**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Character Wishlist Thread 3.0

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Comments

  • 1234412344 Posts: 1
    Thor (Infiniti war)
    Odin
    A Bomb
    Silver Surfer
    Fantastik four
    Fing Fan Fook
    the collector ( playable character)
    Attuma
    Dr. Doom
    New Goblin
    Scorpions
    Lizzard
  • CuzzcaCuzzca Posts: 11
    Stan the man. Enough said
  • Add Lizard as a science character
  • Superskrull
  • Ebony maw
    Black order
    Galactus
    Quicksilver
    Eternal
    Nova
    Mandarin
    Kaecilius
    Surtur
    Valkyrie
  • Iron_Patriot_is_litIron_Patriot_is_lit Posts: 1,860 ★★★★★
    anti venom I don’t have many ideas how it would work as in terms of moves but it would be relatively similar to venoms moves it would have synergies with all the simbiote characters(obviously)
  • Iron_Patriot_is_litIron_Patriot_is_lit Posts: 1,860 ★★★★★
    All I can say is anti venom
  • AJXRXAJXRX Posts: 80
    Would be cool to have other members of the black order
    Corvus and Proxima already there..
    Ebony Maw
    Cull Obsidian(black dwarf in comics).
    Maybe for next infinity Wars update we could have these characters.
  • AmazeAmaze Posts: 53
    What characters that I would love to see in the game?
    Apocalypse
    Ebony Maw
    Cull Obsidian
    Super Giant
    Thane
    Qicksilver
    Spiderman verse characters: Iron Spider, Silk, Spiderman 2099, Spiderwoman
    The Symbiotes: Toxin, Knull, Lash, Agony, Riot, Scream, Phage, Scorn, She-Venom
    Hulks: Skaar, A-Bomb, The Leader, Kluh, Amadeus Cho, Hulkling
    Nova
    F4
    Dr. Doom
    Silver Surfer
    Galactus
    More X-men
    Enchantress
    Odin
    Beta Bay Bill
    Hercules
    Ares
    Gladiator
    Inferno
    Squirrel Girl
    Kid Kaijo
    Black heart
    Nightmare
    Mr. Negative
    Sandman
  • hope4tghope4tg Posts: 149
    Well, number 1 is fantastic 4 universe.

    But after that we need Quicksilver!!!
  • XxLoganTDCxXXxLoganTDCxX Posts: 2,561 ★★★★
    Blob is a part of the brotherhood of evil mutants. His powers? Well, he is immovable when he so desires. His fat body grants him super strength.

    Passive: Blob loves eating food and drinking. He regenerates 500 health for every 5 hits on his combo meter.

    Passive: 25% chance to activate a passive fury by striking opponent or being stuck, increasing his attack by 400. Does not stack

    Passive: Blobs very thick skin makes bullets bounce back, making all bleed on blob attacks miss by 75%.

    Bounce Back: When active, defenders attacks on blob have a 35% chance to miss the attack and do 0 damage on blob. Does not stack. Lasts 10 seconds.

    Strong Attack: Blob does a belly flop (kinda like Kingpin). Grants a short burst of Unstopability and 10% chance to add a passive fury.

    Special 1: Blob punches the opponent twice, than runs foward and hits the opponent back.
    25% Chance to add bounce back
    25% chance to add a passive fury
    10% to add both

    Special 2: Blob stops the ground (whcih hits the opponent), rips out a boulder from the ground, and throughs it at the opponent.
    25% Chance to stun for 5 seconds.
    25% Chance to apply bleed does 1250 direct damage over 10 seconds
    25% Chance to add bounce back
    10% chance to add all three

    Special 3: Blobs pushes the opponent on the ground. He jumps in the air and sits on the opponent, pushing him into the ground. He eats some food and farts.
    Recovers 1000 health
    25% Chance to stun for 10 seconds.
    25% Blob grants Unstopability for 10 seconds.
    25% Chance to add bounce back-this buff will not be removed until blob is hit 10 times. Does not stack, but can refill.
    10% chance to add all three

    Signiture Ablility: Blobs thick skin allows him extra block proficincy, extra physical resistance, and gives blob an 85% chance for all bleed attacks to do no damage (or miss).
    Durations of effects are increased by 2 seconds

    Synergies: Fat Men (Kingpin)
    Unstopability lasts 5 seconds longer

    Brotherhood of evil Mutants (Magneto, Sabertooth, Omega Red, etc)
    IDK

    Ring Fight (Wolverine)
    IDK

    This is the best I can do. Agree or disagree? Let me know in the comments. Also, if you have a suggestion, please tell me.

