New Game Mode Concept, ***Legend’s Path*** (Make your character a unique one !)
Amaze
Member Posts: 53
Legend’s Path
• It is a New Game Mode
• Requirements: None
• How it works:
You can select just one character of your choice at the time.
Either defeat each hero/villain in that character’s class (Cosmic, Tech, Mutant, Skill, Science or Mystic) or every single character in the game!
You can select which character you want to battle until you have eliminated all of them (Obviously, the eliminated character cannot be chosen again).
Whatever's left of your HP will be carried over to the next battle; characters with great recovery rate or invincibility will have an advantage.
Once your selected character successfully survived the entire game roster, a black set of stars instead of Gold/Silver ones will be placed on his avatar. This character will no longer be able to join survival mode moving forward (even after the reset) as it has already proven its worth. This rule will also encourage players to build a solid roster and acquire as many survivors as possible.
Note: The chosen character will be locked and can’t participate in any other game modes until he successfully finishes this game mode.
• Time Duration: Each battle should last 1 min; you either must totally bring down your opponent or your character should have the most HP remaining to win.
• Time Rotation: None, but one character at the time.
• Rewards:
Exclusive only for the survivors.
They should be enticing enough that will help the player to build another survivor candidate. examples: Featured 6* crystal, exclusive character, T2 Alpha catalyst, Tier 5 basic/Class Catalyst , Huge amount of Gold, ............
Using a survivor character in any game mode will have a one-time guaranteed random bonus, Examples: “When HP is below 20%, immune to damage for x seconds”, “When HP is below 10%, recover x% of HP”, ………
• It is a New Game Mode
• Requirements: None
• How it works:
You can select just one character of your choice at the time.
Either defeat each hero/villain in that character’s class (Cosmic, Tech, Mutant, Skill, Science or Mystic) or every single character in the game!
You can select which character you want to battle until you have eliminated all of them (Obviously, the eliminated character cannot be chosen again).
Whatever's left of your HP will be carried over to the next battle; characters with great recovery rate or invincibility will have an advantage.
Once your selected character successfully survived the entire game roster, a black set of stars instead of Gold/Silver ones will be placed on his avatar. This character will no longer be able to join survival mode moving forward (even after the reset) as it has already proven its worth. This rule will also encourage players to build a solid roster and acquire as many survivors as possible.
Note: The chosen character will be locked and can’t participate in any other game modes until he successfully finishes this game mode.
• Time Duration: Each battle should last 1 min; you either must totally bring down your opponent or your character should have the most HP remaining to win.
• Time Rotation: None, but one character at the time.
• Rewards:
Exclusive only for the survivors.
They should be enticing enough that will help the player to build another survivor candidate. examples: Featured 6* crystal, exclusive character, T2 Alpha catalyst, Tier 5 basic/Class Catalyst , Huge amount of Gold, ............
Using a survivor character in any game mode will have a one-time guaranteed random bonus, Examples: “When HP is below 20%, immune to damage for x seconds”, “When HP is below 10%, recover x% of HP”, ………
1
Comments
maybe Blue or Red instead of Black?
1- select your chosen character for the mission
2- he/she will fight against the characters of the same class. Your HP will carryover to the next fight until the end. You can't use any potions, boosters or team ups
3- one you successfully path the mission, you done with him.
- His/Her foes could be 5* or 6* maxed and dupped
- The opponents will have high immunity against all "Damage over time" effects. With that said, only one of these effects can be applied on each one of them at a time.