**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Synergies in AW defense

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Comments

  • Darkness275Darkness275 Posts: 807 ★★★★
    Shrimkins wrote: »
    Ironically enough - fixing the synergy issue would actually be so beneficial for Kabam. They've outright stated that they never expected or intended people to 100% maps like we do; so nodes get more difficult, champions get nerfed or buffed and adjusted, champions that are heavily RNG get released and they're undoubtedly created for the sole purpose of being an insane defender.

    However fixing synergies so that they work? Suddenly war becomes much more than it is, alliances can actually put effort into their defenders and placement; it's not an automated process. Who to use as a defender, what teams, who to bring in to attack - it's so much more important. Players and Kabam would both benefit from this so much more.

    It wouldn't just make it "more difficult" it would make it near impossible. What happens when you pair a synergy that gives +1 bar of power to a start with 2 bars of power node? Instant death.

    That's just 1 example and I'm sure there are countless other broken combinations out there.

    An awoken Iceman (Ice Armour), awoken Gwenpool (signature), awoken Luke Cage (signature), an awoken Ghost with Hood synergy. That's four counters to mitigate the damage/avoid damage completely.

    Killmonger + Black Panther CW. That's another.

    There could also be adjustments made to nodes or a cap to how much power a hero without a persistent charge starts with - so defenders can only start the fight with max two bars of power, where-as someone like Bishop whose power/persistent charge allows it, can enter a fight as an attacker with more than two bars of power.

    I don't doubt that many nodes + defender synergies would be insane; but THAT is what Kabam should be tweaking; those are the nodes Kabam should be adjusting. Not "Alliances are 100% war maps and we don't like it; let's create new nodes to nerf the current meta and release a whole bunch of RNG heroes who will be insane defenders."
  • Mr_PlatypusMr_Platypus Posts: 2,779 ★★★★★
    Drooped2 wrote: »
    Bad idea and besides, it’d require too much work for kabam to go through and sort all the synergies out.
    Few that’d be quite annoying;

    Angela+hela: Happen to have 1-2 of the 11 bosses/minibosses? Pair these 2 up to give your beefy boss champ a chance to heal upto 20% when knocked out.

    Heimdall: same scenario as above but gain unstoppable and indestructible when defender hits 1hp, maybe even pair him up with hela and Angela so they have a chance to gain 20% hp too (or trigger 2 separate cheat deaths, not sure how it works)

    Bishop: iirc 2 bishops and 3 of his synergy partners are enough to put him within 1 combo of an L3, so throw him on a powerstart node and watch as he gains full power and wipes people with L3s... fun (theoretically and assuming I’m remembering correctly)
    So yeah... lots of work before this idea is a reasonable one

    That would sacrifice alot with useless defenders for 20 base hp as that's all it would trigger same as regen works.

    That said a stun immune The chanpion boss with unstoppable on light and mediums might get dicey(luke)

    I agree, 20 hp would be insignificant, but it’s not 20, it’s 20%... big difference
  • Helicopter_dugdugdugHelicopter_dugdugdug Posts: 555 ★★★
    Drooped2 wrote: »
    Drooped2 wrote: »
    Bad idea and besides, it’d require too much work for kabam to go through and sort all the synergies out.
    Few that’d be quite annoying;

    Angela+hela: Happen to have 1-2 of the 11 bosses/minibosses? Pair these 2 up to give your beefy boss champ a chance to heal upto 20% when knocked out.

    Heimdall: same scenario as above but gain unstoppable and indestructible when defender hits 1hp, maybe even pair him up with hela and Angela so they have a chance to gain 20% hp too (or trigger 2 separate cheat deaths, not sure how it works)

    Bishop: iirc 2 bishops and 3 of his synergy partners are enough to put him within 1 combo of an L3, so throw him on a powerstart node and watch as he gains full power and wipes people with L3s... fun (theoretically and assuming I’m remembering correctly)
    So yeah... lots of work before this idea is a reasonable one

    That would sacrifice alot with useless defenders for 20 base hp as that's all it would trigger same as regen works.

