**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Nor did I say they would be too OP.
I said it would make it easier than they wanted. It's a progress gate. It's harder if you don't have what you need.
Also, if it didn't make it easier to have 4*s, we wouldn't have 58 pages of people arguing they needed them.
Although, I wouldn't be surprised if feedback about a 5/50 being banned but a 1/25 being ok ends up being considered and changed to minimum 3/45 to enter.
"Hey, we listened to your feedback and agree, Mwuhahahaha"
- Drop the requirement so you can also bring in 4* heroes to Act 6. What most likely want
- Double every 4* and 5* reward in the game, so everyone gets a lot more 5* shards to pull the champs you need to complete the challenge with needed synergies. In effect making 5* heroes more or less as common as 4* are today. (Your statement about increased 5* shards in the game is really not true. I open just as many basic 5* crystal in february 2019 as I did in november 2018/july 2018/August 2018. Please document this increase that you claim has happened.)
- Rank-down ticket like with 12.0. Many have put a lot of ressources into 4* champs that they wouldn't have done if they knew this decision was coming. Only 4* rankdown ticket from rank 5 to 3.
- Do what B.Grant mentioned in his video that first time pass-through you can only do with 5* and 6*, but other runs through you can use 4* heroes. But doubt that this is possible in the current state of the game.
Let’s consider what progress is in the current state of the game. Is it harder to obtain 1x 5* or is it harder to obtain 1x 4* and take it up to R5 sig 99? I would say the latter, as obtaining all rank up resources would take more time and effort.
We had GP goes to the movies and the 2* arena that gave us a 5*. Where in the game have we had the same ease to R5 a 4* champ in a single event?
This gate is contradictory. If they gate was truly as kabam stated, we would not be able to use anything lower than a 4/55
What made matters worse was the response from mod. Kabam Goggy said gating was “to prevent players from having frustrating experiences in content beyond their capabilities...” isn’t the 4* gate creating more frustration by itself? I imagine when players struggle through 6.1 without their preferred team, there will be further backlash.
I can speculate of some reasons why Kabam wants to restrict 4*.
1. Reduce no. of players using strong synergy teams. Sell more potions.
2. Artificially increase demand for 5* GMCs. Sell more GMCs.
Basically sell more at the expense of players. Kabam should retract this to regain players’s trust.
Would there be similar outrage if the restricted players to only 4* and had the content tuned to the equivlant of Variant?
The overall argument is that not allowing 4* prevent skilled players from using synergies or champs good at taking down certain content. However, truly skilled players could take down content no matter the champ would be the counter argument. Mix this with claims that the new content favors spending players who have more champs of a particular type instead of making the content more accessible to mid-level players.
If they limited us to 4* only and made the content extremely hard, I think that would be more of a proverbial cash grab everyone claims the restriction of 4* to be. I do agree Act 6 should be something most should aspire to. Though the 6* restrictions in later chapters seems too much at this time. I have 10 6* champs, not one is Mystic.
I mentioned before that class and rarity restrictions could 100% prevent skilled players for taking on content. Someone mention they have never put dual gates, but we never had rarity restrictions in story mode. The pay can place a restriction on the mission for the class and overlap a path that requires [X] 6*. Most players outside of spenders would be absolutely blocked from taking on based on poor RNG luck.
Taking a 4* to R5 all depends on your Cat Resources. You're comparing obtaining a Champ with taking it to R5. Two aspects that don't even correlate. Obtaining it is one thing. Ranking it is another. It also costs around the same Resources to take a 5* to R3, with the same CR. Yet here we are getting all worked up over 4*s. Why is that? I think the very reason that is plays a factor in why it's an effective gate.
Resources for 4* ranking is no where near that of 5*. Sure it is cheaper by 1 T4B to R5 a 4* versus R3 a 5*, but it is significantly hard to dup and increase the sig of the 5*. You would need to rank the 5* to R4 for any sort of superiority to compensate that, and that requires A LOT more resources and T2A.
Available I can get through with LC easy enough, and okay maybe they won’t have them nodes together but there will be nodes put together that will make it impossible for some.
if they want to restrict 4* then fine restrict them but don’t ban them completely at least allow us to take 1 4* so we can at least play around it, you shouldn’t punish players because you chose to create synergy’s like heimdall or because you chose to stop the level cap 60 (was originally 50, so they can change it). We should be able to complete act 6 at our own pace not at kabam RNG crystals pace
The sig of 99 on R5 4* IMIW makes a huge difference.
While base stats favor the 5*, the sig strongly favors the 4* version.
People who haven’t played and kabam wants them back have been offered a 5* awakening gem for $50. This offer is completely disrespectful to the majority of players. They are completely detached from their customer base.
Just look at how this will limit our choices (and therefore game enjoyment). Each chapter in Act6 will have 9-10 paths. Imagine all the possible encounters you will face (defenders coupled with the new buffs), which would require a wide number of counters. Some of those counters are scarce in 5*/6* modes.
And now look at the timing of this, we are told that we have less champs available just a few days from the release of said content. Penalizing those that have built a diverse roster of 4* and 5* and whatever can be salvaged from 6*. No reaction time for us to shift rankup resources.
In practice, we will be using a small number of our top champs simply to punch our way through these paths. It will be monotonous and totally against earlier stated objective of getting us to use a wider number of champs.
And now to synergies. You are not nerfing Ghost. You are nerfing everyone. Have a look at poor **** Punisher99. His Synergies: Thor, Punisher and Capt America. In the unlikely event that Punisher99 is viable in Act6, you would need a 5* Thor (what?) and yes a 5* punisher (fat chance) to prop up his abilities. You have nerfed champs that desperately need a bump.
This is so poorly thought through.
He will get farther cause you cannot bring 4* into act 6
Now if you want a real challenge bring blade to variant chapter 3
Act 6 was designed for 5 stars and 6 stars only. Act 7 will have 5 stars banned and we will just use 6 star and 7 star champs. Why? This is part of the challenge.
Kabam for people that keep moaning like children for this, make 4 stars available to play for Act 6 but put give 1000 percent unavoidable degen, just to have those champs drop dead in 5 seconds. The tease will be glorious.
I do not even play competitively and I have 75 5 stars. Most of them rank 3. 3 5/65, and like 10 4/55. If you dont have enough champs oh well WAIT. The content wont go away.
This community moans for everything under the sun. Sometimes the outrage is justified like 12.0 or unavoidable damage or BS nodes. This one guys, this one is FAKE NEWS.
You have a poor habit of changing what people say so it coincides with your thoughts. This is where you receive backlash. I’m not giving you backlash here, just providing a point of observation.
he just and others like him need to stop being selfish and think bout the community as a whole.
who cares if this is a problem for you or not.
its not a problem for me but i still thinks its wrong.
and that a better designed gate should have been used.
we need to worry bout wat is for the benifit of the playerbase as a whole not just individually.
A rank 3 5 star is slightly stronger than a 5 star.
5 star require more resources to be rank therefore it makes it more of a challenge to have several 5 star at 4/55 or 5/65. This is the point.
The same reason that 3 stars were banned from LOL technically speaking. Kabam should do the same and make an enrage system with 100 percent ability reduction. This is part of the game. You need to have 5 stars to be able to do this content because that is part of the challenge. Think of it as a key you need to obtain to do the content. If you dont have many 5 stars above 4/55 you have no business attempting Act 6. It is part of the new system of the contest. Enjoy your 1, 2, 3, and 4 stars in other parts of the game.
- Obtain a 5*
- Obtain a 4* and take it to R5 sig 99
You have a poor habit of changing what people say so it coincides with your thoughts.