**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options

Potions should be % based

JC_JC_ Posts: 517 ★★★
Please make this long overdue change. Adding a flat value of 250 made sense long ago when a r3 4* was your top hero. Now with 5 and 6 star heroes in the mix, adding 250 is pointless. The price for these are extremely expensive too

Comments

  • Options
    NiteAndDaeNiteAndDae Posts: 670 ★★★
    yup, I like this.
  • Options
    Obeng90Obeng90 Posts: 7
    It's long overdue !!
  • Options
    SuperSleightSuperSleight Posts: 46
    I agree. As you grow your roster, these fixed amount potions start to barely make any difference — use then claim, use then claim, on and on to heal up higher rarities. Rewards and unit/money offers that include potions have less actual value the better your roster is. And then you have to manage them in your inventory, they're usually expiring and then you have to sell them. Revives are percent-based already, so it makes sense to bring potions in line.
  • Options
    TeleusTeleus Posts: 111
    Just made the same comment in the gifting badge discussion - now would be the perfect time to make this long overdue change
  • Options
    NiteAndDaeNiteAndDae Posts: 670 ★★★
    Since these were first created with only 1*-4* champs in mind, set the % scale based on those champs. This way it really doesn't change the experience at all for new players, and just scales up for veteran players. This is additional incentive to keep building one's roster, rather than resorting to banning 4* from content.

    Don't block play features, incentivize the behavior you want to see.
  • Options
    MuzzMuzz Posts: 124
    Yes please, we’ve been asking for this forever.
  • Options
    JC_JC_ Posts: 517 ★★★
    When level 4 alliance potions were introduced, it cost 100 units to heal 6k health. That was about 70% of heroes health at the time. Now the same potion does about 20% of a 5 star r5. For the same 100 units, make the potion value from 6k to 21k health
  • Options
    NiteAndDaeNiteAndDae Posts: 670 ★★★
    Instead of basing on player progression, just scale the health potion based on the champ it's being used on:

    1* - x amount
    2* - y amount
    3* - z amount
    ... etc.
  • Options
    This has certainly come up before as a desired request and we've passed it along, but we'll once more push the idea of it towards the team. :)
  • Options
    SuperSleightSuperSleight Posts: 46

    This has certainly come up before as a desired request and we've passed it along, but we'll once more push the idea of it towards the team. :)

    Thanks @Kabam Vydious , much appreciated!
Sign In or Register to comment.