Champion Spotlight - Thing

Thing enters The Contest January 10th at 10AM PDT!

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About Thing:
Benjamin Grimm, also known as "Thing", served as the pilot on the starship expedition led by Reed Richards. During the voyage, the ship encountered unprecedented levels of radiation, granting the crew extraordinary powers. Ben gained incredible physical strength, and his body was covered in a flexible, rock-like hide. After returning to earth, the team banded together to form the Fantastic Four. It’s clobberin’ time!

Summary:
Thing is a sturdy defender with multiple immunities, who increases his resistances and can become Unstoppable when he gets hit. His abilities also steadily build up Fury, significantly raising his attack as the fight goes on.

Base Stats & Abilities
*All stats based on 4-Star, Rank 5, Level 50, Signature Level 99

Health: 16116
Attack: 1227
Max PI:
Without Signature: 3848
With Signature (99): 4778

*All stats based on 5-Star, Rank 5, Level 65, Signature Level 200

Health: 32313
Attack: 2459
Max PI:
Without Signature: 7752
With Signature (200): 10600

Character Class: Science

Basic Abilities: Rock Stacks, Fury, Weakness, Stun

Passive
• Immune to Bleed, Shock, Armor Break, Armor Shattered, Nullify, Stagger, and Fate Seal effects.
• Generate 1 Rock Stack when Struck.
• Generate 1 Rock Stack when Blocking a Hit.
• Generate 4 additional Rock Stacks with a Well-Timed Block.
• Thing removes 3 Rock Stack(s) when he would receive a Bleed. This can't occur more than once every 2 second(s).
*** Developer Note: Rock Stacks are Thing’s main ability. Learning how they’re generated and making the best use of them is key to both fighting as Thing, and fighting against him.

Passive - Rock Stack
• Rock Stacks last indefinitely, up to 15 Stacks. Any additional Rock Stacks last for 5 seconds. Rock Stacks are capped at 20.
• For each Rock Stack, Physical and Energy Resistance is increased by +127.66.
• Whenever a Rock Stack is removed or the duration expires, Thing gains a permanent Passive Fury, granting +36.81 Attack. These Fury effects are capped at 60.

*** Developer Note: The fact that Thing’s Rock Stacks have a duration once he reaches 15 Stacks is actually beneficial. When those Rock Stacks expire, they’ll give Thing a passive Fury for the rest of the fight.

When Attacked
• When Thing is Hit and he has 15 or more Rock Stacks, he becomes Unstoppable for 5 second(s) and removes 3 Rock Stack(s) instead of generating any.

*** Developer Note: This is the main ability to keep in mind when fighting against Thing. As soon as he has 15 Rock Stacks, any additional hit will grant him Unstoppable. This takes effect immediately, so Thing is able to strike back, even if his opponent is still swinging.

Special Attacks
• For the next 8 second(s), Thing's attacks Nullify all Unstoppable buffs when striking the Opponent.

*** Developer Note: Juggernaut might be an Unstoppable force, but Thing is an immovable object.

Special 1: Fists of Stone - Thing rips up the ground, then pummels the Opponent with a pair of boulder boxing gloves.
• For each Rock Stack, Damage increased by +61.35.
• If Thing has 15 or more Rock Stacks, he removes all Rock Stacks and this attack is Unblockable.
• If Thing has 20 Rock Stacks, inflict Weakness decreasing the Opponent's Attack by 70% for 6 second(s).

*** Developer Note: All of Thing’s Special Attacks gain an additional ability when he has 15 Rock Stacks, and another when he has 20 Rock Stacks. These also remove all of his Rock Stacks, but doing so will give him a passive Fury for the rest of the fight for each Rock Stack removed.

Special 2: Rush Down - Thing charges forward, then jumps high in the air to cannonball his Opponent.
• Stagger the opponent, preventing them from gaining their next Buff for 6 seconds.
• If Thing has 15 or more Rock Stacks, he removes all Rock Stacks and this attack is Unblockable.
• If Thing has 20 Rock Stacks, Stun the Opponent for 4.50 second(s).

Special 3: It's Clobberin' Time! - Thing crushes the Opponent with a boulder, then rolls them into a rock-burrito and flings them into the wall.
• Thing is Unblockable and Unstoppable for 8 second(s).
• If Thing has 15 or more Rock Stacks, he removes all Rock Stacks and he gains a Passive Fury for 8 second(s), increasing his Attack by +490.8.
• If Thing has 20 Rock Stacks, all his Fury effects are +100% stronger for 8 second(s).

