**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Bro, it’s 2 weeks off in total. One week of no wars + one week of off-season wars.
I corrected my comment, you're late lol
My alliance has Asian and European players. We match once it’s available at 3am my time and 12-3pm on the European timings. It’s fine. Things will work out.
Finally u did a nice system (looks fair LOL) and already did several mistakes...
1 - Why not perma "enlistment"? This is obvious that most of alliances will do every war so why not think a STEP ahead and get a button that you are PERMANENT enlisted?
2 - I could be wrong, but I could not figure out any WINDOW to replace players in between wars, unless the matchmaking window counts.
3 - Hope this amazing system that you will implement don't bring tier 2 alliances to top spots in the masters, since the top 30 alliances (tier1) mostly will be facing each other and probably losing here and there.
Good initiative, needs some polish and lets see if it work.
imo, best way to determine t5 is to lock in top6 allies with 6 matches left in the season and do a round robin, then again lock in #1-2, 3-4, 5-6 and duke it out for #1, #3 and #5.
When a match is found does not determine when your Attack phase will start. Attack Phase will now start at the same time, every time.
This Change is for the Most top Alliances Really Bad
Attack phase starts at the same time for everyone.
(Can we discuss about the war rating and multiplier system now?)
This is one of the biggest problems with matchmaking at the moment. Getting tier 4 points especially for a loss but having to pay the cost with units and items to compete on the expert map is unfair and can change the outcome of this season for an alliance.
Both sides should always receive the same multiplier for the same war.
@Kabam Miike please confirm and if this is the case would like to hear the justification for this not being changed please
Please not this is mostly only an issue on the tier 3 and 4 boundary as they both have different difficulty maps with tier 3 being significantly harder than that linked to tier 4.
Cc @Kabam Zibiit @Kabam Vydious @Kabam Lyra @Kabam Wolf
All other changes seem great - thank you all for putting hard work into this.
How is this bad?
Shucks
It will be before matchmaking. You can find a new recruit during Enlistment.
Because now they'll actually have to match against each other. They won't be able to beat some poor Plat 3 alliance with 15 defenders still up.
When you lose to them, your rating drops and it’s highly unlikely you’ll get them again in the next matchup given the unified matchmaking. The only way you have a chance of matching them again is you win your next war and they lose their next.
Thing is, if you’re fighting for the top spot, and if it’s a sole contention between you and them, you’re bound to meet them multiple times.
Wait. You’re afraid?
See my post above.
That’s the beauty of unified matchmaking.
Why was this complaint not made about aq over the years? Aq works but war wont even though it has far less energy requirements?
Also, how many of you complaining about coordination are in top alliances?
Scared of a fair fight?
Master bracket is like Champions league. If you wanna be the best, you gotta beat the best.
Do they get locked in when leadership chooses to enlist, so would they need to un-enlist then reenlist or does it only lock in once matchmaking happens?
You can aim to make adjustments around the week at a time system, but that's not always going to be practicable. Under the current system, matchmaking could be delayed until switches had been made, but matchmaking will now automagically happen after the end of attack phase (if the alliance has enlisted in time).
If someone needs to move alliance, does it mean they would need to forgo war rewards in additional to the usual AQ day/weekly rewards and Summoner Advancement dance?
And if it's all running on a fixed schedule per week, perhaps offer rewards per week like AQ?
Or otherwise clarify when Season 8 ends, as you've only implied it starts 20 February (after pre-season).
For those complaining about timezone differences, it is about organising your battlegroups and paths. It will get done because there is always downtime no matter where in the world you are.
You will find a way to do it, just like you do now.
Looking forward to how it plays out!