    That said a stun immune The chanpion boss with unstoppable on light and mediums might get dicey(luke)

    I agree, 20 hp would be insignificant, but it’s not 20, it’s 20%... big difference

    Its 20 percent BASE hp. Noded ho isnt relevant they come back with like 7k hp its Isignificant

    Ie they wont be coming back at 100k health cause boss nodes

    That ability is actually just 20% . Not flat value. So u will revive at 20% of noded hp
  • ON12355ON12355 Posts: 144 ★★
    Viper83 wrote: »
    I don't understand why do people cry over AW defense synergy. I get it, synergy will make your defense more stronger, and opponent will have hard time exploring. But do "they" not think for a second, synergy will also make opponents defense stronger? Why cry over to make AW more harder than it needs to be?


    And then when you get your ass handed, come back and post "kabam is a shady company"

    This comment is both redundant and stupid. You obviously didn't even grasp what this discussion is about.

    Original post was not crying about AW defense - it was a simple question. Point of the discussion below was never ever about making our defense stronger(hence several comments about re-doing nodes in case of activating synergies), but make it more interesting, more interactive. And it was literally mentioned here several times that we are all aware also opponent defense would became stronger, I mean, it's pretty obvious, you are not the only one who figured it out, genius.
    Point is for some of us it wouldn't matter - AW is now set up to be 100% cleared EVERY SINGLE TIME, does that look too hard for you? More often than not, you can even 100% clear all 3 maps and still lose the War, what sense does it make for this to become usual? There are only details that decides...besides (someone mentioned even this here before, you would just have to actually read) it was not even Kabam's original intention for Wars to be like that. That's why I said it wouldn't matter because it would of course shifted whole War paradigm where it is not a must to clear 100% every single time to actually win...

    So next time you wanna contribute to discussion, better read what is discussed first :wink: Otherwise, your empty statements are misplaced.
    Thanks
  • Mr_PlatypusMr_Platypus Posts: 2,779 ★★★★★
    Drooped2 wrote: »
    Drooped2 wrote: »
    Bad idea and besides, it’d require too much work for kabam to go through and sort all the synergies out.
    Few that’d be quite annoying;

    Angela+hela: Happen to have 1-2 of the 11 bosses/minibosses? Pair these 2 up to give your beefy boss champ a chance to heal upto 20% when knocked out.

    Heimdall: same scenario as above but gain unstoppable and indestructible when defender hits 1hp, maybe even pair him up with hela and Angela so they have a chance to gain 20% hp too (or trigger 2 separate cheat deaths, not sure how it works)

    Bishop: iirc 2 bishops and 3 of his synergy partners are enough to put him within 1 combo of an L3, so throw him on a powerstart node and watch as he gains full power and wipes people with L3s... fun (theoretically and assuming I’m remembering correctly)
    So yeah... lots of work before this idea is a reasonable one

    That would sacrifice alot with useless defenders for 20 base hp as that's all it would trigger same as regen works.

    That said a stun immune The chanpion boss with unstoppable on light and mediums might get dicey(luke)

    I agree, 20 hp would be insignificant, but it’s not 20, it’s 20%... big difference

    Its 20 percent BASE hp. Noded ho isnt relevant they come back with like 7k hp its Isignificant

    Ie they wont be coming back at 100k health cause boss nodes

    20% = 20 percent lol.

    Also as mentioned by the other guy, it doesn’t specify so most likely be node boosted 20%
  • LoPrestiLoPresti Posts: 1,035 ★★★
    They don't work, and we hope that they never work. If they fix them a lot of people are gonna quit AW.
  • Cranmer00Cranmer00 Posts: 528 ★★
    They are suppose to work from the mods mouths,

    This is something they have been working on for years but still nothing
  • We are still actively looking into this, everyone. We understand it's been a bit since we gave an update on the matter, but this is not a simple or easy fix. We're trying to work in a way to display what Synergies are active so it doesn't come as a surprise when you're fighting that champion. In turn to this, there's still varying thoughts on it and therefore it's been important to us that we also take all of those into consideration.

    We don't have a set timeframe for this, but rest assured knowing it is thoroughly being looked into.
This discussion has been closed.