Symbiote Supreme Bugs

Being a proud new owner of a 6* Symbiote Supreme I've done a lot testing with him and have noticed a few bugs/issues with him:

1. When he is in "Null's Shadow" mode a well-timed block (ie. parry) is supposed to put a passive stagger on the opponent 100% of the time. Right now he is NOT placing a stagger on every parry while in this mode. My guess is that instead of being coded as an increase to 100% (as it's written on the ability) it's instead multiplying the base 15% chance by 100% making it 30%.

2. His level 3 states that it resets the timer of the current blessing and then activates all blessings. The way it works right now is that any blessing you are currently in at the time of using an L3 does NOT have it's timer reset, instead remaining at the same duration left on the timer from before the L3.

3. Not really a bug but still frustrating none the less is his short back dash. I had really hoped that the developers wouldn't intentionally put in any more champions with short back dashes but here we are again. His back dash length is not as short as Morningstar but not as long as an average champions, ending up somewhere similar to Dr.Voodoo. It doesn't impact every matchup but it makes fighting certain move sets much more difficult as his dash doesn't put him outside the reach of the enemies next attack. This leads to situations where you get cornered much faster trying to bait specials as instead of creating space the AI continues attacking. As an example for testing the general female moveset (Magik, Witch, Widow, etc.) is a prime example of this interaction.
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Comments

  • Before I proceed I need to make the term 'Well-timed block' and 'Parry' perfectly clear.
    In this game a parry is ALWAYS a well-timed block that has stun effect on the opponent but we just call it a parry anyway.
    A well-timed block isn't always a parry because there can be a no stun involvement situation (i.e. when against a stun immune and debuff immune node).

    Based on my repeated reading of Sym Supreme's Null's Shadow ability (the blue icon), it's clearly says "Well timed blocks increase the Chance to 100%" which means a 100% to put a stagger on opponents upon a well-timed block.

    This isn't he case in the video here.
    No stagger is triggered at 0:07 of the vid. Please watch the other video in my YT channel for more example of this bug.
    So I conclude that it's a bug that need a quick fix. It would be a little lost value in his abilities if this continue to happen.

    PS: Mind you, I've tested this several times and tried to record them but my tablet doesn't do well with the apps and these 2 videos are the best I can produce ATM.






  • Can I get one of you guys atention on this matter? @Kabam Miike @Kabam Zibiit @Kabam Wolf @Ad0ra_ @Kabam Lyra

    My apology to tag you guys here but I really want this issue to be fixed ASAP as I have a plan on where to use him in the game and this bug is gonna make the plan a little bit hard to do.
  • Please help my boy out!
  • I recently took my Symbiote Supreme to 5/65 and have noticed a few things with him as well.

    From what I can tell, Symbiote Supreme's Chthon's Cunning phase is not working properly at the start of fights.
    From his spotlight:
    repu8xvpbsm7.png

    sgwprb7yokp0.png

    I've been playing around with him a lot and have noticed that at the beginning of the fight he doesn't deal any damage when nullifying the enemy buffs, and he also doesn't gain any genetic potential either. He does seem to consistently strip their buffs at the start, but he doesn't deal the nullify damage. It came to my attention recently when fighting a Sym. Supreme in variant and he immediately nullified my Voodoo's regen and dealt almost 5k damage. I thought it was strange because I knew that wasn't happening for me when I was playing with Sym. Supreme. However, according to his abilities and the Developer Notes in the spotlight, it seems he is indeed supposed to be nullifying their buffs and dealing that damage at the start of the fight, as he is triggering Chthon's Cunning.

    I've also experienced the inconsistency with staggers applying from parries while in Null's Shadows and the current blessing not resetting after using an L3.
  • If you've noticed that certain active buffs aren't being removed at the start of the fight that is definitely a bug as well, however for the damage I think because it's based on genetic potential those buffs you remove immediately at the start of the fight don't do nullify damage because you start the fight at zero genetic potential. That of course means when fighting against him you shouldn't take nullify damage at the start of the fight either so unless there was some kind of node that gave him genetic potential then that's also a bug. Whoever wrote the "Dev Notes" probably misunderstood how genetic potential is used to scale his nullify damage for that blessing.

    After watching your video and doing some testing it appears that buffs that activate at the start of the fight are coded differently from champion to champion.
    Example:
    Against Unstoppable Colossus - Fight starts, Nullify notification pops up, Unstoppable removed, Mystic Dispersion procs
    Against Dr.Voodo - Fight starts, No notification, No mystic dispersion power gain, but his regen was still prevented

    It looks like Howard the Duck's 8 armors are coded the same as Dr.Voodo's regen, where they are removed "invisibly" without showing the Nullify text or triggering MD or giving you genetic potential.
  • Mods take alook please and thank you
  • Mod can you make the team aware please. Especially for #1 and #2.
  • buffajrbuffajr Posts: 184
    Any word on these?
  • buffajrbuffajr Posts: 184
    Any word on this?
  • buffajr wrote: »
    Any word on this?

