bug. His abilities clearly state that he gains 3 indestructible charges, so there is no reason why his indestructible charges shouldn't be able to do everything indestructible from prove yourself node, LC, heimdall's synergy can do, as long as he has at least one charge, so this is actually working as intended.
It is also not an exploit. An exploit would be something like the hela bug with heimdall synergy, which needed no skill whatsoever to do, just a synergy. However, to maintain KM's indestructible charges takes some skill, that many people will not be able to do.
I'm gonna start this by saying again that I would love if they kept this and just changed the wording, but it is in fact a bug and there is reason why his indestructible is different from other forms of indestructible. The difference is all about the wording. Prove yourself: "is indestructible as long as the Attacker's Combo Meter is below 15". Luke Cage: "become indestructible and ignore ALL incoming damage for X seconds". Heimdall synergy: "gain both an Indestructible and an Unstoppable buff which last for 2 seconds". Killmonger: "activates 3 indestructible charges. A charge is spent to ignore all the incoming damage FROM AN ATTACK". Yes, it could be argued that it should negate damage from debuffs applied by the opponent's attacks, like Wolverine's bleeds or Hyperion's incinerates, but since a blocked hit is enough to use up a charge, then shouldn't a single tick of DoT be using up a charge also? Also, things like Caltrops, Bane, Dorm's degen don't come from attacks, so they shouldn't be affected at all by the charges. Again, I would love for this to stay and the wording just be changed, but it just blows my mind that people keep saying it's no different than other forms of indestructible when it's literally right in the wording.
When im hav hit thuget kilmonger blok when he hav the cagcne ther never gos away. So. Not sure either but but stil it to op for him.
I swear, sometimes I don’t understand why half of the player base hates these changes (bug or not) and why the other half loves them. Does it have to do with making the fight against all KMs tougher? If so, then shouldn’t making him unbleedable after an SP2, work to attackers advantage? Because then he doesn’t gain extra power from debuffs?
Maybe people should look at the advantages that could come from this? I dunno
Not working as intended = Fix for it. They don't want to buff Killmonger at this point, or they just don't want to buff him this way
What do you mean? We already know its a bug its been confirmed in this thread
Lol. Even if she wasn’t nerfed to the complete ground before, and was still Beyond God tier today, she would still be terrible in terms of utility. I don’t see her taking down a 5/65 Awakened Korg anytime soon.
So why’d they nerf her anyway?
Just a heads up, we working on a fix for this and hope to have it out soon. Thank you all for your patience.
Don't hurry lol
The thing with this is that he isn't indestructible for X seconds or X hits. He loses a charge when he takes any damage, including a blocked hit. So even if his charges were made to ignore DOT, each tick of DOT should be using up a charge.
Today a fix was put live for the issue where Killmonger was not receiving any damage from effects such as Degeneration or Limbo while he has an Indestructible Charge. Please see the announcement thread here.
So why is it that bugs that help the player gets fixed so quickly, but bugs that hurt us remain untouched? Says alot.