**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Node spacing vs Node Portrait size [Merged Threads]
TrackerX55
Posts: 45 ★
The spacing between nodes needs to be increased or the portrait size reduced.
The portrait is covering the node directly above it making it almost impossible to move, especially in AW with the new info tab at the top of the portrait..
The portrait is covering the node directly above it making it almost impossible to move, especially in AW with the new info tab at the top of the portrait..
Post edited by Kabam Lyra on
4
Comments
Location: Chapter 1, Quest 2 (Ms. Marvel boss). Node above the boss (between the Angela and the boss)
My problem is that my current run (at the time I'm writing this) had an item on this node making it REALLY HARD to actually tell the game that I want to move to that node. Too high and the game tells you it's ANOTHER piece of t2 basic iso8. Too low and you look at the nodes for the boss.
I know that you can't change the layout of the map, so could you instead see if it's possible to stop the spawning of items on that space? Because I had to zoom in as far as I could and struggle with hitting JUST the right hitbox to move to that one node, and I'm gonna have to do it again if I want to 100% master mode this month. It's just bad map design. I really hope I NEVER have to see this again.
and something that would be easy for them to rectify.
just spread the nodes out a little more.
simple.
done.
Can you please stop creating maps and nodes like these?
It is poor design but an easy way round it is to click on a portrait of another champion for example click on vision in the screenshot you've sent then the other champions portraits will dissapear allowing you to easily click on the node
Click on another visible node on screen (like SpiderGwen in that one, or maybe it has to be on one that has buffs ?), and the hero pics on other nodes should go away. Then you can click on the next node to travel to.
For anyone unable to click the node at all, can you please share with us your device information? Thanks.
Very frustating sometimes more if you have big fingers.
https://youtu.be/uHED2elbbeI