    Unfortunately, no. The bug still exist. It's so disheartening and disappointing to see no actions taken by KABAM
  • becauseicantbecauseicant Posts: 279
    I'm starting to wonder why I even bother posting here. If you guys are aware of the bug then take a minute to tell us. It's not complicated and extremely easy to test both number 1 and 2.
  • FjolnirFjolnir Posts: 226
    I'd suggest you continue to provide video evidence in this thread. They should take action eventually.................. at least, you hope they will.
  • demeddemed Posts: 71
    edited January 6
    Also isn't symbiote supreme supposed to cause bleed while set's fangs is active. I noticed that he doesn't cause bleed until after you activate special 3. Is this a bug?
  • buffajrbuffajr Posts: 184
    demed wrote: »
    Also isn't symbiote supreme supposed to cause bleed while set's fangs is active. I noticed that he doesn't cause bleed until after you activate special 3. Is this a bug?
    You need to have genetic potential
  • buffajrbuffajr Posts: 184
    @Kabam Miike is there any update on this? With the champion joining the featured crystal next month it would be great to see a fix on the way. Wasn’t mentioned in the changelog.
  • Hey there @becauseicant, sorry to hear about that. Would you happen to have any footage of Null's Shadow not applying a Stagger with a well-timed block or the issues you described with his SP3? If not, would you be able to let us know any specific game modes this has happened in or opponents you can remember this happening against?
  • buffajrbuffajr Posts: 184
    This is happening against all champs, in all modes. Feels like there’s a 25-50% chance, but definitely not 100%. Please fix soon as staggers are a huge part of this champions power gain and attack utilities.
  • buffajrbuffajr Posts: 184
    @becauseicant posted some great video evidence. Any update on this? Still happening in all modes.
  • @Kabam Zibiit

    0:36 - 0:50 6 parries during Null's Shadow without a single stagger
    1:03 - 1:23 Level 3 doesn't refresh active blessing
    2:35 - 2:40 2 parries during Null's Shadow don't trigger stagger
    3:00 - 3:30 Level 3 doesn't refresh active blessing
    4:25 - 4:40 2 parries during Null's Shadow don't trigger stagger
    5:00 - 5:30 Level 3 doesn't refresh active blessing

    5:51 Vs Unst. Colossus - Start of match unstoppable is nullified and damage is done (correct)
    6:14 Vs Dr.Voodoo - Start of match regen is nullified but no damage is done (bug)
    6:35 Vs Civil Warrior - Start of match armor ups are nullified and damage is done (correct)
    7:02 Vs Howard The Duck - Start of match armor ups are nullified but no damage is done (bug)
    8:02 Vs Venom - Start of match buffs are not nullified at all (bug)

    Hey there, thanks for the video! We've been taking a look into some of this and while we are still looking into some of what you mentioned, we do have some info. First, we are still investigating the issues you reported with Nullifying buffs at the start of the fight. Second, our investigations into Stagger were giving different results than what you shared in your video, but we have passed along the footage you sent in for further review.

    Lastly, in regards to refreshing the blessings on SP3, the SP3 is actually adding a new stack of each blessing, which stacks with the one that is already active. The oldest stack will expire first, but the second stack will still have the same amount of time on it as the other blessings added by the SP3, so it will be active for the same amount of time as the others. If you slow down the video from about 1:18-1:22, you can actually see this happening.
  • Hey there, thanks for the video! We've been taking a look into some of this and while we are still looking into some of what you mentioned, we do have some info. First, we are still investigating the issues you reported with Nullifying buffs at the start of the fight. Second, our investigations into Stagger were giving different results than what you shared in your video, but we have passed along the footage you sent in for further review.

    Lastly, in regards to refreshing the blessings on SP3, the SP3 is actually adding a new stack of each blessing, which stacks with the one that is already active. The oldest stack will expire first, but the second stack will still have the same amount of time on it as the other blessings added by the SP3, so it will be active for the same amount of time as the others. If you slow down the video from about 1:18-1:22, you can actually see this happening.

    Thank you for the response, I'm glad to hear that you guys are looking into these issues.

    I'm curious if you can share what results you were getting when testing his stagger during Null's Shadow. He can still trigger staggers on block/parry in this mode, so I want to be clear that the issue is this part "Well timed blocks increase the Chance to 100%". The important word there is "to" instead of "by" meaning that EVERY parry should place a stagger on the enemy since the chance is changed from 15% to 100%. We see in my video this is not the case. As a side note during my tests I had 3/3 parry mastery which I would assume you had during your tests.

    As for the special 3 I guess the wording was the issue, as it does function exactly as you've written we just weren't sure if that's what was intended. So when the special says "Reset the Genetic Blessing timer" it isn't referring to the buff itself but rather the timer that controls when a new blessing is activated. Basically this line is just there to say that we won't cycle into a new genetic blessing until the 3 we just got from the special run out. Hopefully that was understandable.
  • buffajrbuffajr Posts: 184
    Yes, the placing a stagger on Nulls Shadow’s perfect blocks are still nowhere near 100%.
  • buffajrbuffajr Posts: 184
    Still bugged, no word yet on a fix
  • Any progress on this? I'm willing to help you get more information if you need anything else to get this fixed.
  • buffajrbuffajr Posts: 184
    Yes please. How many videos do we need? Is there something in the description we’re missing?
  • buffajrbuffajr Posts: 184
    Three weeks and still waiting for more information.
  • buffajrbuffajr Posts: 184
    Any update yet?
  • @Kabam Zibiit what about the initial nullify like on Howard the duck? It doesn't deal nullify damage at the start of the fight, whereas civil warrior, red skull take a huge damage at the start of the fight.
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