**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Act 6 starts with opponents of PI even lower than that, so probably with lower health, attack, so he is usable there.
Compared to my 6* storm, a 4* CAIW is obviously more useful, and can even do more damage, and i would pick him over storm most of the time. So why doesn't he count in 'only the strongest champions' because of the star rarity? He has the damage to handle act 6, and can take the block damage, so what reason is there not to allow me to use him?
There's no basic 5* arena so people can't grind them out for free that way... 5* crystals still cost 10k, not 2k shards... so players aren't generally popping them en-mass like they don't matter where as 4* crystals are popped 10+ at a time.
SW duped with 99 sig is still too strong for them.
There is no downside for US, their players and source of revenue, if they allow 4* characters in.
Once again, that's why their 'response' talks about "protective measures".
It's protective/beneficial to them.
Having a synergy slot, though, would both fix the biggest issue for most of the players that this content is aimed at, and would also maintain their progression locking requirements. And also provide a pretty cool feature for use in other parts of the game that they might bring in the future, or even design around it.
You sole reason so people can't use synergies, but of course you wont say that...
i have got to assume kabam know exactly wat they are doing.
There is no way that they could have done this and notr expected this reaction.
surely they were all sitting around discussing this and saying,
bvut the players will get angry, the players will threaten to boycott.
surely they knew this reaction was gunna happen.
which leads me top believe their is a bigger plan and bigger reasoning.
why do something that is gunna upset your playerbase this much unless is it but one piece of a bigger puzzle that will ultimately pay off.
The content should not be aimed at people with big rosters of 5*s and 6*s, but people who have the skills to beat it. They should just release the content and let people try it out to see how far they can get.
Plus the 4* ban wouldn't stop people from completing it in the first few weeks of release, since those people are the ones who use mostly 5*s/6*s only.
I'm not saying synergy slots is a bad idea, I'm saying removing the ban would be better
You talk about levels, well a lot of people have been asking for a new form of leveling system for veterans or a raised level cap but you didn't listen. If you did, you wouldn't be in a situation like this
Also skill should be first and foremost the deciding factor to determine who can complete content. Some are highly capable of using 4star heroes to succeed where people using 5star heroes fail.
Ignoring the paternalism (hard gates exist to be “protective” to veteran players?), there are a few lines from Kabam Goggy I find insightful:
At level 50-60, it's easy to forget that for much of an early player’s experience they are bumping into padlock icons all over the quests menu
Of course, there’s a bunch of stuff that keeps noobs from doing hard content and quitting early. But most involve side events, not Story. What precisely does excluding a L60 player’s maxed 4* (stronger than a unranked 5*) protect against?
Act 6 is going to be around forever. If you can’t get into it right away, that’s alright. It’ll wait for you!
What I read: If you’ve already finished Act 5, but have been punished by the game’s version of pRNG, don’t worry—just keep doing EQ for the same rewards month after month and hope the game eventually gives you something useful in Act 6 (or burn resources to progress).
Once you’ve achieved Level 60, we lose a numerical value of your time and experience in the game.
Many updates have gone by since the Summoner level was capped at 60. Why has it remained capped at 60 for so long? Does no one really keep records of XP earned beyond 60?
The requirement of 5 and 6-Stars is a broader application of the idea, but it allows us to build a more tightly-constructed experience around a more specific box of playstyles. Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make when we know the lower and upper limits of each player as a matter of fact.
I have no idea what this jargon means—lost me at toolbox.
But my opinion of what “tightly-constructed...box of playstyles...immense player toolbox” gets at is this: it sounds as if the team feels like it lost control of the game by releasing a slate of high-powered champs at higher rarities over the last year that could wreck content solo—and even more so via synergies. To me, “tightly-constructed” seems like a wonky way to say synergy nerf and reining in power creep.
This shouldn’t be read as being snarky to Goggy —he had the courage to provide a rationale and that deserves our respect. I haven’t seen Act 6 at all, so I hope I’m wrong about all of this.
I appreciate the official statement, but it doesn’t make me feel like this is a player-centric change.
Dr. Zola
As a loyal player and someone who has spent money thanks for taking away what I earned a week before it comes out.
I thought you guys said you were going to communicate better. A major game change and you tell us a week before. Deja Vu - Parry change.