**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Makes the official statement look a little silly, too, in my opinion.
Dr. Zola
Quote: "it allows us to build a more tightly-constructed experience around a more specific box of playstyles".
How does restricting 4* use allow you to do that? What is a tightly-constructed experience? What specific box of playstyles? How does restricting 4*s do any of that when the same champs are available in 5*s?
Quote: "Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make"
Well, I can tell you now that you may think that is important, but chopping the legs of our long time built rosters in this mmorpg, IS NOT a good experience! I would think it's worse. There is nothing good about that from the player's POV. We can tolerate some limited restrictions on our rosters, but this is way too far.
It's just a terrible feeling to have a gate so broad. It's like a reset on the game. Let the difficulty of Act 6 be it's own deterrent to using 4*s. To take them from us entirely in this area, is way too much. Do something else like raise the summoner level.
Your explanation sounds like, hey we know what you'll like better than you do, and even though you don't like not being able to use your 4*s now, you'll thank us later because we created a moment for you to mark your passage.
***** Aside from all that, is there a concern that 4* champions, like Aegon, will rip through parts of Act 6 that you don't want? That would seem more like a direct reason than some of this vague explanation. *****
I'm really trying to understand this.
I'm Brazilian and the prices of the offers are too expensive for most of people in Brazil because of the exchange rate. At this moment, I can't afford buying a 5* roster to keep progressing in the game. This doesn't mean I don't spend in the game, I do. I spend a good amount of money to buy units, and offers in general, but when I see offers around 39.90 US dollars, it becomes too expensive for just a game, once it is about R$ 160.00 (Reais, BRL) and it is around the 1/6 of the minimum wage in Brazil.
The recent offers of 4* shards and crystals kept the same price as before. Why would I pay for something I won’t be able to use anymore?
I think Kabam took the wrong direction with this decision and I hope they revert it. Otherwise they will be jeopardizing their customer base.
@Kabam Miike @Kabam Zibiit @Kabam Vydious @Kabam Lyra
Sarcasm mates.
Really with the way pRNG working the way it has been, the amount pollution in the 5* pool, there's no good reason to buy a FGMC anymore. At least not till some chlorine is added to it.
i.e. 4* 5/50 and 5* 3/45 and above only?
My point is, you guys invented challenger rating to essentially say a 5/50 is the same power level as a 3/45. They take similar amount of catalysts to rank, and have similar stats. Yet the way you are gating Act 6 doesn't take this into consideration. You can bring an extremely low level 5*, but not your most powerful 4*.
I am personally not for any gating, however I think this would be a good compromise. It would be more about making sure players have the right roster for the job, and less about who is getting lucky with 5* pulls.
So in order to get people to rank up/get more 5 and 6*'s they have to make a market for them.
The new Title will give them the ability to create a new level down the line of Cavalier to the monthly EQ too also using the same criteria.
It’s like everybody was starting to vibe and connect, and someone at Kabam said “hold my keyboard.....” and the questionable decisions just started rolling.
The disenfranchisement of the middle tier of this community is becoming increasingly disappointing. I hope you all are in a few follow-up meetings discussing ways to chart this course. I’m pretty sure the “no 4 stars in Act 6” will remain, but I’m curious if you all are thinking of ways to bring the community back together.
It’s gotta be tough...on one hand, you are a business. You need to make money, generate interest, provide appealing offers to your target clientiel. On the other hand, you have to build a brand, keep that brand supported by followers, and get those followers to share your brand.
Kabam the business looks to be doing just fine. What is becoming of this brand? So much potential. Admin...I’m sure one of you all will read this. Just remember the part in Remember The Titans when the guy said “Attitude reflects leadership, Captain.”
The community has a growing attitude with the GENERAL user experience because the brand is becoming driven by the need for business growth by attracting the “end gamers”.
Never mind....let me get back to grinding arena. 😒🤦🏽♂️
I've been playing now for 4 years and I have what I consider to be a pretty typical end game account. ie. 6x 6*s, 3x 5/65s, 63 5* champs total. It's taken more than two years to acquire those 63 5* champs, which accounts for only half of what's available in the game. How long do you think is reasonable for me to continue grinding events before I should be able to complete 6.1? Without my 4* champs I'll be missing many important strategies that I currently employ to clear the content you provide. To suddenly tell me that you are going to gate me off from my own roster and the techniques I've grown familiar with to clear your events seems absurd.
Perhaps if you had installed a 5* basic arena a year ago like you really should have then maybe the community would be more understanding of this decision. But my options for acquiring 5* champs is either just keep grinding slowly as I have been or open my wallet. The 5* featured arena caters only to the elite players who have money to spend for refreshing champs.
You need to listen to the community and rescind this poorly conceived and indefensible position.