*** Developer Note: The ability Thing gains at 20 Rock Stacks improves all his Fury effects, including the Fury he gains at 15 Rock Stacks, all of the passive Fury he’s gained so far from removing Rock Stacks, and any new Fury gained from removing Rock Stacks while the ability is active.

Signature Ability - Unbreakable Spirit:
While Heavy Attack Charging

• Thing activates Protection for the next 5 second(s), reducing all damage by 70%, plus +1% for each Rock Stack.
• Once this ability finishes, it goes into cooldown and cannot be reactivated for 20 seconds.
• Unbreakable Spirit will also trigger when Thing is Stunned.
• Unbreakable Spirit will also trigger when the Opponent would deal 300% or more of their Attack Rating with a Basic Attack, or 300% or more of their Attack Rating with a Special Attack Hit. This trigger ignores the ability cooldown.

*** Developer Note: Thing’s signature ability adds another layer to his defensive capabilities. The protection granted by this ability significantly reduces incoming damage from all sources, and it can be activated by charging a Heavy Attack, or when Thing is stunned by something like the Parry mastery. Lastly, if he’s ever up against a Champion that consistently does staggering amounts of damage, it’s entirely possible for this ability to be active for the majority of the fight.

Synergy Bonuses
The Brave and the Boulder - Unknown Champions - Unique Synergy
• Champions other than Thing: If the Opponent is hit by the first hit of Special Attack 1, gain a Fury Buff for 6 seconds, increasing Attack by 15% of Base Attack.
This effect is doubled if all other Champions in this Synergy are present.

*** Developer Note: Both this synergy and the “Passive Aggressive” synergy require Champions that haven’t been added to the Contest yet.

Passive Aggressive - Unknown Champion - Unique Synergy
• Thing: When Thing is at 20 Rock Stacks, any additional stacks he would gain are immediately converted into Passive Fury effects.

Developer Note: Normally, when Thing is at 20 Rock Stacks, any additional stacks simply replace existing ones. With this synergy, that replacement will also grant Thing a Fury.

School of Hard Rocks - Korg - Unique Synergy
• Thing: Fury effects generated from removing Rock Stacks are 33% more effective.
• Korg: Start the fight with 2 additional Rock Shield charges.

Worthy Opponent - The Champion - Unique Synergy
• Thing: Once per fight, when Thing would be struck by a blow that would knock him out, his HP remains at 1, and he becomes Indestructible for 6 seconds. Any hit he receives while Indestructible grants him a Fury of 100% for the rest of the fight.
• The Champion: Increase the duration of The Champion's Fury effects by 1.5 second(s).

Rivals Lv. 3 - Hulk, Hulk (Ragnarok)
• All Champions gain +115 Critical Damage Rating

Recommended Masteries
Enhanced Fury
• Thing can easily generate lots of Fury effects by removing Rock Stacks. The Enhanced Fury mastery will increase the strength of these effects across the board.

Double Edge
• Thing is immune to Bleed, so the Bleed caused by Double Edge won’t affect him, but he’ll still gain the attack boost. In a regular fight, Bleeds remove Rock Stacks (and don’t grant Thing any Fury), but the Bleed from Double Edge happens at the start of the fight, before Thing has any Rock Stacks to remove.

Strengths
Immune to Nullify, Fate Seal, and Stagger (ex. The Hood, Symbiote Supreme)
• Thing is completely immune to all Nullify, Stagger, and Fate Seal abilities. So any Champions that rely on these, like Symbiote Supreme or The Hood, will have a very hard time fighting him

Protection against very, very high damage
• Thing’s signature ability is excellent at reducing the damage he takes, but it is normally on a very high cooldown. However, when Thing would take a lot of damage in a single hit, this cooldown is ignored, and his Protection can re-activate. In most situations, this trigger won’t occur. But if an enemy Champion boost their damage to extreme levels using Fury or Critical Damage Rating, they’ll have a hard time fighting through Thing’s Unbreakable Spirit.

Weaknesses
Frequent Bleeds
• Even though Thing is immune to Bleed, whenever he would receive a Bleed he loses two Rock Stacks and doesn’t generate any Fury from their removal. This can’t occur more than once every 2 seconds, but even so, any champion that can frequently, repeatedly, trigger Bleeds will be able to keep Thing’s Rock Stacks and Fury at a low level throughout the fight. This means his Special Attacks won’t gain additional abilities, and he won’t go Unstoppable when struck.
Post edited by Kabam Zibiit on
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Comments

  • will-o-wispwill-o-wisp Posts: 6,321
    "When Attacked
    • When Thing is Hit and he has 15 or more Rock Stacks, he becomes Unstoppable for 5 second(s) and removes 3 Rock Stack(s) instead of generating any."

