**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Opinions on the Act 6 4* Ban?
Bahamut
Posts: 2,307 ★★★★
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Ive left my ally and will likley stop playing because the direction of the game is total bs
Also, @kabam Miike, arent you making a loss, cuz not many people may gamble away money on your worthless Grandmaster crystals, but I am sure a lot more would spend on units to get more potions or boosts or energies etc if they know its eventually gonna help them get a beneficial milestone?
And "ill just use KG" isnt really a point.
The fact kabam is putting more and more restrictions within an already rng based game is totally lame.
So waste a spot on a worthless 6* -- what if you can't bring cosmic?
Now what?
Its dumb and youre in the minority.
2. That is a point. If you dont have a good 6* just use any 6* you have
3. I will complain when I cant use cosmics but have to bring a 6*. But for now it looks like that wont happen
This whole game has a fundamental basis in **building a roster**, which means acquiring the most powerful champs now, AND using lesser *s to fill in gaps for synergy or champ utility, where RNG has not favored us, to accomplish tasks/complete content. I would say that is one of MCOC's most appealing features (that we love), as with any collection based game. We take pride in what we have built, and get the sense of continued value with present use. Kabam wants to remove that from significant, upcoming content eagerly awaited by the player base. (Sure, the gate doesn't apply to all content, but if anything, this one would be most significant. As well as, Kabam stated even more restrictions to follow.)
From the vast majority of player's POV, there isn't anything appealing about a game design that removes that fundamental appeal in such a broad sweep in forward moving content. Some may be indifferent, and even less, accepting.
Did Kabam really expect players to jump up and down with excitement over the 4* gate?!!! Seriously!
What player is saying to themselves, "Wow, what a great decision. I wish I would have thought of not using any lesser *s. I should just start playing all future content with only 5* and 6* champs, even where there is no gate. It will thoroughly enrich my game, and play experience by making significant moments (etc), and vastly make this game more fun." NO ONE!!!!
We tolerate or even find it acceptably challenging to see *some, limited* champ restrictions here and there (path or chapter), because we might explore other champs for the task, but an entire gate of 4* or less, is absurd. That doesn't make anything more challenging, or move us to other strategies. It simply just [[ creates a demand ]] for a higher * champ, that we most likely already have in a lesser *.
That's the contradiction, and why players are upset (and where the cash grab theories come from). It doesn't make sense, especially given the explanation you have given, and goes against what we love about MCOC.
What can F2P players do in such a situation????
It's the worst decision ever....
I didn't say I love it and I'll die for it. I said it is what it is, and I'd rather look at solutions than spend days moaning about it.