**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Suggest Map 6 adjustment
Pandorica333
Posts: 64 ★
With the changes in the alliance quest costs and the addition of a new “top tier” map 7, I’d like to suggest the section three of map 6 be reduced to 9 paths.
This suggestion is namely that since the cost is lowered it makes it more feasible to run once or so a week without breaking the bank so to say. But as time zones don’t always allow for all ten people in an alliance be around for the third part this would give the slightest bit of leeway for groups with people in pacific time zones.
I think this would be a small adjustment with a big impact to groups that want a challenge in skill but not a challenge in the activity level of people.
This suggestion is namely that since the cost is lowered it makes it more feasible to run once or so a week without breaking the bank so to say. But as time zones don’t always allow for all ten people in an alliance be around for the third part this would give the slightest bit of leeway for groups with people in pacific time zones.
I think this would be a small adjustment with a big impact to groups that want a challenge in skill but not a challenge in the activity level of people.
2
Comments
I want everyone to compete with skill. It is pretty tough to find 30 reliable people with that type of activity outside of master. Lower plat and gold really struggle.
If not that suggestion then i would suggest you 1/2 aq timer. This gives greater flexibility.
You are asking them to to change a map because one of you bgs can't complete it. If You want to run map 6 in 3 bgs, find people who can run it. That's the skill and challenge to the map. If you are taking a test in real life and 20 out of 30 of the people taking the test cant finish, are you going to aks for less and easier questions? No, you study harder and come prepared if you want to pass.
I have 2 jobs and 2 kids...that excuse is becoming tiring.