**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Fast v Slow fights
winterthur
Posts: 7,655 ★★★★★
I have only recently discovered that I can slow down the fights (i.e. tap or swipe a bit slower).
Is there something I can learn? When to fight faster or slower?
What is the benefit of each?
Is there something I can learn? When to fight faster or slower?
What is the benefit of each?
2
Comments
Classic Spidey evades a lot, so if you do your combos slow, you'll have more time to react and dodge an intercept from Spidey.
If you have True Strike, you can go as fast as you want.
I will try more in AQ/AW.
Bane does direct damage on the opponent. Once the timer runs out, the Bane will transfer to you. You will take damage unless you hit the opponent again.
I will also sometimes change up the timing of my combos when fighting Quake if I know her Aftershock is about to activate, that way i can be in the middle of a Special Attack when it goes off and won't be able to be Stunned by it.
Slowing the fight is not helping as much. Any tips on how to manage the fight better?