**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I mean that’s one way to do it lol
Another way would be to simply lock/freeze every alliance war rating at end of season 5 thus removing the incentive to tank. No more placing 5 Colossuses...
Oh wait, that’s too logical for Kabam...
1 week reduces tanking and gets us to the next round of season rewards that much faster. I'm all for it.
I'd go with shortsighted over logical. Players change alliances and/or form new alliances in the offseason. Freezing AW rating mostly favors the top 1% of alliances by allowing them keep their high tier war rating at the expense of a large % of players.
I'm almost certain you're joking. If not, put the bloody game down and be with your family. Lol.
Just take a break. It’s a game, bro
Bc you had to spend 15min every few hours on your path?
It was a poor attempt at a joke
Nevertheless, I’m really glad I ain’t in a top tier alliance fighting for the best rewards. To even think to have to excuse myself every few hours during christmas or new years eve/day to do some fights in mcoc, is just not worth it imo
Honestly I took season 5 off, didn't feel like dealing with the Global node. Found I didn't miss it at all.
Plus, that's not enough time for most players to collect potions from glory store (and the system where it gets expensive each time you buy it is stupid).
At this point, it's clear that your entire motive of pushing Season 6 earlier is to collect all those sweet money from players.
We all know that buying potions from glory is expensive once it gets to the 3rd buy.
So, what other choice can the players do to stay competitive in AW? They will eventually need to spent $ to buy units and use that units to buy potions.
Oh, I know what are you and other people gonna say about this. "Then don't be too competitive".
Yeah, that's a good point but it also means they need to find another moderately competitive alliance 'cause the only reason they're being competitive is most likely their current alliance's goal to be competitive in AW.
Why not the break the same like Season 4 to Season 5?
That should give enough time for players to:
1. Organising their strategy like assigning path.
2. Ranking up suitable champs for their path.
3. Collecting enough boosts and potions for new AW season.
4. Preventing AW burnout in players (it's not easy to find time to play AW and AQ when you have job. Even more so when you have family to spend time with).
5. Let's be real, the game isn't everything. We all need a break from the game. We need more AW break time.
Because they make decisions on whether or not global nodes are ready to go based on potion sales...
I ll try make some valid points towards this:
- end of season in a top 10 ally usually means a huge reorganization. People quitting, people taking a break, people moving onto lower ally to chill or people getting subbed for not being up for the level of play.
- what follows is a huge booty work of replacement, the higher the tier the harder is to find new people. You need to integrate their defenders, attackers and prestige.
- after that it follows a long and boring trial time in which you have to test new people out to see if thinbs can be on par with accounts. And over half of them arent, leading back to recruitment, filling defenders and attackers and prestige.
One week is nowhere nearly enough time. I could see one week as way to lower tanking and also to avoid people quitting or taking a break but let me be straight here who quits quits regardless.
Masters cant have allies goong crazy and fighting out on recruits aswell as in seasons. The tension would skyrocket and it would end up in a gia t mess.
If i may suggest, given upcoming holidays, why not freeze seasons while working kn global nodes and think about a 2-3 weeks war xmas event, with different challenges, good rewards, and entertaining wars till you re ready for new nodes and season?
That would undeniably give some breathe to people being spent or burned out from seasons, would keep ppl still interested in not taking a break, and also give you time to adjust.
All out 2* wars
All out 3* wars
1 man team in attack
No potions bonuses
No boosts bonuses
Make rewards different. Dont give prizes for playing normally, give em for playing the weirdest possible. People would laugh their booties on floor and have fun before going back to serious seasons. Take it as a “deadpool takes over wars” parody. Fixes holidays problems.
Well considering about 90% of all alies are locked into their tier by then end of week 3, many start tanking during seasons to prepare for the next.
The more I think about it the more I'm convinced a 4 week season is twice as long as it should be. With that many wars, everyone basically ends up where they started. Look at 4loki last season. They lost like 5 of their first 6 and still ended up like Master 9 instead of Master 6. Make the seasons 2 weeks long and every win.loss actually matters. That would also let them throw any nodes they want and it won't matter as much as each individual season is much less important.
Also, we see alles get docked for cheating every season only to work their way back to where they started, losing literally nothing. 2 week seasons fixes that.
I agree off season is crucial for replenishment, not use items if they so choose, trying new champions with new nodes, new placement. Not so much a time to tank with empty maps or play catch up by other alliances to get to the top or a different multiplier (almost always result in a winning or losing streak after season starts).
Seems to make more sense to me to have a longer off season to gather data than shorten it with a regular 0 global buff one. It's unfortunate I guess missed opportunity for kabam.
And KABAM, do you want to stop tanking? This is real simple and I can't find anyone else saying this. In the offseason, if you lose a war, YOUR RATING DOES NOT CHANGE! In the offseason, if you win a war, YOUR RATING GOES UP! So you can combat tanking but still allow rising allies the chance to advance in offseason. To me, this is common sense. I'll make another post about this so this doesn't get lost. This is the best answer to tanking.
I get it, you need to make money. Cyber Monday is coming in an hour and a half. I'm sure you will make a boatload of money. But don't kill the free to play players or the players that spend rarely, that's a large portion of your player base.
The broken matchmaking and scoring systems encourage this behavior. A 1 week offseason will worsen the problem because post-season turnover is inevitable and the pressure to replace is real and you can only vet players so much in limited time.
TLDR; Matchmaking is broken. Scoring System is dumb. Shortening the offseason is shortsighted. Master bracket is a cesspool.