    Thanks!

    -XxLoganTDCxX
  • Bullseye (Netflix) (Better wait for Daredevil's Season 04 so we can see his uniform in the series...)*

    *This Champion is designed to have low basic stats, but powerful Abilities. He has many ways to bypass Armoured opponents like Iron Man on Bleed, and can also stop Evading characters like Nightcrawler. He also has a very good Sig Ability and an Ability that is based upon the Combo meter, similar to Ægon.

    Real Name: Benjamin "Dex" Poindexter
    Class: Skill

    BIO:
    Ben Poindexter was a formidable agent from the FBI with psycopathic burst tendencies and need of a job with structure to suppress the violence in him. With his incredible aiming abilities, known to never miss anything unless it is in constant movement, Poindexter quickly turned to the dark side and became one of the deadliest mercenaries of Hell's Kitchen, The Kingpin's right arm, and one of Daredevil's worst enemies.

    ABILITIES:

    Critical Aim - Increases Critical Rate.
    Accuracy - Stops opponent from Evading attacks.
    Focus - Exponentially increases damage based upon the current Combo meter.
    Deep Wound - Bleeds last longer or deal more damage.

    Passive
    - Whenever Bullseye stacks Bleed in the opponent, there is 40% chance to make a Deep Wound, causing the opponent to Bleed for +30% longer or suffer +30% damage from it.

    Combo meter (effects removed when Bullseye is hit)
    - At 10 Hits streak, +5% Basic Attacks damage.
    - At 15 Hits streak, +3% Heavy Attack damage.
    - At 20 Hits streak, +2% Special Attacks damage.
    - At 25 Hits streak, +10% chance to activate Deep Wound.
    - At 30 Hits streak, activates Accuracy.
    - At 40 Hits streak, activates Power Gain, generating 2% of a bar of Power per second.

    When hitting the opponent with Basic Attacks
    - Each Hit adds +20% Critical Rate, activating up to 5 charges (in total, +100% Critical Rate)

    Heavy Attack
    - 75% chance to Bleed, dealing 50% damage over 5 seconds.

    Special 1 Attack
    - 50% chance to Bleed, dealing 120% damage over 15 seconds.
    - Activates Accuracy, stopping the opponent from Evading attacks for 10 seconds.

    Special 2 Attack
    - 70% chance to Bleed, dealing 150% damage over 15 seconds.

    Special 3 Attack
    - 100% chance to Bleed, dealing 200% damage over 10 seconds.

    SIGNATURE ABILITY: Spine Stimulation
    Bullseye's Focus stimulates his Adamantium spine to increase its physical durability and regenerate his cells.

    Channeled by Focus, at each 20 Combos, Bullseye activates a Physical Resistence Buff, reducing damage dealt by the opponent by -5% and activates Regeneration, regenerating 10% Health over 2 seconds. These effects can be accumulated over time and removed when Bullseye is hit and his Combo meter falls.

    SPECIAL ATTACKS:

    SP1 - Sharped Daggers
    Bullseye throws 5 daggers in his opponent. (tricky to use Dexterity on this one)

    SP2 - Bullets on Crosshairs
    Bullseye picks up his guns and shoots the opponent twice. (animation is same as Punisher and Winter Solder SP1)

