**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Synergies, many people r5’d 5*s with the assumption that they could use 4*s to fill their synergy. Completely rng dependent. No reason to think different or warning to the contrary.
And finally, there are skilled people out there that can do the content with 4*s because their 5* luck is terrible. It’s complete bs that they’re now excluded.
All these reasons are perfectly valid yet it’s like you don’t read or comprehend any of these arguments which have been repeated ad nauseam.
Well actually what this means is yeah 4* are Obsolete. If you shift your focus to now meeting the requirements of Act 6 why would we ever end up going back.
In terms of viability people are proving every day that skilled players can tackle the content with 4*.
well their objectives with this roadblock is pretty much money orientated. I imagine with the release of all these top tier 5* FGMC they planning they are hoping for people to jump at the chances of these.
Also i have to disagree to some extent on the average players progression upon reaching act 6. New players wont have as much of an issue as from a early point they will begin to phase out 4* a lot quicker and plan for it. Because resources are scarce people are very reluctant to take up 5* past r3 and also they are waiting for that dupe. Hell even rewards from act5 are 4* focused to a degree with the 2 4* 4-5 gems and 4 star crystal. Also variant also pushed people down the route of promoting the use of 4* to tackle all the different nodes if they didn't have a 5* that could do it but had the 4* version as a maxed out 4* is as good as a r3 5* and that is enough. Like i said out of the 48 5* i have only 6 of them are at r4 or above. One reason is i don't have resources to promote that often.
I'm sorry, but the whole idea of it being money-oriented is just plain old conjecture, and the only thing it's based on is the fact that one way you can acquire Champs is by spending. That's not the only way, it isn't even the main way, or the focus of the game. You get them through playing the game. There are a number of sources for Shards, and those sources increase periodically.
All this emphasis on Ranking the "right" Champs is pretty blind to the use of others. Granted, there are some that can't do much of anything, I won't argue that. However, if you're expecting to take an R5 4* into Act 6, you can do the same with an R3 5*, and that doesn't take much in terms of Resources at all. That argument isn't sound with me.
You don't have to spend to do anything. All money does is speed up the process. However, if you're trying to convince me that out of a pool of 48, there's nothing that can be used for Act 6, I'm afraid that's not even statistically sound with me.
This is exactly the same thing i think as one of the drivers for this restriction. Which seems clear also by the fact by the number of paths in each quest and the energy required compared to act 5
Act 5.1. required a total of 2184
Act 6.1. will require 3600 energy
I haven't "just" become Uncollected. It's been a number of months now. Regardless, we're having a discussion about Act 6. Not me or what I have and have not done.
I make no apologies for anyone. I'm not representative of them to do so. I will however, interject with common sense regardless of whether people like to hear it or not. Otherwise this place just fills with emotional outbursts and no logic is here.