**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Please increase timeout or don't take health

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Comments

  • This time all my characters are suspects of timeout and internet connectivity. I'd lost half all my characters at the start of aw. Also they've included the health loss within normal quests as well. Please give health loss for only those characters that are hidden in aw & aq.
  • Jon8299Jon8299 Posts: 1,067 ★★★
    Some games I remember playing online that had a 60 second pause timer, that would take care of people waiting to timeout, I sometimes have to play while talking on speaker when I get a call. I answer the call, turn on the speaker function and go back to the game and play. As for force closing, the game should be able to recognize if you force close or timeout. All of a sudden you go from 2 minutes to 0, the game should know what's up or attribute it to a connection issue.
  • Solrac_2Solrac_2 Posts: 497 ★★
    The 5 minute timer is fine but the 50% health reduction penalty isn't. Please change this 33%. That would still discourage those that would pause the game when things go badly but wouldn't punish too harshly those that legitimately time out.
  • SteelCurtainMUTSteelCurtainMUT Posts: 432 ★★
    But then Kabam can't make money off of us buying overpriced health pots lol
  • PrinceIndiaPrinceIndia Posts: 49
    Happened again on day 4 and day 5. Kabam really please have a look on this too.
  • nameplasnameplas Posts: 240 ★★
    It's because this weeks miniboss is rhino, his armour doesn't let us kill him in the time we have, we get mordos and cables easily. When we take a ghost rider/drax/ww2 for mordo mini, we need to take a bleeder for rhino. And dormammu isn't meant to die in a single go. That being said, even i feel it sucks that game doesn't pause when we get a phone call.
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