**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Corvus Glaive damage
Kenny292
Posts: 536 ★★
Has anyone else noticed Corvus doing less damage with 3 stacks of cruelty than he does with 2 stacks of cruelty? I’m gonna try to get it on video later today, but I noticed it doing a couple paths of EQ. It wasn’t against Havok either as I know he reduces critical damage rating by 50%.
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Comments
But yes, try to post the video
I’m not entirely sure as they don’t really describe “True Damage” in his abilities, but assuming it’s basically True Strike minus being able to ignore evade/autoblock, True Damage should ignore all armor and resistances anyways, therefore armor breaks should not increase his damage(maybe only on his non-glaive first light attack). His sp1 does gain attack rating if the opponent has an armor break, but other than that, I think his armor break is more for the utility of removing armor stacks than for increasing his damage.
This could’ve been the cause of it then. The first time I noticed it was in Master EQ 2.2. Fought SL with 2 charges, then a Rulk and Gambit afterwards with 3 charges(no nodes otherwise). Did more damage against the SL than Rulk and Gambit. I know Rulk and Gambit have physical resistance in their abilities, but I figured True Damage is supposed to ignore that. The second time I noticed was in Master 2.1. Fought Rocket with 2 charges, then the Sabretooth boss with 3 charges. I guess the fact that Rocket has no armor could’ve affected it, but again I figured True Damage should make it a non-factor. This was a significant difference too as I don’t usually pay too much attention to the damage numbers(3k+ medium with 2 charges vs 2k+ medium with 3 charges, both while outside of assassin range). When I record the video, I’m gonna try a different path where armor/physical resistance shouldn’t be a factor(though I still believe it never should be with True Damage).
https://youtu.be/TI9E5Em1pFA
Yeah I could do the same path and just use a different champ where I would’ve gotten a third charge. Even with the two different champs though, I feel like it shows that something’s not right there.
https://youtu.be/OWwZ_f-qHKg
It was nerfed but only the taunt
That is completely wrong they actually fixed the taunt so it shows now they just changed the text description of the sp2 to match what was happening in game
Also Thor rags with hela synergy is only healing in two out of three fights.
Basic fixes needed.
As for Armor Break, I can answer that one.
Enemies have base Armor rating, which Corvus completely ignores. Corvus's Armor Breaks are weak, so if the Armor Break would not reduce the enemy's base Armor below 0, it doesn't affect the damage output. However, if you stack multiple Armor Breaks and get their Armor rating below 0, then Corvus will do more damage than usual.
That was why I didn’t think much of it at first, although I think the extra charge should’ve made a bigger difference than the class advantage, but I don’t know that for sure. That was only the first time I noticed it and simply thought it was just a little odd, but what about the other cases?