**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
This ^^
Why do we get these trash old champs in the 6* crystal??? It's a complete joke. I have two 6* now and neither of them I can use. This seems to contradict the very idea of a 6* champ, you should actually want to use them. I think old champs should stay out of the 5* feature, and 6* crystal altogether, but perhaps they could be left in the 5* basic... still sucks that 75% of the pills are garbage.
You bring up a great point. These new exclusive synergies between two characters are usually better than a generic synergy good for all champs. And because these exclusive synergies didn't exist back in the old days, the old champs suffer from a lack thereof. Some of these new synergies may be with older champs, but it's the newer champs that have them, and we all know how difficult it is to obtain the new champs. I don't see how Kabam can just ignore this topic. It is affecting so many old champs.
They’re missing a golden opportunity if they don’t do Doom vs Doom vs Doom. Classic vs 2099 vs Infamous Iron Man. Science vs Tech vs Mystic. Villain vs Anti-hero vs Hero
He would have some usefulness if ranked but who would rank him in the current game?
Lol ... same here ... 15k 6* for an Iron Fist ... I was about to threw the phone through the window
Same here. My last 5* pulls were KK twice, Storm, Moonknight and Hulk. I don't look forward to opening any crystals anymore...
The obvious solution is retire the old champs and release updated versions of them. People get to play with the champs they want to use and Kabam gets their money. To be clear retire means to remove them entirely from crystals and arena rewards. Only those that have will ever have them.
You have no idea what you are asking for. I'm all for buffing old champs but we definitely don't need another 12.0
The end result is still disenchantment. I continue to believe the main sources of fun in MCoC are (1) getting new, useful champs, (2) getting materials to improve those champs, (3) playing with friends. These all support the sense of accomplishment (albeit virtual and not owned by you under the TOS).
When Number (1) doesn’t happen, it diminishes (2) and along with it the player’s overall sense of accomplishment.
Dr. Zola
There's a thread on this forum that moderators direct people to, but the thread is just theorycraft that gets ignored. Granted, there's some great material in there from multiple contributors, but the mods ignore it, and so it's effectively a dumping ground for threads about Champion updates that moderators point users to. No one will say that Champion updates are coming, or that developers have been given this information to help them determine which Champions need an update or why they're bad Champions... Which is what the moderators told us the thread was for in the first place.
Additionally, when you lack the proper variety and utility of Champions to conquer some game content, you're denied access to some of the resources that you need to acquire resources to empower your existing roster. It's great that they'll throw a Sabretooth with a +200% regeneration, +100% Ability Accuracy, Buffet node in your way in a Trial, and if you didn't bring a Champion that can throw Heal Blocks like a boss or can reverse healing, you can't get past that challenge. Too bad, so sad. The pool of Champions that possess such abilities is relatively small when compared with the pool of Champions that could become serious pain-in-the-tail defenders on nodes like that.
Updating more older Champions (more than 2 per year) would help resolve these issues and bring excitement about pulling what's now considered a trash Champion back to the game.