Aspect of chaos (the one that switches your health bars, not sure if it's called that) and rage. When you switch health they can't lose more than 2.5% because of rage, it's super annoying. If you have 80% health and they have 5% say, you switch and they get 80%. Then you switch back, you get 80% health, but they can't lose more than 2% health so they go from 80% to 78%. It's super super BS as the fight lasts forever and you result in low health.
Immune to stun and whatever the 300%+ damage through block one is.
Invade. Though I don’t see what’s so tough about that. Surely with invade you should be waiting until they move back and attack into the block anyway. You shouldn’t be trying to parry them anyway precisely because of the invade node, so stun immunity should be irrelevant.
Immune to stun and whatever the 300%+ damage through block one is.
Invade. Though I don’t see what’s so tough about that. Surely with invade you should be waiting until they move back and attack into the block anyway. You shouldn’t be trying to parry them anyway precisely because of the invade node, so stun immunity should be irrelevant.
I'm aware of how to mitigate the combination. I'm just saying it's an annoying combination since you may take a good chunk of chip damage if you have to block for some reason.
Aspect of chaos (the one that switches your health bars, not sure if it's called that) and rage. When you switch health they can't lose more than 2.5% because of rage, it's super annoying. If you have 80% health and they have 5% say, you switch and they get 80%. Then you switch back, you get 80% health, but they can't lose more than 2% health so they go from 80% to 78%. It's super super BS as the fight lasts forever and you result in low health.
Aspect of chaos (the one that switches your health bars, not sure if it's called that) and rage. When you switch health they can't lose more than 2.5% because of rage, it's super annoying. If you have 80% health and they have 5% say, you switch and they get 80%. Then you switch back, you get 80% health, but they can't lose more than 2% health so they go from 80% to 78%. It's super super BS as the fight lasts forever and you result in low health.
Holy, that sounds unbeatable..
Yeah, now take that node combination and put sentinel on it.
Aspect of chaos (the one that switches your health bars, not sure if it's called that) and rage. When you switch health they can't lose more than 2.5% because of rage, it's super annoying. If you have 80% health and they have 5% say, you switch and they get 80%. Then you switch back, you get 80% health, but they can't lose more than 2% health so they go from 80% to 78%. It's super super BS as the fight lasts forever and you result in low health.
Holy, that sounds unbeatable..
Yeah, now take that node combination and put sentinel on it.
Actually sentinel wouldn’t be too hard there if you had Medusa
Comments
Prove yourself (defender invulnerable until attacker gets 15 hit combo) and coward.
Brawl and rage.
Prove yourself and duel.
Prove yourself and slumber.
The good thing about dungeons is at least there are nodes helping the attacker mixed in the possible node combinations.
Hopefully Kabam makes more nodes at a lower difficulty.
Rage duel
Rage duel
Coward prove yourself
Brawl and the one named after a chess piece that makes them unstoppable while dashing in