    So here's the "thing" : How to avoid taking damage from the unstoppable, if it will proc no matter what? Give a hit in his block will trigger it and he will immediately counter back. Maybe parry, hit and dash back here would work? Other than that, I don't know how to avoid the incoming damage.

    Also, I assume The Thing will get his synergies as soon as the new champions are added in the game, right?
  • WerewrymWerewrym Posts: 1,702
    "When Attacked
    • When Thing is Hit and he has 15 or more Rock Stacks, he becomes Unstoppable for 5 second(s) and removes 3 Rock Stack(s) instead of generating any."

    So here's the "thing" : How to avoid taking damage from the unstoppable, if it will proc no matter what? Give a hit in his block will trigger it and he will immediately counter back. Maybe parry, hit and dash back here would work? Other than that, I don't know how to avoid the incoming damage.

    Also, I assume The Thing will get his synergies as soon as the new champions are added in the game, right?

    I was wondering this as well... Seems like we are in for a lot of unavoidable combos to the face...
  • Munrolm02Munrolm02 Posts: 48
    Now what are you supposed to do with a maxed out thing on 29 LOL did you guys think about that
  • Zuko_ILCZuko_ILC Posts: 822
    edited January 9
    Munrolm02 wrote: »
    Now what are you supposed to do with a maxed out thing on 29 LOL did you guys think about that

    Use gwenpool she will eat him alive, so will AA.....
  • ArknightArknight Posts: 13
    Can CaliW remove his unstoppable?
  • Zuko_ILC wrote: »
    Munrolm02 wrote: »
    Now what are you supposed to do with a maxed out thing on 29 LOL did you guys think about that

    Use gwenpool she will eat him alive

    It looks like he starts with zero, so that could be viable along with Killmonger.
  • ChumpChump Posts: 78
    So this means that Ghost Rider's judgments won't reset after an sp3? That is lame.
  • ElGuapoElGuapo Posts: 32
    Arknight wrote: »
    Can CaliW remove his unstoppable?

    No. It says he is immune to Nullify. .
  • TaxTax Posts: 65
    How does he work with x-23, Yondu, etc. whose bleeds become something else when fighting a champ that is bleed immune?
  • ElGuapoElGuapo Posts: 32
    Looking like Bleed Champs will do well against Thing. Kind of an Oxymoron.
  • DrZolaDrZola Posts: 2,281
    7.5 iPhone screens of ability description. That’s a lot of explanation.

    Dr. Zola
  • RotellyRotelly Posts: 264
    since Thing is immune to nullify does that mean buffett won't trigger since it can't nullify buffs?
  • KimilSungKimilSung Posts: 8
    edited January 9
    Why doesn’t capIW not remove the unstoppable debuff in this months EQ? Is it the immune to nullify?
  • @Kabam Miike, how does Thing interact with immunity nodes (bleed immune/debuff immune)? As in, would the attacker who procs bleed still able to remove his rock charges via “would be” bleeds on those nodes?

    Also, how does Electra / X23 / Carnage work with that interaction.
  • NOOOOOOOOPEEEEENOOOOOOOOPEEEEE Posts: 1,907
    KimilSung wrote: »
    Why doesn’t capIW not remove the unstoppable debuff in this months EQ? Is it the immune to nullify?

    He is Immune to Nullify but I didn't think CapIW unstoppable removal worked as nullify
  • V1PER1987V1PER1987 Posts: 2,977
    KimilSung wrote: »
    Why doesn’t capIW not remove the unstoppable debuff in this months EQ? Is it the immune to nullify?

    He is Immune to Nullify but I didn't think CapIW unstoppable removal worked as nullify

    q8t5d2ialf1b.png

    Yes in his abilities it’s classified as a nullify. Also affected by mystic ward which I learned the hard way.
  • "When Attacked
    • When Thing is Hit and he has 15 or more Rock Stacks, he becomes Unstoppable for 5 second(s) and removes 3 Rock Stack(s) instead of generating any."

    So here's the "thing" : How to avoid taking damage from the unstoppable, if it will proc no matter what? Give a hit in his block will trigger it and he will immediately counter back. Maybe parry, hit and dash back here would work? Other than that, I don't know how to avoid the incoming damage.

