**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I believe the game has reached a state where so much content has been released and the meta has changed to such a level of skill and ability and exact champions that in order to keep up with what is required the game basically feels like a part-time job.
In most upper-level cases, map 5 is required in AQ. The general donation amount I've seen is 135k gold and 30k battlechips, take this amount and apply it to map 6 as the prices are changing and materials available are changing so Map 6 will become the new minimum requirement to stay relevant with the content. Map 6 currently awards about 2k in battle chips per day, you have 1/3 of the required donations so you need to run arenas (I used to run arenas like a religion for the featured 4*). So now you've run 1.5 million in the featured 4* arena and received 8,000 in battle chips from the milestones. Depending on your roster and if you've achieved the infinite streak you're probably about 20 to set up the 3x multiplier then use all r4 5* getting 9,x00 per run. This gets you about 6,000 more there, so you're still short. This is all just for your minimum donations to run a map to stay relevant in the high-level content.
Your weekly donations in gold make up a 5th of the gold it would take to R5 a champion so you need to grind more arenas just for the gold, now if you want the rank up material for that you need to make sure you're 100% the monthly EQ from Epic below. At a cap of 70 energy that refills every 5 hours or so and on the final map can usually get you one path done.
I'm not here to say "shame on Kabam for making the game have too much content," it's almost like WoW, in order to stay relevant you need to play more just to keep up. If you want to keep up with new content you need to remember they're creating it for the people who have R2 6* champs, if you don't have time to be on here like it's a job, the game is always going to feel too hard.
The only reason that 4* would be considered irrelevant is their low health pools in terms of what you'd gain back from the revives and having to waste units on potions just because of chip damage (looking at you variant).
I have always felt, upon announcement of challenger ratings and noticing the trend of adding champions of increasing tiers i.e; 3* then 4*, then 5* then 6*...and (quite possibly) so on, that the lower tiered champs will be thrown into useless territory. Some champs with good attributes and abilities like SL, Starky, Blade can somewhat prove useful but that's besides the point.
The game would benefit from some better design, planning and balance.
...and 4* are still extremely relevant in certain areas of the game.
4* have been the mai nattack for act 4 / heroic / master mode etcc