15ims wrote: » Unblock sp 1 so hard for chapter 1 uncoll. And regen too. Unusually final boss for chapter 1.
polverine15 wrote: » Admittedly I got wrecked first time I foight her this month because I always miss time her sp1. After the first pass she was considerably easier. Just duel her for practice before going back in.
KattohS wrote: » polverine15 wrote: » Admittedly I got wrecked first time I foight her this month because I always miss time her sp1. After the first pass she was considerably easier. Just duel her for practice before going back in. Name a duel target.
Epistriatus wrote: » 15ims wrote: » Unblock sp 1 so hard for chapter 1 uncoll. And regen too. Unusually final boss for chapter 1. Does she regen? Hadn’t noticed. Armour break > more damage. Juggs, UC, mags (not sure about mags though) are not affected by reverse controls, so they can evade the sp1 the normal easy way. Practise on variant 1.1 emma frost: powergain aka faster/more sp1’s to practise on.
GroundedWisdom wrote: » I'm with the OP. It's ridiculous. Never fails. Someone points out how hard something is, and they get trolled. If the Boss of the first Chapter can take down a whole team of R4s before you barely get a hit in, it's ridiculous. That's the direction things are going. Make it harder each month, that's the priority. Pretty soon, it will leave the game enjoyable for a handful of people.
TheSquish671 wrote: » GroundedWisdom wrote: » I'm with the OP. It's ridiculous. Never fails. Someone points out how hard something is, and they get trolled. If the Boss of the first Chapter can take down a whole team of R4s before you barely get a hit in, it's ridiculous. That's the direction things are going. Make it harder each month, that's the priority. Pretty soon, it will leave the game enjoyable for a handful of people. Simple, don't get hit. Parry to reduce block damage, take advantage of her heavies, or just wait out the fury. Also it feels weird when you don't agree with kabam
GroundedWisdom wrote: » TheSquish671 wrote: » GroundedWisdom wrote: » I'm with the OP. It's ridiculous. Never fails. Someone points out how hard something is, and they get trolled. If the Boss of the first Chapter can take down a whole team of R4s before you barely get a hit in, it's ridiculous. That's the direction things are going. Make it harder each month, that's the priority. Pretty soon, it will leave the game enjoyable for a handful of people. Simple, don't get hit. Parry to reduce block damage, take advantage of her heavies, or just wait out the fury. Also it feels weird when you don't agree with kabam Right. Simple. Don't get hit. If you do, you die. Except she's not that passive at all. The AI is almost predictive, and she can take a 6th of your Health with one hit through a Block. Not to mention her Combo is faster than you can respond. It has nothing to with agreeing with Kabam or not. I respect the people that work on the game. It's not personal for me. I just don't agree with the direction things are going in terms of content. When you focus more on making it more challenging than the actual experience of it, you end up with exactly that. Content that litetally challenges you to the point of losing the enjoyment completely. It's more a case of doing their job too well than anything. However, no one wants to play a game that is so frustrating that it makes you not care about the Rewards for doing it. When the Boss of the first Chapter takes down your entire Team and you barely even scratch their Health, that leaves someone so discouraged that they don't even want to bother with it. When you have a powerful Champ like Emma, with the data to support how challenging she is for people, then you add a Rarity and Sig that is quite a bit more challenging than we usually enocunter, then add the Nodes she has, plus dodgy AI (at best), it's overkill. There's way too much emphasis on making a new challenge and not enough consideration for just how challenging it will be for people. Then to add insult to injury, if you're so frustrated that you feel the need to say something, you get scoffed at by people telling you there's no problem at all, they just suck. Here's a point that's missed. Keep telling people they're not good enough month after month and backing that up with overpowred content, they won't want to stick around.
Dogor2393 wrote: » I defeated her with IMIW in the first fight hahaha she's no very difficult
Worknprogress wrote: » GroundedWisdom wrote: » TheSquish671 wrote: » GroundedWisdom wrote: » I'm with the OP. It's ridiculous. Never fails. Someone points out how hard something is, and they get trolled. If the Boss of the first Chapter can take down a whole team of R4s before you barely get a hit in, it's ridiculous. That's the direction things are going. Make it harder each month, that's the priority. Pretty soon, it will leave the game enjoyable for a handful of people. Simple, don't get hit. Parry to reduce block damage, take advantage of her heavies, or just wait out the fury. Also it feels weird when you don't agree with kabam Right. Simple. Don't get hit. If you do, you die. Except she's not that passive at all. The AI is almost predictive, and she can take a 6th of your Health with one hit through a Block. Not to mention her Combo is faster than you can respond. It has nothing to with agreeing with Kabam or not. I respect the people that work on the game. It's not personal for me. I just don't agree with the direction things are going in terms of content. When you focus more on making it more challenging than the actual experience of it, you end up with exactly that. Content that litetally challenges you to the point of losing the enjoyment completely. It's more a case of doing their job too well than anything. However, no one wants to play a game that is so frustrating that it makes you not care about the Rewards for doing it. When the Boss of the first Chapter takes down your entire Team and you barely even scratch their Health, that leaves someone so discouraged that they don't even want to bother with it. When you have a powerful Champ like Emma, with the data to support how challenging she is for people, then you add a Rarity and Sig that is quite a bit more challenging than we usually enocunter, then add the Nodes she has, plus dodgy AI (at best), it's overkill. There's way too much emphasis on making a new challenge and not enough consideration for just how challenging it will be for people. Then to add insult to injury, if you're so frustrated that you feel the need to say something, you get scoffed at by people telling you there's no problem at all, they just suck. Here's a point that's missed. Keep telling people they're not good enough month after month and backing that up with overpowred content, they won't want to stick around. So they just just make UC able to be put on auto fight for the more skilled players so that the people that can't bother to learn anything new will stop moaning about new mechanics/champs? There's very little in this game that can't be played around with some practice and skill. Some of the degen fights in variant come to mind. Sorry if this stuff just seems too hard for a lot of you but bottom line is, regardless if you want to hear it or not, the problem is not the content