**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
So no
Its not fun
Night thrasher was fun to work around tho
Anyone here is one of such people?
I don't remember a single eq since last year kingpin's boss where we could just use parry + mlllm combo so pls refresh my memory here
A ) The nodes on DH and NT are ridiculous. Too much information in addition to the already complicated native abilities. Make a good champ or accept that ppl will beat them without spending. This is just lazy. You can make Colossus a moneypit with this approach. These champs are mediocre and that's why they placed 11 nodes on them. Which leads me to:
B ) Lag on both NT and DH is unbearable (I blame the amount of mods from the nodes). I lose half my roster because they won't evade at the start of the fight and the other half to my champs not blocking at the start of the fight (yes, I was holding down block even during the running animation, hoping I'd get through the initial lags). NT and DH are skillbased fights, but that's meaningless if the first thing that happens is a 5-hit combo in the face.
This one was tough because my iphone lagged at the beginning of the fight against Hawk, meaning I'd just watch him destroy me, instead of the evades I was triggering doing their job. Other than that, it wasn't a bad eq