    SP3 - Throw Your Cards*
    To prove his opponent is good but HE is magic, Bullseye pulls his cards off and throw them all in his foe.*
    *The animation can be modified if Bullseye is confirmed to K.O Elektra so he picks her sai and murders her like in the comics.
  • ArrowstreamArrowstream Posts: 178
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    Enchantress, Darkhawk, hardball, Captain Britian, Captain Universe, Union Jack, Guardian, Songbird, Gorgon, Hulkling and more.
  • Ali92Ali92 Posts: 5
    Pls thor IW
  • Morbeus, As a vampire made of a science experiment to Cure Michael Morbius' disease he would be a great science champ. I would suggest regen, stacking furry for when he aquires blood lust, and of course bleed and evade. Synergies with Spiderman, Doctor Satrange and maybe a couple of others.
  • Disgruntled_User_123Disgruntled_User_123 Posts: 1,077 ★★★
    I would love to see a character that has both high Regeneration and high Power Drain abilities. That champion would instantly become a fan favorite.
  • PowrotiPowroti Posts: 21
    I want morbius the vampire or mysterio even lizard will be a good one
  • J0E_HardyJ0E_Hardy Posts: 100
    You really need The fantastic 4
  • Midknight007Midknight007 Posts: 764 ★★★
    Apocalypse
    Azazel
    Lizard
    Morbeus
    Mysterio
    Kraven
    Legion
    Kitty Pryde
    Blackheart
    Mister Sinister
    Dr Doom
    Silver Surfer
    Nova
    Adam Warlock
    Selene
    Lady Deathstrike
    Deathlok
    Donald Pierce (the White Bishop)
    Ultimate Nick Fury
    Enchantress
  • Cuchulain:

    4 star 5/50 class skill

    Health-8,000

    Attack-1,296

    0% crit chance

    900% crit damage

    All spear attacks cause critical hits.

    5 hit combo: For the first and fourth hit cuchulain strikes with the Gae Bolga, causing critical hits.

    Heavy attack: 30% chance to stun for 0.75 seconds

    Special one-Strike of the hound: Cuchulain strikes out with his spear and sword causing a critical hit and a bleed dealing 900 damage over 5 seconds

    Special two-Power of Ulster: Cuchulain attacks his enemy with 3 hits of the Gae Bolga causing 3 powerful critical hits. 4,000 extra attack if Cuchulain is under 2 percent health.

    Special 3-Revenge of the Red Branch- Cuchulain imbeds the spear in the heart of his enemy causing an open wound making him bleed taking 1,000 damage per second under a stun.



    Signature Ability: Cuchulain reduces the enemies class advantage by 1-5% per second every second until it is gone.



    Synergies:

    Warrior gods with Thor, Angela, Hela, Heimdall and Loki- All attacks have a 10% chance to activate fury for 15% attack

    Underdogs with ÆGON- Gain 20% attack against champions with the defense tag

    Irishmen with Captain America (his parents are both Irish immigrants)- Gain 20% attack against champions with the offense tag.

  • ThatsausageThatsausage Posts: 214
    How about Creel: The Absorbing Man?

    Reference Incredible Hulk Vol2, #54-59

    https://en.m.wikipedia.org/wiki/Absorbing_Man
  • Mantis. Enough said.
  • Oh! Also, Hank Pym. Science class of course. Well... MAYBE Tech.
  • Avengers320Avengers320 Posts: 683 ★★★
    Quicksilver
    Class: Mutant
    Bio: The son of the omega level mutant Magneto and the twin brother of the Scarlet Witch. Pietro Maximoff has the the unique ability to travel at a very high speed and durability. This power makes him a force to deal with as he enters the contest in a split of a second.
    Abilities:
    Quantum Speed: Every 10 seconds, Quicksilver has a 30% chance to evade incoming attacks and gain 5 Speed Charges.
    Speed Charges: Raises Quicksilver's critical rating by 7% for each charge. Can stack to a maximum of 50 charges. Intercepting an opponent will give quicksilver 5 Speed Charges and using specials 1&2 will gain him 10 Speed Charges. Loses all Speed Charges by using Special 3.
    Fury: Quicksilver gains a fury buff which will increase all attacks by 20% for 10 seconds after using any specials
    Signature Ability: Fast Forward
    Using his Special ability. Quicksilver turns back the time to heal 80% of the next hit he takes every 7 seconds

