**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
But now since they have such a low cap on player level, and there's no actual metric of player experience or progression, this is their way of locking content towards the group of players they're designing the content for. They've tried using player prestige as indication of progression before, and that's probably a worse idea to implement here.
Don't get me wrong, I'm not too happy that a hard lock like this is the way they separate playerbase. If they could spend more time on it, they probably could come up with a better metric than this to judge player's progression. And even if they couldn't come up with a better metric, there's better ways of implementing this metric itself, like giving a huge damage boost to 5* and 6* and designing the content around that, or a damage reduction to 4*, or some enrage timer -esque mechanic; I could go on.
Kabam clearly wants some sort of a lock though, and I highly doubt that they're gonna be able to come up with a different one and implement it(plus testing), by the time act 6 launches. A future synergy slot is just a suggestion to make their hard lock viable while not causing a secondary, more prominent issue than just fighting with 4*, which is synergy teams. And it adds a cool feature to the game. If they're able to come up with a new metric and replace the hard lock later, that would be pretty cool too.
After a good amount of 5*, one's luck would need to be pretty **** not not get any decent ones. And my luck is pretty **** too, I have 60+ 5*, but I only have 3 champs from 2018 as 5* and that too, they're VtD, IMIW and Proxima(who I pulled today). Bad luck with champs is a pretty common issue in this game. But eventually, some usable ones do drop, and since this is permanent content, those few with really crazy bad luck can still attempt it in the near future.
But making synergy teams in 5* isn't so inevitable as just getting usable 5*, and that's the real issue that I take a problem with, for the state of the game.
(forgot to quote your comment.)
I understand what they are trying do here but it still doesnt make much sense. There are skilled players who have stacked 4* rosters and rely on those champs because they don’t have the right champs as a 5/6*. This restriction doesnt really affect me all that much but at the same time, we don’t even know what Act 6 looks like at the moment so it’s hard to tell if we would even need to use our 4*. Best if we wait it out until next Wednesday to see what Act 6 has in store for us.