**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Incorrect. I am saying "Me" because I'm speaking from my own experience. I'm not the one telling someone else their experience is not correct. Apparently I'm not just speaking for myself because a number of other people have observed the same thing.
I will have to disagree because noticing the increase is something that has stuck with me a long time now. I've been noticing it too consistently for it to be psychosomatic. Of course, your view is your own. Thanks for the tip about Void, though.
I'm prepared to bet anyone real money at any reasonable odds that the number of players that successfully complete master is so much higher than the number that completes uncollected that the notion that the difficulty difference is "thin" is completely untenable.
So you're just arguing to argue. Got it.
You could just be wrong. Perceived difficulty is subjective, but average difficulty is objective (you can measure it by just looking at how many players successfully complete the content). Either that number has been steadily declining (or the amount of resources being used is steadily increasing) or it hasn't. One of us is provably wrong. Experience in analyzing difficulty over time tells me to bet on me in this case.
Sorry, but in this case, I'm sure I'm not observing nothing. We're going to have to disagree on this one. I've noticed, and there's no convincing me otherwise.
I think you ruined your own argument right about here, because I can guarantee you're not an extremely impartial judge of yourself. The rest of it was all just waffly hot air.
quake
This is a very immature way of handling an argument, if you aren't willing to take other opinions into account what was the point of entering the debate it the first place. It absolutely could be your perceptions being off. Maybe the nodes and bosses lately just haven't been geared towards the utility you have available in your roster. With everyone's roster and skill varying in large degrees, how can you be so confident your single perspective is absolute. If someone believes the difficulty hasn't changed that opinion is just as valid as yours and there should be discussion done on the reasons why both sides believe what they do. Shutting down any other arguments with the only reasoning being oh there is no way I could be wrong is very counterproductive.
You say yourself that you are speaking from personal experience and anyone should know that anecdotal evidence is not representative of the issue as a whole and is very flawed to make it the crux of an argument. If you aren't going to make objective points and give evidence to support it that may very well exist to support your claim like maybe Darkhawk has fewer counters available to make him easy unlike previous bosses or he requires mastery of certain skills to a higher level than was required to beat previous bosses your personal experience are an invalid argument. I'm not saying you are wrong and master mode may very well be getting more difficult but if you can't provide any objective evidence to support your argument you can't just shut down everyone else's and act as if your view is absolute.
From my observations every month is the same level of relative difficulty with a couple of extra challenging items thrown in which vary but still relative difficulty the same. The challenging items are typically one or 2 more challenging bosses and then a path or two with node/champ combinations that suck.
Now the key to getting past this point as a barrier is gaining a more diverse skill set as a player and selective rank up of champions to increase your ability to clear content by building a well rounded roster of the different needs of a team(regen, raw damage, dot, ability reduction, immunity, etc).
I see threads like this and other threads where some people are upset about difficulty but then saying to rank whoever you like the most and well I get the sediment that isn't the best path to success in this game and there is likely a correlation with that. Some champs are better than others (as in any rng looter game) and have more utility in helping to clear content and if you aren't focused on those champs you will have more difficulty by default.
Just my overall opinion
Day 12 of the event quest, after finally managing to solo Uncollected DH myself, after Master made me curse on day 1: "Okay, that isn't so tough after all."
OP, you have 4-5 weeks to complete/explore an event quest. Week 2 is about to end, there are still 3. Work at it, and you'll figure out Darkhawk, like many of us are...
1) Bait original SP2
2) Parry stun & Heavy to get him out of his purple mesh phase
3) Wait for the armor phase to end (armor icon)
4) Pummel away, but always bait his SP1, which you can block and take some damage from (you don't want him doing his sp2 and switching to another phase)
5) Repeat step 4 until he goes down
Master and difficulty are supposed to provide a challenge, they're supposed to make us think and come up with potential solutions to nodes and abilities. They're not meant to be completed on day 1 by all Summoners. Emma Frost took me time to figure out, and luckily I was able to get practice on her in the Danger Rooms event that month.
It is not so much that they are increasing in difficulty as it is that Kabam is forcing everyone to think about a different strategy and champion usage. The idea is for you to find a different way completing the quests, not just running in with your same old group of champs, "God Tiers", if you will. Instead they want you to think it through and use some of the champs everyone complains they hate getting and call useless.
It's not immature at all. On the contrary, it's the most mature way to agree to disagree. It's not just a momentary thought or a vent from a Fight I've had an issue with. It's a consistent observation I've made over the course of doing Master EQ over months, and I know what it is I'm seeing. I'm not interested in having people tell me what my own observations are. They can agree with what I've found or disagree, but if someone is trying to tell me what my own experience is, or that my own skill level is degrading, that's ignorant. Sorry.
I am not new to the game. I've played it for 3 years, the majority of that focusing on Master because until recently, I hadn't become Uncollected. I have enough experience with it. Perhaps the comment I made about the line being thin between Master and UC was misspoken, but I amended what I meant by that. However, if people are just going to argue that I haven't noticed it getting harder, then I can assure you that dropping the conversation is the most mature way to handle it. What I really want to say isn't appropriate.
I've had just about enough of people arguing ad nauseum that there's no problem when someone points out the degree of challenge. 99% of the time, it doesn't even affect their level to begin with, so they wouldn't have a problem regardless. It's become a sport to contradict anyone who points out difficulty on here, and that's not okay. Not by far. People are giving their own experience and valid feedback, and others have made a habit out of squashing it, almost involuntarily.
People can take an anti stance with these things, but what they can't do is take away from someone else's experience. Regardless of whether people agree or not, that is my experience, and that is what I have observed. I'm not arguing what people think my observations are. The challenge of Master has increased to the point where it feels beyond its level, and that's what I found. Period. The conbinations of new Champs with amped up Nodes, timing shifts, and all other factors that have been added are getting overboard for that level of content. That's how I feel. Period.
I consider myself an extremely impartial judge of difficulty because that judgment has been evaluated to be suitable enough to be worth paying for in a professional setting. I value the opinions of professional game developers somewhat higher than anonymous forum posters in this context.
You should have said that then. No one cares how impartial you consider yourself.
I consider myself to be extremely handsome and charming, but people who have actually met me would likely disagree.
I think that just because you think you see the difficulty increasing in master that’s not really the case. It’s just that the fights are a diffrent challenge and need a diffrent strategy. Yours skills might not be degrading but the skills that you’ve relayed less on compared to skills you use more regular are just not up to the task. Kabam has really done a good job at creating these quest rah month and keeping them largly in line challenge wise. The real change each month isn’t the difficulty going up it’s just they make the fight diffrent
All you need to know to defeat him.