**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
He's kinda right though. Cream of the crop, variant, the maze, map 6 revamp, adding map 7... all exclusively end game content. All in just a few weeks time,.
Granted there were areas that needed addressing for end game players, doing so while telling mid level players to go do story quests and shut up is pretty poor form. Use those difficulty settings to allow more people to experience content. It's doesn't have to be just for monthly event quests...
They can argue for more content at their level, I benefit from that too, but they can do it without lying. Don’t say there’s nothing. There’s the same or more content and access to resources than endgame players used to get where they are. No one was granted multiple 5-65s while mid-tier players were in the bathroom and they missed their chance.
What kind of math leads people to conclude that adding something for a group they aren’t in is the same as taking away or keeping something from them? The “there’s nothing for mid-tier players” crowd really means “there’s nothing that will magically vault a mid-tier player into the realm of endgame players without doing the grind in between”. The proper and just response to that should be “No dip”.
At this point, for me, this thing isn’t worth the hassle.
You’re wrong. The Christmas gifting event has always been unit based. February they have ran a special week gifting event with free tickets.
I might mix up something here I apologize.
Real money event has rewards disproportionately based on zero gameplay difficulty... I'm shocked!
I get that people aren't forced to do it - so I wont be. But I'm not even tempted to. This is so much more challenging than the Champion Clash with not even a fraction of the rewards.
You missed this one IMO, by quite a big amount. There's no incentive for people to even think of spending revives or potions or boosts or units on completing this because the vact majority of your players simply won't be able to. For what I believe is the first time, you have streamers and content creators advising the greater majority of players to not even bother - and that's not because the rewards are super exclusive or there's a title they want all to themselves. Challenging, should really be a test for the end-game and skill players, but let's not pretend the rewards are worth the effort.
So you missed one. Legit, just own up to it and I'm sure the majority of reasonable people will understand/accept it. You crushed it with things like Variant and Champions Clash. You guys did a GREAT job in the rewards for those. I still maintain that the Clash should have had a 5* awakening gem and not two 4* gems but aside from that, it was amazing. But this, to me, was a swing and a miss.
Edit: Chilled Challenges are amazing.
There needs to e big changed to the Kabam team in 2019.
It's as if someone thought players wouldn't mind powering through The Maze with in-game resources because the gifting event is going on. This content is exponentially more difficult than The Champion's Challenge Heavyweight difficulty. This is the only content of 2018 to award a full T2AC, even Variant doesn't have that. I can think of two ways to avoid trainwrecks like this in the future. First, more communication between developers and players. Second, release video of developers playing their own content. The second suggestion would show players what kind of skill is needed to conquer end-game content.
That last suggestion is an excellent one. Kabam could commission some players (no one wants to watch devs play, they almost always suck, get actual players or playtesters) to solo individual challenge fights with a wider variety of champs without using items. Watching YouTubers do it with the best high sig 5-65s is ok, but I’d rather see it done with the B or C team + skill.
This coinciding with the gifting event is a great point. Still a miss because they miscalculated the awards and how much people would pay for them. This will ultimately cost them money.
The Devs do not play this game in any serious manner I am quite convinced of that. They for sure aren't using a rosters similar to a typical end game player even when they do play. No way any Dev has completed LOL, variant etc....
After one-shot everything on the path and get till the final boss, I must say that this battle is completely BS if you don't have a specific champion.
- Unblockable, Unstoppable, Block penetration, Regen above waht he lost during the battle. Immune to fate seal, heal block and petrify effects.
Plus all the lag mid fight that I won't talk about, really makes this not fun at all.
I'm tired of facing the Champion as the final boss. Apart from him, I had some fun on the other fights, for real. But this one is an exception since it's all but that.
(Just my opinion, I know some of you wre able to defeat him easily with a specific champion or so)
Your middle paragraph hits the nail on the head for me. “Latency” issues (or whatever they are now called) associated with high-end content were the last straw for reducing the game to an occasional pastime for me. It’s a great game, and since Dec. 2014 it’s been a staple of my routine.
But it is a phone game, after all. My current setup enables me to stream all kinds of content on multiple devices across rooms and floors, but it struggles when it comes to handling tapping and swiping on MCoC even when it’s the only thing running and I’m just several feet from the router. Bottom line: I shouldn’t have to upgrade my hardware just to have a stable experience on a phone game.
Dr. Zola
Excellent suggestions. One addition: there’s really no need to have the game team show how a reasonably advanced player could do it when there are Summoners who already have. Those are precisely the types of players whose suggestions should have been incorporated into content in the first place.
As an example: @xNig ‘s videos provide a good idea of what it takes. Watching his videos, I realize the quest isn’t going to happen for me. I lack his lineup, and, even with mine, it would take pretty flawless play and zero connectivity issues and a bucket of pots. Ergo, not happening.
Ultimately, I’m fine with that. But I’m not sure putting out content a 4-year player decides to completely punt is the smart path forward.
Dr. Zola
I just don't understand how you failed to see the disparity between Difficulty and Reward ratio with the Maze. Champion's Contest was significantly easier even though we faced many more champs and the rewards were 5x better, the monthly rewards as well as those for Variant are better than this trash. How did you fail to look at this before putting in the game?
Any new "end game" content should include t5b, t2a, and 6* shards. It's that simple.
What we want is someone to say I understand, you're right, we messed up. Own up to the fact that mistakes were made with the difficulty to reward ratio. But so far the response has been, do it if you want, we don't really care how you feel and what the facts are.
A skilled player, even without having the best damage or counter to The Champion, would have the chance to defeat him and deal more damage the more hits dealt during the battle.
For me in the current state, this is probably the only battle that isn't fun at all.
Take a look around!
Exit the maze shaking your head.
Cause this ain't it chief.
For January it's "Enter with Cash" mate !!!!!!!!