Summoners, the Necrosword Crystals (the crystals in the Knull Cavalier Preview Bundle) currently have a higher than intended drop rate of 6-Star Champions.

We will be leaving the crystals as is for the time being, but will be correcting the drop rates before Knull receives his official release on October 28th. To ensure that this does not affect anybody that purchased this preview bundle, we will be auto-opening these crystals before that date, but this means you will not see what you received. To avoid any confusion, please open your crystals yourself ASAP.

Potions should be % based

JC_JC_ Posts: 518 ★★★
Please make this long overdue change. Adding a flat value of 250 made sense long ago when a r3 4* was your top hero. Now with 5 and 6 star heroes in the mix, adding 250 is pointless. The price for these are extremely expensive too


  • NiteAndDaeNiteAndDae Posts: 670 ★★★
    yup, I like this.
  • Obeng90Obeng90 Posts: 7
    It's long overdue !!
  • SuperSleightSuperSleight Posts: 26
    I agree. As you grow your roster, these fixed amount potions start to barely make any difference — use then claim, use then claim, on and on to heal up higher rarities. Rewards and unit/money offers that include potions have less actual value the better your roster is. And then you have to manage them in your inventory, they're usually expiring and then you have to sell them. Revives are percent-based already, so it makes sense to bring potions in line.
  • TeleusTeleus Posts: 47
    Just made the same comment in the gifting badge discussion - now would be the perfect time to make this long overdue change
  • NiteAndDaeNiteAndDae Posts: 670 ★★★
    Since these were first created with only 1*-4* champs in mind, set the % scale based on those champs. This way it really doesn't change the experience at all for new players, and just scales up for veteran players. This is additional incentive to keep building one's roster, rather than resorting to banning 4* from content.

    Don't block play features, incentivize the behavior you want to see.
  • MuzzMuzz Posts: 124
    Yes please, we’ve been asking for this forever.
  • JC_JC_ Posts: 518 ★★★
    When level 4 alliance potions were introduced, it cost 100 units to heal 6k health. That was about 70% of heroes health at the time. Now the same potion does about 20% of a 5 star r5. For the same 100 units, make the potion value from 6k to 21k health
  • NiteAndDaeNiteAndDae Posts: 670 ★★★
    Instead of basing on player progression, just scale the health potion based on the champ it's being used on:

    1* - x amount
    2* - y amount
    3* - z amount
    ... etc.
  • This has certainly come up before as a desired request and we've passed it along, but we'll once more push the idea of it towards the team. :)
  • SuperSleightSuperSleight Posts: 26

    This has certainly come up before as a desired request and we've passed it along, but we'll once more push the idea of it towards the team. :)

    Thanks @Kabam Vydious , much appreciated!
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