Kabam has sold millions of dollars worth of 4* rank up material, and you will be cutting off or devaluing that revenue stream in the future by banning 4*s. It also sets a dangerous precedent for the community as, if we let this go unchallenged, we can only expect all of our champions to essentially be on a timer for not only their utility, but their eligibility. Why would I spend another dollar to run on this hamster wheel if there is no consistent value in what I’m purchasing, even if it is subject to the inflation of Kabam releasing higher star tiers.
I want this game to be a success, for Kabam to make money, and for MCoC to be around for a long time. The current model we’re previewing here is unacceptable.
Right after seeing the response regarding the restrictions for act 6 I honestly feel like its a poor explanation and is so contradictory and does not justify the decision.
- Its mentioned they are doing so to prevent a frustrating player experience. Well if anything this will increase the frustration. Players open their crystal and don't get the champ they need or want now means they are blocked from possibly doing content because they aren't lucky enough. E.g. requiring a bleed immune champ but because their luck is bad they haven't pulled one , or pulled a colossus. Meanwhile they have a Iceman, Sentinel, Vision etc sitting in their 4* roster.
- They talk about how rarities are used in arena and needing a big roster to be competitive. Well Arena is optional game play and is not the main story quest. The story quest is the main progression in the game and all other aspects are extras that are added for the short term to give players something to do once they complete the story mode. The main story should simply be locked behind a completion of the previous act and upon completing the act the new act is available to play. Also all the other gated progression things are normal progression markers. Once you start the game and do act 1 you are able to do the monthly beginner quest which you do alongside act 2 which when completed puts you in a position for normal and act 3 difficulty. Also when rarities have been used before it has always been in a way where it was pretty open for the majority of players to play and was a way to challenge our skill. This puts a block which isn't based on proper progression but more to do with spending money and being lucky in crystal openings.
- Then they talk about tuning and talking about variant and how lesser used champions could stand out. So on the one hand you want us to level and rank up a wider range of champions like hawk eye to help with 1.1 but if you don't have a 5* version you will likely to turn to a 4* version as he is probably the best option in that pool for that role. But on the other hand with the requirements of act 6 that shifts away from widening our roster to focusing on getting the same champs we might be using as 4* as 5* and ranking them up.
- You say you do it as a way to track progression because after level 60 there is no way to distinguish if you have played 7 months or if you played 2 years. Well surely 100% act 5 is a good indicator of where you are at in the game in terms of progression. You can be a fresh level 60 and buy loads of crystals and have a better roster then a 2 year level 60 veteran. This type of restriction /gate is basically a pay to play.
- "it allows us to build a more tightly-constructed experience around a more specific box of play styles" well no it doesn't as you are taking away from play styles. E.g Ghost, The thing, Blade, Medussa to name a few that have certain way to play them to their best potential which relies on synergies . How Many people do you think have all the required synergies to play these champions in the way they are being played as 5* and above ?. This also means certain champions will sit around and not be ranked up and used until their synergy team has been acquired e.g. Antman
"Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make when we know the lower and upper limits of each player as a matter of fact." Well I mean you are basically saying this has to be done with 5/6* so yeah it is to an extent one-size fits all and as stated certain champion play styles will be used less thus creating a more general play style. I mean the fact a player has progressed to act 6 is more then a better indicator of his limits as opposed to the number of 5* he has.
-"I myself am going to have a hell of a time with the Avengers leg of the Recon Missions." This is fairly easy for most players looking to progress to act 6. The fact you don't have any decent avengers/Guardians and will struggle to do this suggests you are not playing end game content so are not really in touch with those players. Perhaps it was an attempt at light hearted humor and you actually aren't struggling. But using this example, how would you feel if this was restricted to 5* only. Its permanent content so no rush. You get say 2 5 stars a month. your chance to pull a 5* avenger is 16% (19/114). Lets say best case scenario after 6 crystals you are sure to get one so 3 months later you have an avenger, great good for you. But you could have bad luck and lets say you spin 84 crystals before you get your first avenger. So after 42 months you have your avenger, "yay" you can now do the event. The avenger example is comparable with say a bleed immune champ for those bleed nodes.
if 4* were included and say each month you get 6 of them, the best case scenario you get an avenger in the first month worse case scenario 10 months ( based on if you had to open 84 to get 1).
so you can see you could get a situation that from the moment you get your first 5* it will take you 42 months to get a specific champ to tackle bleed nodes in act 6.
Also this example had a higher probability of chance compared to something like incinerate/cold snap/ Shock immune champ.
Sure you could get past stuff by just chucking units/revives/potions at it but then it comes less of a skill based game and more farm lots of units and potions etc to get it done, which means the game becomes more geared to the spenders and hard core players and less the casual player
I have wrote a lot more then i set out to but i just felt the need to say this as i don't like this direction.
p.s. excuse any spelling and grammatical errors, this was typed in haste.