**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Do any body think that uncollected eq and master rewards need a buff ?
Sairam44
Posts: 474 ★
I am a not a very good player but a good player there is a border line difference between them very good players can completed variant lol easily but good players need to improve so we grind uncollected event quest every month and try to implement its almost a year that uncollected difficulty is introduced so it needs a buff as act 6 is coming @Kabam Miike what do you think ?
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Comments
Um...no. My concern is that the push for harder content will become a detriment. Obviously, we want to strive for new and exciting challenges. However, if you push the bar too much too fast, you begin to alienate more and more people who are trying to progress. I'm not totally worried, because on the whole, changes have come over time. My concern is more for the cumulative process. It just becomes a downward slope on the Inverted U if it continually increases in difficulty. I would much rather see a plateau and another Difficulty added than more and more frustrated people clamoring in it like the Titanic.
There has to be a reasonable pace for making things more challenging. They've been successful in that. There's always going to be people who don't find it challenging at all. Those people will seldom be satisfied because there's only so much challenge you can get out of a Mobile Game.
no, they shouldnt. because if you complete uncollected, heroic, and master, it gives you a total of 10k per month. thats 1 five star at least every month for new uncollected players such as myself. the rewards are fine as is.
That said, I do believe there really needs something done to the over inflated 5* crystal heroes.At the moment on the last count there is over 100 different heroes in the basic 5* and alot of the heroes in them are just awful. With content going the way I see it, you need specfic heroes to do some of this new hard content but obtaining these heroes let alone dupping them is getting unreasonable/impossible.
So my view is rewards are fine, but they need to address the obtaining of these god like characters that are almost needed to attempt some content.
Yes" there is featured crystals, but seriously does this solve this problem? I dont think so.
That's called LoL, Act 5, Variant, etc.
Last month there was no side quest (Champion's clash doesn't qualify as one, I'm talking about daily side quests)
I feel that there should be something in quests which we could do daily without spending energy.