    Special Attckas:
    Sp1: Sonic Dash
    Quicksilver dashes to his opponent gaining 10 Speed Charges and has a 100% chance to stun the opponent for 3.5 Seconds

    Sp2: Fists of Agility
    Using his Super-Speed, Quicksilver hits the opponent with punches that inflicts the opponent with a concussion debuff and gives Quicksilver 10 Speed Charges

    Sp3: Quantum Vortex
    Quicksilver uses the remainder of his speed to hit the opponent with a speed vortex that consumes all speed charges. For each charge, Quicksilver increases the damage of his final move by 2%. This has a 100% chance to crit the opponent

    Synergies:

    With Scarlet Witch: Power Twins
    -Quicksilver will gain an extra 5 charges when evading attacks with quantum speed
    -Scarlet Witch increases the effectiveness of her debuffs and buffs by 40%

    With Magneto or Magneto (Marvel NOW!): Like Father, Like Son
    -Quicksilver's fury buff increases by 10% and increases the duration of the fury by 5 seconds
    -Magneto's Magnetized ability reduction increases by 15% and has an increased 80% chance to inflict a champion containing metal with the Magnetized debuff

    Ultron: Betrayal
    -All champions increase their attacks by 10%
  • XxLoganTDCxXXxLoganTDCxX Posts: 2,561 ★★★★
    Comic Versions: Mutant
    MCU Version: Science

    I will be using the Mutant version

    Pietro Maximoff is a mutant born with his powers. He has superhuman speed and reaction time.

    Passive: Quicksilvers reaction time is very fast, granting him swift evades. All attacks have a 45% chance to trigger evade. 10% for a Quick Evade.

    Passive: Every 15 seconds, Quicksilver will gain a passive fury, increasing his damage by 500 for 8 seconds, or a precision buff that increases his crit rating for 8 seconds. Does not stack

    Quick Evade: When Quick evade is active, Quicksilver will automatically evade the attack and speed back into the fight, granting him a free combo.
    Note: This evade will ignore all opponents attacks. When Quicksilver evades and goes in automatically, he will not get hit by the opponents attacks. This is a way to evade an attack and get a free combo/combo special attack


    Quicksilvers attacks are fast. Every tap or swipe for attacks will count as two hits.
    Note: Example-MLLLLM will be a ten hit combo, not a five. It will be twice as fast as a regular combo. Two combos in half the time

    Heavy attack: Quicksilver will run forward, punch the opponent, run back, and punch them again. This happens in a quick blur. You can dodge it with a dexterity but timing will be difficult. Quicksilvers strong attack takes up as much space as a regular heavy attack.

    Special 1: Quicksilver punches the opponent 7 times, then finishes with an uppercut.
    Grants a passive fury buff
    Grants a passive precision buff

    Special 2: Quicksilver punches the opponent 3 times, and blurs by (two hits), kicking the opponent away.
    Grants a passive fury buff
    Grants a passive precision buff
    Grants an Quick Evade Charge
    This charge will stay on Quicksilver until he is attack by the opponent. When the opponent attacks, Quicksilver has a 100% chance to activate a quick evade, removing the buff and allowing him to get a free 10 hit combo.

    Special 3: Quicksilver runs around the opponents, creating a tornado. It flings the opponent on the wall of the arena, then the other one, then gets flung high into the air, crashing down. Quicksilver does a little dance.

    Grants a passive fury buff
    Grants a passive precision buff
    Grants an Quick Evade Charge
    Stuns the opponent for 8 seconds.
    This charge will stay on Quicksilver until he is attack by the opponent. When the opponent attacks, Quicksilver has a 100% chance to activate a quick evade, removing the buff and allowing him to get a free 10 hit combo.

    Signature Ability: All Passive buffs last 8 seconds longer
    All attacks have a 65% chance to activate an evade
    15% For a quick evade
    Stun lasts 8 seconds longer
    Etc

    Synergies: Scarlet Witch: Test Subjects

    Sentinel, Magneto, Wolverine: Days of Future Past

    Wont know what hit 'em: Ant-Man, Wasp, Yellowjacket

    This is the best I can do. Agree or disagree? Let me know in the comments. Also If you have a suggestion, please tell me here: https://forums.playcontestofchampions.com/en/discussion/107396/what-charater-should-i-create-for-the-charater-wishlist-thread#latest

    Thanks!

