top undesired dungeon node combinations?

peasantpeasant Posts: 240
What do you guys think are the top undesired dungeon node combinations (2 max)?

Coward and aggressive regen seems very hard to oneshot.

Comments

  • cookiedealercookiedealer Posts: 86
    How about:

    Prove yourself (defender invulnerable until attacker gets 15 hit combo) and coward.

    Brawl and rage.

    Prove yourself and duel.

    Prove yourself and slumber.

    The good thing about dungeons is at least there are nodes helping the attacker mixed in the possible node combinations.
  • peasantpeasant Posts: 240
    Those sound like tough combinations..

    Hopefully Kabam makes more nodes at a lower difficulty.
  • peasantpeasant Posts: 240
    Alexg85 said:

    Slumber and immunity. It can trick you. This happened to me and the enemy immediately got 10x attack bonus and wreck me

    ooh yea that sounds extremely tough to deal with

  • Mitchell35Mitchell35 Posts: 1,900 Guardian
    Slumber stun immune

    Rage duel
  • Lvernon15Lvernon15 Posts: 2,284 ★★★★
    Rage dash vulnerability
    Rage duel
    Coward prove yourself
  • The_Boss9The_Boss9 Posts: 1,394 ★★★
    Aspect of chaos (the one that switches your health bars, not sure if it's called that) and rage. When you switch health they can't lose more than 2.5% because of rage, it's super annoying. If you have 80% health and they have 5% say, you switch and they get 80%. Then you switch back, you get 80% health, but they can't lose more than 2% health so they go from 80% to 78%. It's super super BS as the fight lasts forever and you result in low health.
  • JestressJestress Posts: 1,078 ★★★★
    Immune to stun and whatever the 300%+ damage through block one is.
  • Crazy_JamieCrazy_Jamie Posts: 112
    Jestress said:

    Immune to stun and whatever the 300%+ damage through block one is.

    Invade. Though I don’t see what’s so tough about that. Surely with invade you should be waiting until they move back and attack into the block anyway. You shouldn’t be trying to parry them anyway precisely because of the invade node, so stun immunity should be irrelevant.

  • JestressJestress Posts: 1,078 ★★★★

    Jestress said:

    Immune to stun and whatever the 300%+ damage through block one is.

    Invade. Though I don’t see what’s so tough about that. Surely with invade you should be waiting until they move back and attack into the block anyway. You shouldn’t be trying to parry them anyway precisely because of the invade node, so stun immunity should be irrelevant.
    I'm aware of how to mitigate the combination. I'm just saying it's an annoying combination since you may take a good chunk of chip damage if you have to block for some reason.
  • peasantpeasant Posts: 240
    The_Boss9 said:

    Aspect of chaos (the one that switches your health bars, not sure if it's called that) and rage. When you switch health they can't lose more than 2.5% because of rage, it's super annoying. If you have 80% health and they have 5% say, you switch and they get 80%. Then you switch back, you get 80% health, but they can't lose more than 2% health so they go from 80% to 78%. It's super super BS as the fight lasts forever and you result in low health.

    Holy, that sounds unbeatable..

  • RasiloverRasilover Posts: 271 ★★
    Rage and Dash Vulnerability
  • JestressJestress Posts: 1,078 ★★★★
    peasant said:

    The_Boss9 said:

    Aspect of chaos (the one that switches your health bars, not sure if it's called that) and rage. When you switch health they can't lose more than 2.5% because of rage, it's super annoying. If you have 80% health and they have 5% say, you switch and they get 80%. Then you switch back, you get 80% health, but they can't lose more than 2% health so they go from 80% to 78%. It's super super BS as the fight lasts forever and you result in low health.

    Holy, that sounds unbeatable..

    Yeah, now take that node combination and put sentinel on it.
  • The_Boss9The_Boss9 Posts: 1,394 ★★★
    edited March 4
    Jestress said:

    peasant said:

    The_Boss9 said:

    Aspect of chaos (the one that switches your health bars, not sure if it's called that) and rage. When you switch health they can't lose more than 2.5% because of rage, it's super annoying. If you have 80% health and they have 5% say, you switch and they get 80%. Then you switch back, you get 80% health, but they can't lose more than 2% health so they go from 80% to 78%. It's super super BS as the fight lasts forever and you result in low health.

    Holy, that sounds unbeatable..

    Yeah, now take that node combination and put sentinel on it.
    Actually sentinel wouldn’t be too hard there if you had Medusa
  • 1_ShuNeu_11_ShuNeu_1 Posts: 193
    Brawl and occilate
    Brawl and the one named after a chess piece that makes them unstoppable while dashing in
  • The_Boss9The_Boss9 Posts: 1,394 ★★★

    Brawl and occilate
    Brawl and the one named after a chess piece that makes them unstoppable while dashing in

    Mighty charge
  • TheSquish671TheSquish671 Posts: 2,732 ★★★★
    I was using blade in mystic dungeons and had magik on slumber. The power lock didn't trigger due to danger sense. Thank goodness it wasn't the stun 🤣
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