**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Cavalier level EQ?
Blaker78
Posts: 133 ★
I wasnt playing the game when uncollected came into the game so have no idea how long it took for the uncollected level in the events quests to start. Any thoughts on if or when they would bring a cavalier level to the event quests?
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Comments
I might expect a new EQ difficulty when we get another, super difficult boss at the end of a chapter, like the collector. For people's rosters now, that sentinel isn't anywhere near the level of difficulty that the collector was at back in the day.
But knowing Kabam, the rewards would not scale high enough for that extra difficulty, or as they say .... "fun and interactive.." nodes along the way.