    -XxLoganTDCxX
  • XxLoganTDCxXXxLoganTDCxX Posts: 2,561 ★★★★
    This was suggested by @Iron_Patriot_is_lit

    Eddie Brock is cured of his cancer by Martin LI (Mr. Negative). Mac Gargon/Venom attacks Brock, and the symbiote attempts to merge with Brock. A new symbiote is formed from the remnants of the Venom symbiote and white blood cells. This creates, Anti-Venom.

    Passive: Anti-Venoms touch can heal anyone from there injuries. He regenerates 500 health every 10 seconds

    Passive: Anti-Venom is immune to fire, making him incinerate immune.

    Passive: if Anti-Venom is bleeding, degenerating, or under the effects of poison, he has an 100% chance to stop all debuffs.
    Each debuff will take different amounts of time. Anti-Venom can stop one debuff every 5-15 sec. Once all debuffs are gone, he will continue his time towards his passive regeneration.

    Passive:Anti-Venom is immune to Spider-Man's senses, making all spiderverse characters evades fail.

    Camoflauge: Anti-Venom has the ability of turing invisible. Lasts for 10 sec, Does not stack.
    To activate, dash back and hold block. After ten seconds is up, there will be a 20 sec cool down. While invisible, all attacks have a 25% chance to miss

    Anti-Effect: All special attacks for Anti-Venom heal him and the opponent for 300 health, but the opponent suffers from a 6% increased taken damage. Can stack 17 times for a 102% damage increase.

    Heavy Attack: Anti-Venom's fingers grow large, and he swipes at the opponent fast twice. 15% Chance to recover 300 Health

    Special 1: Anti-Venom slashes at the opponent three times, then applies the Anti Effect by 6%.

    Special 2: Anti-Venom slashes the opponent into the air with an uppercut, then he uses three tendrils to impale the opponent and slams them down. Applies the Anti effect by 12%

    Special 3: Anti-Venom traps the opponent in many tendrils and lash's out in a barrage of attacks, then throws the opponent across the arena. Applies the Anti effect by 18%. This also activates Camouflage whether the cool down is done or not.

    Signature Ability:
    Anti-Venom can stop TWO debuffs every 0-10 sec. Every healed debuff grants Anti-Venom 300 Health. So two debuffs at time mean he will recover 600 health every 0-10 sec.

    Synergies: Venom, Carnage: Klyntar Warriors

    Martin Li/Mr. Negative: Origin

    Ghost Rider: Bikers

    This is the best I can do. Agree or disagree? Let me know in the comments. Also If you have a suggestion, please tell me here: https://forums.playcontestofchampions.com/en/discussion/107396/what-charater-should-i-create-for-the-charater-wishlist-thread#latest

    Thanks!

    -XxLoganTDCxX
  • HankSpectorHankSpector Posts: 60
    Absorbing Man (Mystic)

    Bio: Carl "Crusher" Creel has the ability to absorb the properties of whatever he touches. Creel was given his powers while in prison by the trickster God Loki to defeat his step brother Thor. Now a constant thorn in the side of both Thor and the Hulk, Creel he has proven himself worthy to join such villainous teams as the Masters of Evil and the Lethal Legion.

    Unique fighting style while using his signature ball and chain.

    Absorbed Form: while fighting Creel transitions between his non-"absorbed" form or steel form, because the only thing he can absorb is his ball and chain, while in his "absorbed" form he gains passive armour up charges depending on signature boost. While in his non-"absorbed" form Creel gains passive fury charges arbitrarily through the fight.

    Heavy attack: after using his heavy attack he has a X% chance to cause passive armour break to enemy fighter.

    Special 1: Creel swings his ball and chain around slamming it into the opponent causing armour break to the enemy.

    Special 2: Creel assaults the enemy with a barrage of attacks ending with Creel absorbing a small amount of health from the enemy.

