**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Is now the time to step back?

AmazingDeadpoolAmazingDeadpool Posts: 86
edited November 2018 in Suggestions and Requests
Nearly everyone knows about the issues over the months. But some of them reoccurred and some cause people to buy new devices. Maybe next year is the right time to concentrate on fixing issues instead of new characters. Another option is to buff the long disappointment champs that not many actually like. (E.g. collosus.) Too many champs are already in the game for the many summoners' devices to handle. Causes problems like overheating or long loading screens. Which can be fixed as other games as twice the amount of characters runs much smoother. Thanks for taking the time to read this. I enjoy looking at the result of the poll.

Is now the time to step back? 19 votes

Yes concentrate on fixing issue instead of new champs
42%
JRock808DrownedGodBirdReynoldsNamelezace930999KRONOSDOUBLERockypantherxAngusMac279 8 votes
Kinda agree on the side of buffing instead of new champs
21%
SpeedbumpTim1234crystaldsmithChadpool1 4 votes
Nah I prefer new champs
15%
D_S_VoltolosTheSpicyKnight 3 votes
I agree on fixing and buffing
21%
CrkwestThatsausageJank39Sairam44 4 votes

Comments

  • KRONOSDOUBLEKRONOSDOUBLE Posts: 548 ★★
    Yes concentrate on fixing issue instead of new champs
    I would much rather they temporarily put a hold on releasing new champs into the game so that they can fix the game. I posted something very similar to this a long time ago, but I got hit with non-sense about how the content creators of the game are not the same as the people fixing bugs and issues.

    While this is true, its a hell of a lot harder to fix bugs when the game is constantly evolving and having new characters added, which creates more issues such as buffs or debuffs not working properly with those new champs. This causes those new champs to be pushed to the front of the line for bug fixes, which causes all other issues in the game to be put on the backburner because Kabam HAS to fix their new champs so the top spenders will pay to get them. Of course, I am one of the few who can actually see this problem
  • GroundedWisdomGroundedWisdom Posts: 36,236 ★★★★★
    Holding off on new Champs won't fix issues any faster. Two totally separate departments. Also, buffing Champs is fine, but that's not a replacement for new Champs.
  • KRONOSDOUBLEKRONOSDOUBLE Posts: 548 ★★
    Yes concentrate on fixing issue instead of new champs
    see what I mean lol. while they may be two separate departments @GroundedWisdom , one indirectly affects the other and impedes its performance
  • GroundedWisdomGroundedWisdom Posts: 36,236 ★★★★★
    No, actually. Creating new Champs doesn't automatically impede performance. There are numerous factors that play a part with issues. The misconception has been around a long time. Holding off on new content isn't going to fix problems any faster.
  • Bryon_502Bryon_502 Posts: 133
    The time and effort in creating could be spent on fixing issues.
  • GroundedWisdomGroundedWisdom Posts: 36,236 ★★★★★
    If there was one person doing both jobs, that may hold true. Since there are people specifically trained and designated for each, that doesn't really have an effect.
  • DemonzfyreDemonzfyre Posts: 20,983 ★★★★★
    Bryon_502 wrote: »
    The time and effort in creating could be spent on fixing issues.

    But it won't. Thats not how it works at all. Like GW said, its two whole different areas. The design teams are constantly working on new stuff while the dev teams are working on maintaining the game and fixing bugs. They work simultaneously as the dev team works on a dev version of the game to test and fix.
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