**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Recent Ghost phasing intercept bug?
Sanctuary555
Posts: 28
To all Ghost players out there
Recently I’ve been facing issues with my ghost being parried while I’m intercepting (usually after opponent’s one or two hits) during phasing. Didn’t counter this issue as often (or almost zero) but recently it’s been happening like almost every once in two fights in aw.
I decided to post a thread here after checking with my alliance mates and friends who are playing ghost and found out that they are also facing the same issue.
Thus, I want to reach out to all the ghost players in MCOC to see if everyone is also facing the same issue recently.
If yes, then maybe kabam can explain how we ghost players gonna overcome this. I personally don’t think it’s a mistake (we all will make certain mistakes and I’m fine if it’s a mistake) as I can’t think of any possible moves or precautions I can make to overcome this. I think it’s important that kabam addresses this issue as it has been causing unnecessary DKs in aw (as you all know certain nodes are able to punish you with DK with just one mistake)
I’ve videos showing this issue to prove my case but I’m not sure how to post here.
Regards
Recently I’ve been facing issues with my ghost being parried while I’m intercepting (usually after opponent’s one or two hits) during phasing. Didn’t counter this issue as often (or almost zero) but recently it’s been happening like almost every once in two fights in aw.
I decided to post a thread here after checking with my alliance mates and friends who are playing ghost and found out that they are also facing the same issue.
Thus, I want to reach out to all the ghost players in MCOC to see if everyone is also facing the same issue recently.
If yes, then maybe kabam can explain how we ghost players gonna overcome this. I personally don’t think it’s a mistake (we all will make certain mistakes and I’m fine if it’s a mistake) as I can’t think of any possible moves or precautions I can make to overcome this. I think it’s important that kabam addresses this issue as it has been causing unnecessary DKs in aw (as you all know certain nodes are able to punish you with DK with just one mistake)
I’ve videos showing this issue to prove my case but I’m not sure how to post here.
Regards
20
Comments
AI is evading, blocking, parrying like a human being when ghost attacks them from a phase. Especially after their second missed hit.
Every ghost player can confirm this.
AI now parries and triggers dexterity when I’m about to hit them after their miss. It was not the case before update and my timing didn’t change, it’s not possible to hit them faster so could be related to AI change or just their animation is allowing them to parry or use dexterity now. How is AI moving all the way back when I’m about to hit them suddenly or used parry? There is no window to start a combo after phasing.
1. Start fight - Phase 3 misses retaliate
2. Phase - 1 miss retaliate
3. Phase - 2 miss retaliate
4. Phase - Dont miss but parry and retaliate
Try to get the AI scrambled and see if that changes things. I will be practicing this and putting out a vid soon. This is the reason why in my guide I mentioned mixup between 4-hit phase / 2-hit phase etc. to keep the AI scrambled
Agreed. This type of changes should be brought forward to the community and not done silently. I have to cause my alliance a DK in AW to find out after reviewing my video. Initially I still thought I’ve made a mistake
I’ve another video proving that even after only one miss will also be blocked and parried. So my question to kabam is how do we ghost players counter after these changes to AI? One miss, two miss or three? There must be a logic to it so that we can train for it, not randomly the AI can do what they like and we are helpless against it. So we are in a fight or luck now rather than skills?