    Special 3: Creel transforms into his "absorbed" form and brutally attacks the opponent with combos using his ball and chain at the end of which, depending on signature level, grants Creel with passive fury charges ranging from 0-3 which increase his overall attach by X% a piece.

    Signature boosts:
    Mystic enhancement: Loki
    IDK

    Nemesis: Thor (all Odinson's)
    IDK

    Enemies: Hulk, Thor (JF)
    IDK

    Teammates: Abomination, Crossbones
    IDK
  • HankSpectorHankSpector Posts: 60
    Wonder Man (Science)

    Bio: Simon Williams is the son of a rich industrialist who inherits his deceased fathers munitions factory. After his incarceration Simon joined forces with Baron Zemo to transform him into Wonder Man. After Simon refused to betray the Avengers in a plot from Zemo, Simon reverts to a catatonic state while his body processed its new form. Now fully revived Simon has joined the Avengers full time and has helped save the earth with the Mightiest Heroes on Earth.

    Passive: immunity to bleed because of ionic form, immune to incinerate.

    Passive: healing factor that refills X amount of health at certain percentages of Simon's overall health.

    Special 1: Wonder Man fires an ionic blast from his hands causing power drain to the enemies power bar.

    Special 2: flies in with a flurry of punches after which he fires a quick blast causing power burn.

    Special 3: Simon beats into enemies with ionic fueled fists followed by a final expulsion of energy throwing the enemy back. After which Simon gains full immunity for X amount of time (shorter than Luke Cage preferably for fairness reasons other wise Wonder Man would be broken AF).

    Synergy Boosts:
    Friends: Beast
    IDK

    Energy Conductor: Bishop, Sentry
    IDK

    Powerhouses: Thor, Hulk
    IDK

    Rivals: Iron Man (all)
    IDK

    Teammates: Iron Man, Vision (both classic)
    IDK
  • HankSpectorHankSpector Posts: 60
    Madame Masque (Tech)

    Bio: Whitney Frost is the daughter of Maggia crime boss Count Nefaria and occasional love interest and enemy of Tony Stark, aka Iron Man, Whitney has solidified herself as one of Stark's greatest enemies.

    Passive: use of firearms in battle causes enemies to receive bleed

    Passive: cybernetic enhanced suit grants minor defensive capabilities as well as bleed resistance.

    Special 1: attacks enemy with a flurry of strikes gaining critical and precision charges

    Special 2: use of specialized handgun puts neurotoxin and/or bleed on enemies.

    Special 3: Madame Masque calls in a squad of modified HYDRA dreadnaughts that surround the enemy and blast them with a barrage of missiles and gunfire. After which the enemy can gain bleed, incinerate and/or armour break.

    Synergy Boosts:
    Romance: iron man (all)
    IDK

    Nemesis: Iron Man (all)
    IDK

    Contest Underworld: Kingpin, Hood, Joe Fixit
    IDK

    Partners in Crime: Hood
    IDK

    Rival: Black Widow
    IDK
  • HankSpectorHankSpector Posts: 60
    Hala the Accuser (Cosmic)

    Bio: Hala was a member of the Kree Accuser Corps. After the destruction of the Kree home world, also Hala, Hala the Accuser would later appear at Knowhere where she would have a run in with the Guardians of the Galaxy. After her run in with the Guardians Hala was trsported to what remained of the Kree Empire by the Spartax Empire.

    Passive: poison immunity.

    Passive: Hala gains fury charges throughout the battle.

    Special 1: fires a blast of energy from her universal weapon causing stun for X amount of time.

    Special 2: lays into enemy with her universal weapon after which it causes armour break.

    Special 3: fires enemy into the air with a blast of energy then slams enemy down with a swing of her universal weapon and furthers the punishment with a final blast to the downed enemy. The effect of this is a passive fury and stun towards the enemy for X amount of time.

    Synergy boosts:
    Accuser Corps: Ronin
    IDK

    Enemies: Angela, Gamora

    Enemies: Rocket Raccoon, Star Lord
    IDK

    Kree Empowered: Captain Marvel (both)
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