**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Why can't devs provide a balanced selection of champions from basic to mix with featureds?
You clearly must have something wrong. i Literally posted a possible "fair selection" providing an equal amount of low, mid and high tier champions to balance the pool and leave it up to rng, which YOU REPLIED to less than an hour ago, using it as a mere example on what Devs could do to avoid players being COSTANTLY let down by their choiche.
No players shouldnt be able to pick themselves.
Yes Devs absolutely are out of touch as far as balancing 15k pool goes.
YES they can't all be god tier, but the opposite applies too: they can't ALL be trash tier my dude.
BALANCE has a precise meaning. 17 trash tiers out of 24 picks isnt balance, it's just lazyness or wanting to penalize players. And please don't come out answering that adding that amount of trash is in order to balance the chanche to get a featured, cause even featureds aren't alwais mandatory GOOD champions. It just makes no sense, and all it does is keep players AWAY from the crystal
Just like every other discussion you use to deploy your "knowledge bombs", let me remind you that it's pointless to debate about choiches once playerbase is gone. And it's going at a terifying pace. And THIs is one of many reasons it is happening.
I would advice you to go over an overall study of the champions listed, cause i am starting to think you lack the basic knowlege of champion's ability given you don't see an umbalance in upcoming 15k pool. And keeping your idea means, once more, having no clue of game meta, and what a champ can and can't do. Pretty pointless to keep going after this, as there is no point into trying to teach you how the game works when you don't have any care to learn about it.
Being a Casual is no problem. But being a casual and infesting the forum with over 15k posts where you act like you play this game at a level making you knowledgeable about it, is kinda hilarious.
Part of this game is gambling, in this case with your hard-earned shards. I feel like for me this will be a good gamble.
If you choose to judge whether the cost was worth the reward for a random reward, then by definition it is impossible to make a random reward that will be worth the cost for all the participants. The cost will be related to the average value awarded, but a significant amount of the rewards will always have less value than that.
This is an error in how human beings evaluate risk, and it is often the source of a lot of bad outcomes in people's lives when this error occurs in places more important than video games. I suspect there is, and I suspect it isn't based on anything related to the subjective opinions of the developer making the crystal, but rather something in the data of the gameplay of the game. My guess is the champions are rated based on metrics such as how often they are played, and how efficient they are at generating rewards for the players. When the crystal is assembled, the contents are drawn from every rating tier across all the champions they have data for.
I have no direct evidence of this, but this would be consistent with how these kinds of things often (but not always) happen.
In the words of Mick Jagger, "You can't always get what you want.".
I have no direct evidence of this, but this would be consistent with how these kinds of things often (but not always) happen.
IMa divide your answer in A and B for easier answering:
A) Agreed, but the way this is implemented in the game as it is right now is terrible. You don't have any means to access new champions unless 1)Gmcs = money spent or 2) tossing your shards away for a tiny hope at it.
In case of 2) you woul agree that 4% chanche is an already fair low chanche gamble, and there shouldnt be any further need to "troll" the players with secondary results being mostly all Trash champions.
The satisfaction of the customer is kinda relevant in this too, cause the only ones who keep "spinning" are the ones who have a problem with gambling overall. Normal players will eventually stop spinning if the chanches of rewards of the rewars themselves are dire 90% of times.
If You should feel bad already for "spinning and not finding what you were seeking", then adding also the "I didnt get the champ i wanted, and on top, i got trash" only adds unneded stress to the equation.
To what point can you push your player/customer with an awful "b-side" being it yet another trash tier champion, before said customer/player is fed up? Maybe it's hard to get me as i'm not a native english speaker but im sure you can get my point.
A recent example would be EA games. To what point could they push bad decisions, keep their playerbase non-content, but still hooked? Not too long. Suddenly out of nowhere players were just gone. There was no allarming trends not bells ringing, ppl just disappeared. And that's what will happen eventually in this game aswell.
Pushing costantly the string to the point of fracture, waiting it to be almost broken before tossing a bone or two won't work forever. But i'm digressing.
TL/DR there is no reaso to further punish players adding shame to the injury. Give featured a proper balance of loot, and ppl will be ok with it. "WEll i didnt get sinister but i pulled a Stark, cant be unhappy with that". That's what "should" and "could" happen. Right now? "i didn't get sinister, so i got a trash tier" is the reality.
Very agreed. But again, to what extent can you do that kind of math? 17 out 24 being terrible picks is WAY exaggerated. Again, unhappy customers will stop being customers, and if you think "it'll be fine we got whales", then you better prepare for a rough awakening. Kabam isn't EA and doesnt have the same damage control ability. But i digress again. Point is none wants customers to be enraged, and in the last 7 days Kabam managed to do everything to get them pissed off, and this last drop isn't helping, rather making it even worse. How long before customers just let go?
"you can't get alwais what you want"? sure
"you will almost never get what you want" tho isn't right either.
And with this im done, trying to talk with someone believing Rhino and cyclops are mid tier is like trying to talk with someone trying to prove that a third rather 100k miles car is mid tier compared to a ferrari. Let's just move over, you add nothing to these forums if not deviate all topics on yourself. And i will no longer give importance to someone who doesn't even know what he talks about. Go read characters abilities, ALL of them, it may prove better than spamming 15k pointess messages.
