**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Event: Champion Hybrids... with a twist!
Hamin
Posts: 2,444 ★★★★★
So, this would be like MODOK's hybrids but a bit different.
With the current hybrids, they combine the specials and basics of one champ with the sig of another.
Here's the idea: have a complete mash up of 3 champs. This way, the fights would be based on countering abilities instead of battling compounding BS nodes. I mean, their node would have the normal stuff like health, attack, sp3, etc... but no tranquility, power shield, aspect of war with buffet garbage.
For example:
Holy Trinity - Blade, GR, Sparky
Sig would be regen, extra judgment and the attack/defense boost
Poise and judgments would be gained just like their respective hosts.
Sp1 would cause bleed, a judgment, stun
Sp2 would cause bleed, power drain, power gain, a judgment, shock
Sp3 would cause bleed, stun, AAR, a judgment, damnation, fate seal, power lock, judgment reset
Unholy Trinity - ST, Void, KM
Fire Trinity - Dom, Mas, Rulk
Etc
I just think this would be more fun than fighting champs on God awful nodes.
Thoughts?
With the current hybrids, they combine the specials and basics of one champ with the sig of another.
Here's the idea: have a complete mash up of 3 champs. This way, the fights would be based on countering abilities instead of battling compounding BS nodes. I mean, their node would have the normal stuff like health, attack, sp3, etc... but no tranquility, power shield, aspect of war with buffet garbage.
For example:
Holy Trinity - Blade, GR, Sparky
Sig would be regen, extra judgment and the attack/defense boost
Poise and judgments would be gained just like their respective hosts.
Sp1 would cause bleed, a judgment, stun
Sp2 would cause bleed, power drain, power gain, a judgment, shock
Sp3 would cause bleed, stun, AAR, a judgment, damnation, fate seal, power lock, judgment reset
Unholy Trinity - ST, Void, KM
Fire Trinity - Dom, Mas, Rulk
Etc
I just think this would be more fun than fighting champs on God awful nodes.
Thoughts?
5
Comments
He's also bleed immune with danger sense and all the added synergies.
This would go for all the hybrids.
Anything a host has, they have it too.
Yeah, I would interested to see what it would be like to fight the synergies.
Black widow would be godly for that fight