**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Before Wars were introduced, I think the game went out of it's way to intentionally NOT say that you get killed in a fight. But then with Wars, they sort of muddied the waters by referring to both KO's and Kills (I think is how different categories have been referred to ?)
- Alpha rays are low energy and can be absorbed by something as simple as a piece of paper or clothing.
- Beta rays are medium energy and can be absorbed by medium-density materials like aluminium foil or plastic.
- Gamma rays are high energy and can only be absorbed by high-density materials like lead glass OR thick medium-density materials like concrete.
- Neutron rays are neigh unstoppable and are only absorbed by other nuclei in a nuclear reaction, resulting in another radioactive isotope that produces a neutron.
Abomination and all other Hulks are gamma-based, so then we go in the heavy metal range. I do not know if an iron casing such as Morningstar is sufficient to block gamma rays, I guess it is not. So realistically speaking, she should get radiation poisoning.In other words: don't use Morningstar on Abomination.
As metals are inorganic, they cannot be poisoned. They can be affected by acids, bases, oxidants, reductants and a whole other bunch of chemical or physical reactants.
It is a bit of a myth or misunderstanding that beta particles can be shielded by something like aluminum foil. That's technically true in that the beta particle will likely decelerate within the thickness of the material, but it will do so mostly by emitting Cherenkov radiation that at high enough energy will be essentially gamma radiation. So the beta rays will stop in the material but will shoot gamma radiation "shrapnel" through the material. Also, gamma radiation spans a wide range of energies (and there's a technical terminology thing that comes up between gamma rays and x-rays that isn't important here) and isn't necessarily of higher energy than typical alpha or beta particles. In fact, gamma rays triggered by beta deceleration must have lower energy for obvious reasons.
Gamma rays are photons of radiation, typically above a few hundred kilo-electron volts. They directly interact with electrons to energize them to the point where they escape the atom they were bound to, this is what is meant by "ionizing radiation" - it is radiation that ionizes an atom, by removing one or more electrons from it (alpha and beta particles also ionize matter in different ways). Gamma radiation photons can have higher, lower, or identical energy to the typical alpha or beta particle.
So-called neutron radiation are basically high speed neutrons. Because they have no charge they don't interact with electrons directly nor do they produce scattering radiation in an electric field. As such, they are only stopped when they directly hit something, like the nucleus of an atom, or when they undergo more complex interactions such as neutron capture and reemission and other scattering interactions. They aren't unstoppable, in fact one of the best ways to stop neutron radiation is with water, due to the large amount of hydrogen in water. Hydrogen nuclei are very good neutron scatterers, and they don't fission into smaller nuclei (because they can't: they are just one proton). A hydrogen nucleus that captures and then reemits an neutron will generally do so at a lower energy than the incoming neutron had, and repeated ping-ponging around in a large enough amount of water will eventually cause a high energy neutron to drop to thermal energy and be no longer dangerous.
AW system, Corvus sig ability, and even Nick Fury synergy for example. It states "When Nick is dead". Well, the way to kill Nick is by knocking him out. And items such as healing potions, revives, and even the health bar itself makes it seem that way. So a knock out in this game would be the death of the character.
All characters have health here. All characters can die, even if they aren't living creatures.
Also, its Nick Fury. How would you ever know when he's actually dead?
If something doesn't make sense to you, doesn't mean it doesn't make sense for others. Everyone has their own view on this, specially since it's fictional and real life logic can't be used here.
This one isn't really anything that dramatic or hard to understand. It makes a lot of sense either way, that's a fact. They decided not to give her a poison immunity ability, that's okay. And if you don't agree with it, doesn't mean you are entirely wrong, but you are also not correct. But the fact of her not being poison immune is far from a stupid idea.
Comic book universes run on narrativium. Things happen because the writer decided they should happen, and 99% of comic book writers have literally no idea how the world works. They don't just alter the rules of the universe to serve the plot, they also alter the rules of the universe for no narrative reason at all, they just don't know themselves.
I have a hard sciences background. I'm extremely knowledgeable about, say, astrophysics. I have no idea what the words "a million exploding suns" is supposed to mean. I guess that's supposed to mean "a lot of energy" but the Sun can't explode. It would actually take a huge amount of energy input to make it explode. A million exploding suns means about as much as a million exploding cotton candy cones.
If Morningstar is supposed to be immune to poisons because no molecular or chemical reaction can disrupt her form because she's just powered by magic, then she shouldn't be affected by things like bullets either. What can a bullet do, except dent her metal form. That can't possibly injure a magical blob, if it is all just magic. *First* we have to assume that Morningstar is a physical thing in the physical Marvel universe, and can be affected by real physical processes as they exist in the Marvel universe. Then we have to assume that if she can be affected by such things, that can be translated into the game universe as a vulnerability to poison, which is not any particular actual poison but a game representation of the process by which all poisons work on a fundamental simplified level. If it is possible for a chemical or molecular reaction to harm Morningstar's physical form and that impairs that entity in some way, we represent that by being vulnerable to poison damage in the game.
Once you start down the road of taking that simplified wrapper apart and arguing specifics, like whether the specific kind of poison that King Groot or Abomination must produce could harm the specific form of Morningstar, the whole game falls apart. Bullets stop harming Ghost Rider. Punisher becomes incapable of harming Phoenix. Dormammu eats the battleworld and everyone dies.
The game can't be a "comics simulator" because not even the comics are a good comics simulator. Nothing works as it is supposed to in the comic books, not even close. Not only do they violate the laws of physics, they violate their own rules from issue to issue. Kabam isn't doing anything in the game that the comic book writers don't do regularly: they bend or break the rules to suit whatever they are doing at that moment.