The truth is, none of us are aware of their methods, but what I would suspect is it's not a situation where they hand pick based on who would like what. I think that line of thinking is along the same lines as taking the selections personally. What I believe could be the case is that they have a cross-section of Basics that they rotate which vary in how they rank among the data. I don't believe it's really a choice based on who likes what. That's not really something that makes sense to me. Not from their standpoint. I suspect they have a very specific range to choose from so that the options are varied, but not swayed too far either way.
The last featured crystal had
Featured: Night thrasher, Darkhawk, Aegon, The Champion, SS, VTD= 6
God tier: Magik, Stark spidey, Iceman, Gwenpool= 4
Demi-gods: X-23, Spider gwen, She hulk=3
Okay-ish: Modok, Yellowjacket, mephisto, night crawler, Agent Venom, Drax=6
Trash: Iron man OG, Magneto,Iron fist, King Groot, Punisher 2099=5
So about 13 champions you'd be quite happy to pull.
The current featured has:
Featured: Captain Marvel, Havok, Thing, Diablo, Nick Fury, Mister sinister=6
God: Medusa, Ghost Rider(if)=2
Demi-gods: None=0
Better than average: Hawkeye, The Hood, Mordo, Kingpin(if), Sentry, Ultron, Yondu=7
Okay-ish: Black Panther, Cable, Civil Warrior, Rhino, Spiderman MM, GG, Ronan=7
Trash: KK, Cyclops=2
So..8 champs you'd be happy to pull.
I mean, you can clearly see the difference in "balance"
Just my opinion tho
Hoarding resources is a result of “balance changes” that occur out of nowhere. People hang onto crystals because you never know when an update will occur and kill the last several months or years of work.
The most common advantage players get in this game is to defraud defraud a financial institution... where is the ban on that? I’m sure many of you know someone who’s bought several Odom’s just to get a refund when things don’t go their way. If kabam was really looking to balance the game they would look into some of these youtubers and their spending. I mean who spends 36k units to get 1800 cavalier crystals? (His shows not that good, no way it’s legitimately funded)
Kabam doesn’t care about the player base the biggest lie is that they act like they do. As long as we log in to play and post rants like this they win.
Time to get some refunds...
https://forums.playcontestofchampions.com/en/discussion/43300/upcoming-changes-to-5-star-featured-crystal
And they/he even recognized people were “saving” crystals for Blade.
But now saving crystals....erm I mean hoarding crystals is bad?
But applying that to the specifics of 5* crystal fragments, I can't come up with a good reason to either remove advance crystal content notices, or an idea for how removing crystal content notices would reduce excessive hoarding. In fact, it could do the opposite.
It comes down to psychology. Suppose you're someone that decides to hoard 5* fragments until you see a featured crystal that you really, really, really like. Well, the advance notice means almost nothing to you. You're judging the crystal based on its contents in an absolute sense, whether it is worth it to you, and if it is not, you keep hoarding. Knowing the crystal contents today or tomorrow doesn't change your strategy. And it does nothing to prevent you from literally hoarding fragments until the end of time if you don't get a crystal you like.
But what if the next crystal is even worse? Well, now that we have advance warning, we could decide to spend our fragments now rather than wait until the new crystal shows up. But that presumes we are willing to buy the current crystal in the first place. If we don't like it, and don't like the next one even more, we might still just keep hoarding. Only players that judge the crystals on a relative basis would care here. When you have advance warning, there's a week when you know what the current crystal is and what the next one will be, and you can make a choice: spend now or wait a week and spend later.
But if you're a person that does this, your hoarding is limited. Basically, you're saving up fragments until the end of a 90 day period, and then making your choice to spend around that time. So while you might be a hoarder, you're probably still spending fragments once every 90 days or so, more or less.
Now, as a general principle, it is normally better for the player to spend early rather than hoard and spend late. Someone who buys fifty 5* crystals throughout the year is better off than someone that buys fifty 5* crystals every December, because the first player gets the benefit of having those champions for a longer period of time. If there's any benefit at all to those champions, they get to have that benefit sooner. But here we're talking about a period of ninety days. That seems to be a relatively small period of time to worry about hoarding.
What's more, a presumption I make about the featured crystals is that players actually have a choice as to whether to buy one version or save for the next one if they don't like the contents. That seems obvious. But the only way to make that choice is to save fragments for at least ninety days. If Kabam is saying that hoarding for ninety days is "unhealthy" then they are saying they don't really want players to choose between this featured and the next featured: they only want players to choose between this featured and the current basic. That seems to be extremely limiting to me, and it also makes the contents of the featured crystal more suspect. You can't as easily justify putting in high and low desirable champions in a crystal when you also imply players aren't supposed to choose to not buy them and wait for the next one.
To be clear, individually there's nothing wrong with stopping the advance notices, there's nothing wrong with trying to moderate hoarding, there's nothing wrong with the featured crystal contents. The problem to me is that they don't all add up to a coherent game design. At least one thing here is wrong. I can't say which one, I only know that Kabam can't properly believe all these things simultaneously.
And this won't stop most long term hoarding in my opinion. It will only stop the "medium" hoarding that tries to jockey for the best upcoming crystal. Why attack that problem?