    If you bait a special attack, all stacks are removed. So if you don’t have a bleeder like Deadpool, you just have to back off at 14 stacks and bait a special attack.
  • That also means he counters power drainers like magik or vision. Very subtle.
  • V1PER1987V1PER1987 Posts: 2,977
    That also means he counters power drainers like magik or vision. Very subtle.

    Why is that?
  • will-o-wispwill-o-wisp Posts: 6,321
    "When Attacked
    • When Thing is Hit and he has 15 or more Rock Stacks, he becomes Unstoppable for 5 second(s) and removes 3 Rock Stack(s) instead of generating any."

    So here's the "thing" : How to avoid taking damage from the unstoppable, if it will proc no matter what? Give a hit in his block will trigger it and he will immediately counter back. Maybe parry, hit and dash back here would work? Other than that, I don't know how to avoid the incoming damage.

    If you bait a special attack, all stacks are removed. So if you don’t have a bleeder like Deadpool, you just have to back off at 14 stacks and bait a special attack.

    That won't work that well on many scenarios where he has no power to use a special, for example
  • AshersbashersAshersbashers Posts: 23
    edited January 9
    If I'm understanding this right, it's bleeders that cause frequent bleeds, rather than bleeders than cause massive but infrequent bleeds that will have the advantage when fighting The Thing. So his nemesis (I don't know the plural) would be:
    1. Deadpool X-Force
    2. MorningStar (duped)
    3. Archangel
    4. Gwenpool
    5. OG BP*
    6. Yondu
    7. Blade

    *OG BP crits after Dexterity occurs, and everybody has that. So it can be extremely often.
  • V1PER1987 wrote: »
    That also means he counters power drainers like magik or vision. Very subtle.

    Why is that?

    The thing that makes power drainers good would, if used, work against them by trapping them into a situation where they have to take damage by hitting him at 14 stacks.

    You could still fight Thing and not use power control abilities, but you’d have to avoid doing the exact thing that makes you awesome. To me that’s a hard counter.
  • "When Attacked
    • When Thing is Hit and he has 15 or more Rock Stacks, he becomes Unstoppable for 5 second(s) and removes 3 Rock Stack(s) instead of generating any."

    So here's the "thing" : How to avoid taking damage from the unstoppable, if it will proc no matter what? Give a hit in his block will trigger it and he will immediately counter back. Maybe parry, hit and dash back here would work? Other than that, I don't know how to avoid the incoming damage.

    If you bait a special attack, all stacks are removed. So if you don’t have a bleeder like Deadpool, you just have to back off at 14 stacks and bait a special attack.

    That won't work that well on many scenarios where he has no power to use a special, for example

    I think it’s the intended way you have to fight him... it would work on any scenario other than one with a specific node effect. If you’re thinking of AW, yeah I guess allies would exploit the hell out of that. So how would YOU deal with him on AON? You’d almost have to bring spark, right? Taunt out the special. What else would work?
  • will-o-wispwill-o-wisp Posts: 6,321
    But still, he only removes rock charges on his special 1when he already went unstoppable. Is still not a way that allows a player to avoid getting comboed without a way to avoid it other than parry, perhaps
  • "When Attacked
    • When Thing is Hit and he has 15 or more Rock Stacks, he becomes Unstoppable for 5 second(s) and removes 3 Rock Stack(s) instead of generating any."

    So here's the "thing" : How to avoid taking damage from the unstoppable, if it will proc no matter what? Give a hit in his block will trigger it and he will immediately counter back. Maybe parry, hit and dash back here would work? Other than that, I don't know how to avoid the incoming damage.

    Also, I assume The Thing will get his synergies as soon as the new champions are added in the game, right?

    Yes, since the Unstoppable activates when you hit him, it's very difficult to avoid. So the key to not taking damage is to keep Thing's Rock Stacks at a low level using Bleeds, baiting out his Special Attacks when he's at 15 Stacks, or by not creating them in the first place using a character like Black Widow.

    And yes, Thing will get those two synergies as soon as the other Champions are added to the game.
  • Arknight wrote: »
    Can CaliW remove his unstoppable?

    No, he cannot, since CapIW uses Nullify to remove Unstoppable Buffs, and Thing is immune to Nullify.
  • Tax wrote: »
    How does he work with x-23, Yondu, etc. whose bleeds become something else when fighting a champ that is bleed immune?

    Champions like X-23 and Yondu won't try to Bleed Thing, since he's Immune. They'll trigger their alternate effects instead.
  • RotellyRotelly Posts: 264
    @Kabam Vydious what about Thing interaction with Buffett since he is immune to nulify?
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