**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Overpowering Random Characters.
ShalanaforJoker
Posts: 9
Since recently it feels the kabam team is using unnecessarily overpowered buffs on just any random champions. The game is starting to not reflect the power of the actually powerful characters of the marvel universe.
Don't you think the characters should be made in a way that reflects that the actual character shown through comics, cartoons or the mcu, Just because it's a new champion making it overpowered doesn't really make sense. I understand the business perspective where you can earn more by making a new champion more desirable to the existing customer base where they will spend there units, spend more to get champions.
But the game will only make sense if the actually powerful characters of marvel comics are built into the game that way as well.
What do ya'll think?
Don't you think the characters should be made in a way that reflects that the actual character shown through comics, cartoons or the mcu, Just because it's a new champion making it overpowered doesn't really make sense. I understand the business perspective where you can earn more by making a new champion more desirable to the existing customer base where they will spend there units, spend more to get champions.
But the game will only make sense if the actually powerful characters of marvel comics are built into the game that way as well.
What do ya'll think?
3
Comments
There is the game, there is the comics (marvel universe) and there is the MCU. All different, none the same.
This game is about adapting character's and their abilities based on fiction and real-life situations. They don't adapt their power levels for obvious reasons
Wrong
Its a game, not a movie or comics
There has to be balance
Plus they have said many times that Marvel actually gives final say on he character's abilities.