**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I’m curious. Please induldge me as to some other reasons why the player base would like the cost of r4 5*s being reduced?
Other than the point of people ending up getting some of their resources back and ranking up god tier defenders (although every champ has a counter)
Not trying to be sarcastic or condescending here either. Just genuinely curious
Wouldn’t*
You missed my point. I don’t want to talk
About Ultron’s Assault on this thread. I understand that not everyone has the same views about the cost of T2Alphas to rank up a 5* to rank 4.
But you still didn’t answer my question. Are the any other reasons as to why it wouldn’t be right to lower the cost besides : Selfishness, Top tier player not wanting more of a challenge (although I thought they would), or in general, the possibility of seeing more Hard defenders being ranked bc of the refunded resources (if his idea was implemented)
No offense. But as I learned earlier in life, Someone’s opinions do not matter if they don’t have a good solid reasoning behind those opinions.
For example, You can’t say: I like watching TV, just because you like watching tv. This makes your opinion on TV irrelevant.
Didn't even see this
Just saw some condemning t2a cost reduction and also asking for a refund
Hence my first comment
However, I am glad that you agree with my point on how there can be more ways that can be implemented into the game in order to gain more T2Alphas.
See? That wasn’t so bad wasn’t it? We came to a conclusion in which we both compromised somewhat !
As much as I disagree with xNig on some of his points, on this one I agree with him.
Reducing the cost to rank up would favor those like I who have a stash of T2A for another R4... it is mainly from lack of good pulls of champs I want to R4. So I am waiting on my next 2. If you reduce the cost to half, I can rank up twice the amount of champs as opposed to those that already ranked, and thus creating a decrease in xNig’s effort.
Instead of reducing cost of ranking, we need an increase of availability in EQ, arena and other sources. It would benefit all who have spent years developing rosters and allow everyone to advance their depth at the same pace.
Map 6 a bit too boring for you?
Haha. This could have been avoided if you read my post bro.
That's not what I'm talking about. I'm talking about balancing progression. Those that start out grow fast, those in the middle slow down more, those higher up go slower. This is so that people starting out can progress, and people on the higher end aren't going too fast. Not the Top 4 on the Leaderboard. That's not unusual for Leaderboards in general. They're on top because they've been on top, they have everything they need, and it'll take a lot to move them. Same as most games I've played. When I'm talking about Resources, there are limits. Those limits will be different at different stages. When you have the higher demographic, not just the Top 4, and they have access to all the Champs, AND all the Resources to Rank them, that spells a recipe for disaster for anyone below trying to progress. They never will.
While I don't think they should lower the rank up requirements, I do think they should increase how much T2A can be collected to decrease the time it takes to rank up 5* to R4. AW is currently broken, I don't really care if the rich at the top keep getting richer. No matter what happens those players will be top players.
I'm not sure I'm against the idea, but I'm very cautious about this kind of bottleneck change because it always has the obvious but apparently not so obvious side effect that reducing or eliminating bottlenecks tends to benefit the people at the top more than the people who think they are benefiting more. If there are currently players earning several times more T2A than you, then reducing the costs of T2A will not only make it easier for you to rank up, it will make it easier for them to rank up even more.
This has non-linear effects you really have to think about. For example, if players around your progress level have one r4 and you have none, that's a huge benefit they have or conversely a huge deficit you have. But if they have four and you have three, that one-more rank 4 they have isn't as much of an advantage. The advantage has been diluted somewhat. But if you have a couple and other players are able to rank up a ton, one non-linear effect that crops up is that you might have a couple to use on AW offense while they have enough to load up on offense *and* stack their defense. That means you will actually face a harder game even though your champions themselves got stronger. A less direct effect can occur in AQ where your ranking could drop if other alliances overtake your prestige.
Bottlenecks can act as soft-caps on the highest level players. It is much easier for lower tier players to "fill in" their 5* rosters than it is for the top players to rank them up past 4/55 and up to 5/65. The introduction of 6* champions actually levels the playing field slightly: it isn't easy for top tier players to earn vastly more 6* shards than everyone else: they do earn more, but not as much more as other rank up materials. Every 6* champ I pull goes immediately to 1/25 and it costs me no more than it costs a top tier player to do that, and it is expensive even for them to rank it up to 2/35. Because 6* rank 2 is expensive and rank 3 is impossible, second tier players are actually closing the gap with top tier players *slightly*. They aren't ever going to close that gap much, but the rank up costs are limiting how far ahead they can go.
I don't know that it helps me in the long run to get a couple more r4s if it also means anyone higher than me is going to completely fill their roster with r4s. It puts pressure on Kabam to release the rank up materials for 6* r3, and once they do the top tier will race away from everyone else again. That's inevitable and even essential to happen eventually (the top tier has to be rewarded with that capability periodically), but every day it doesn't happen is better for the lower tier players.
Of course this is an over time transition for these so it will still be a while before this opens up and even then it will be slowly increased over time. By then though this post will be about t5b though as it’s a viscous cycle in reality