We are currently working to fix a known issue regarding Alliance Prestige. With the introduction of Relics, Summoner Prestige is now the average PI of your Top 5 Champions and the average PI of your Top 5 Relics (regardless of which Champion they are attached to) combined.

Today we pushed a fix that will allow for proper reward calculations in Alliance Quests. However, the display for Alliance Prestige will not be accurate and does not include Relic Prestige. This is a display issue only.
Some items are displaying erroneous star ratings. This seems to be happening most on items where typically there are no star ratings. We have found the cause for the issue and it will be resolved, targeting mid-late next week.

Given the current meta, what do you think is the single most important ability for a champ to have?



  • PincheChingonPincheChingon Posts: 99
    To not have any of my champs abilities or masteries “rewritten”
  • kpkumardtskpkumardts Posts: 120
    DNA3000 wrote: »
    Theoretically a champion that just set your Ability Accuracy Attribute to zero at the start of the fight would probably be packing the strongest single ability in the game, but that currently doesn't exist as far as I'm aware.

    It somewhat exists. The champion is called Mephisto. No buffs activated at the beginning of the fight, also counts for node buffs. Node buffs don't even pop-up unless re-triggered. If the node buff is a permanent one, it is simply gone. It helps a lot in lots of quests.



    but i don't know if its a bug or not but Dr.voodoo bypass this by activating his regen at the start of the fight
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